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Ageis
Joined: 29 Mar 2004 Posts: 19 on topic

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Posted: Tue, 17. Feb 09, 23:08 Post subject: |
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I haven't had any luck getting this working on M7s yet. Is there any chance someone would be willing to send a modded version which will work, or walk me through how to edit the file myself?
Thanks!
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aXeL_UK
Joined: 23 Oct 2008 Posts: 134 on topic

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Posted: Thu, 9. Apr 09, 00:57 Post subject: [SCR] Bulk Freight Transporter Script - Fixed for TC2.0 |
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Hi, I've just pulled this apart and fixed it to work with 2.0a. And if someone has already done it, I must've missed it!
Who do I need to speak to get this posted, since it's not my script and it appears to have had several owners? Also, I've made it work with TS ships. Seemed odd to me that it wasn't setup for that before....
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Thrandisher
Joined: 01 Jul 2007 Posts: 296 on topic

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Posted: Thu, 9. Apr 09, 01:31 Post subject: |
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Im not sure but i know id love to get it
snwboardn21 seemed to disapear or forgot about this post and has not been around, kind of like me when i went to a beta os.
Did you change around the command slot used? I remember there was a compatabity problem with Apricot Mapping Service i belive since it used a slot he was useing.
_________________ The mongrels will never get over THIS wall. |
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Scoob
Joined: 27 Feb 2003 Posts: 1264 on topic Location: Oxford, UK

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Posted: Thu, 9. Apr 09, 19:22 Post subject: |
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Hi aXeL_UK,
Exactly what did you fix in this script for 2.0?
Reason I ask is because this script appeared to be working just fine in my previous 2.0 game - used by my TL and Xenon Q - without any update other than my M7 fix.
I've since restarted again after a clean install though I'm yet to apply my M7 fix to enable it on that class of ship as I've not got one yet.
I was hesitant to release a version with the M7 fix included as it's not my script. I have however mailed several people, yourself included, with the fix for their own games. It would be nice if permission was given for this fixed version to be uploaded somewhere...
Cheers,
Scoob.
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Dark Kyro
Joined: 06 Mar 2007
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Posted: Mon, 11. May 09, 23:58 Post subject: |
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Waiting for an update to work with M7 class ships )
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jimhsu77479
Joined: 25 Nov 2007
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Posted: Tue, 12. May 09, 00:05 Post subject: |
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Wasn't there something a while back that used this interface to automate trading? Sort of like a mega UT or a trading hub ... is that mod still around? I have this mod for a little longer than forever so far since X3 reunion.
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fud
Joined: 25 Jan 2006 Posts: 6976 on topic Location: IN, USA

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Posted: Tue, 12. May 09, 14:12 Post subject: |
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| Dark Kyro wrote: |
| Waiting for an update to work with M7 class ships ) |
That shouldn't be that hard to do.
When I get home, I can look at it, and give you a quick "how-to".
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Scoob
Joined: 27 Feb 2003 Posts: 1264 on topic Location: Oxford, UK

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Posted: Tue, 12. May 09, 17:42 Post subject: |
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Dark Kyro:
I got your PM & have the updated file ready and waiting for you...just waitng for you to provide an Email address I can send it!
Cheers,
Scoob.
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fud
Joined: 25 Jan 2006 Posts: 6976 on topic Location: IN, USA

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Posted: Tue, 12. May 09, 18:25 Post subject: |
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There ya go.
I wasn't going to be able to get to it until about 7pm EST (7 hours).
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Scoob
Joined: 27 Feb 2003 Posts: 1264 on topic Location: Oxford, UK

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Posted: Wed, 13. May 09, 13:48 Post subject: |
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Dark Kyro, Kelman,
You have mail.
Cheers,
Scoob.
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zakky2k
Joined: 07 Dec 2006 Posts: 4 on topic

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Posted: Sat, 16. May 09, 01:19 Post subject: |
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Hi all, where can I download the updated version of this script?
Cheers!
Zak
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Scoob
Joined: 27 Feb 2003 Posts: 1264 on topic Location: Oxford, UK

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Posted: Sat, 16. May 09, 11:59 Post subject: |
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Hi zakky2k,
PM me with an email address & I'll send you the updated script.
Cheers,
Scoob.
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arcana75

Joined: 02 Dec 2003 Posts: 2154 on topic

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zakky2k
Joined: 07 Dec 2006 Posts: 4 on topic

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Posted: Sun, 17. May 09, 09:36 Post subject: |
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Great! Thanks all.
Zak
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angrysquirrel
Joined: 18 Nov 2003 Posts: 221 on topic

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Posted: Fri, 5. Jun 09, 20:45 Post subject: |
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grr. this thing isn't showing up at all now. How can I figure out if there is a conflict with another script? I tried disabling some scripts that I have and now when I goto a station I see "newware 9" Grr. How do I get rid of that too? Love the game but there's got to be a way to figure out how to fix these things when scripts go bad or don't work or don't uninstall right. How do I properly uninstall a ware script?
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