[MOD] X2 Ship Callback Mod V2 {V1.08} [4/6 3.1 compatible][Cockpit version added]
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
[MOD] X2 Ship Callback Mod V2 {V1.08} [4/6 3.1 compatible][Cockpit version added]
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This mod follows on this this thread: http://forum.egosoft.com/viewtopic.php?t=233496
The idea of this mod is to bring all the old X2 ships into TC aswell as to update there textures/effects(including particle trails). They will also be reclassified where needed either due to size or weapon load out.
New [v0.08]
Ships will now be sold from 5 shipyards, located in border sectors.
Ships successfully ported so far:
Argon:
Colossus
Titan
Centaur
Nova
Buster
Discoverer
Mammoth
Mercury
Express
AP Gunner old and new
Boron:
Shark
Ray
Barracuda
Mako
Octopus
Hydra
Split:
Raptor
Python
Mamba
Scorpion
Jaguar
Dragon
Teladi:
Condor
Phoenix
Falcon
Buzzard
Harrier
Osprey
Paranid:
Zeus
Odysseus
Perseus
Pericles
Pegasus
Nemesis
Xenon:
J
K
L
M
N
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Changelog
V1.08
Updated for pacth 2.7
Added newer version of my trail mod
V1.07
Fixed more trails
betty now says "MK1" for the ships and "decomissioned" for the shipyards.
V1.06
Updated for 2.6
Sorted trails out for various ships
V1.05
Fixed tfactory bug
Should now be save game compatible with 1.02
V1.04
Ship can now undock from M1s
Fixed bottom turrets on both the Colossus and Titan
V1.03
Added M1 docking to main races
Fixed Prices
Shipyards now appear in different locations
Names change and now have voices
V1.02
Fixed missing texture
V1.01
Hopefully fixed station bug
V1.00
Changed naming convention
Added random ships spawner
betas
V0.10
Hopefully fixed moving station bug
Updated for 2.5
V0.09
Redone the turret system
Added newest version of my trails mod
Added Xenon
Fixed animation issues
V0.08b
Added correct t file.
Added new particle effects
V0.08A
Correct v0.08 uploaded.
V0.08
Fixed various issues
Added MD code replacing scripts
Added 5 shipyards
First stage of balancing done
V0.07
2.1 compatible
Added newer version of my Engine Colours + particle trails mod
Fixed split M2 weapons
V0.06
Added the following ships:Zeus,Odysseus,Perseus,
Pericles,Pegasus,Nemesis
Given each ship the correct coloured particle trail
Fixed a few bugs
V0.05
Added the following ships:Raptor,Python,Mamba,Scorpion,Jaguar,Dragon,
Condor,Phoenix,Falcon,Buzzard,Harrier,Osprey
Added particle trails to to all ships below and including M6
V0.04
Fixed AP Gunner and Colossus scene files.
V0.03
Added the following ships:Shark, Ray, Barracuda, Mako, Octopus, Hydra
V0.02
Added engine effects to all ships below and including M6
Added Mammoth, Mercury,Express
Fixed a few cockpit/animation errors
V0.01
First release
Cockpit version now available, thanks to PSCO1 for allowing me to use his mod.
Download latest version from :: www.killerog.co.uk
This mod follows on this this thread: http://forum.egosoft.com/viewtopic.php?t=233496
The idea of this mod is to bring all the old X2 ships into TC aswell as to update there textures/effects(including particle trails). They will also be reclassified where needed either due to size or weapon load out.
New [v0.08]
Ships will now be sold from 5 shipyards, located in border sectors.
Ships successfully ported so far:
Argon:
Colossus
Titan
Centaur
Nova
Buster
Discoverer
Mammoth
Mercury
Express
AP Gunner old and new
Boron:
Shark
Ray
Barracuda
Mako
Octopus
Hydra
Split:
Raptor
Python
Mamba
Scorpion
Jaguar
Dragon
Teladi:
Condor
Phoenix
Falcon
Buzzard
Harrier
Osprey
Paranid:
Zeus
Odysseus
Perseus
Pericles
Pegasus
Nemesis
Xenon:
J
K
L
M
N
[ external image ]
[ external image ]
[ external image ]
[ external image ]
[ external image ]
[ external image ]
[ external image ]
Changelog
V1.08
Updated for pacth 2.7
Added newer version of my trail mod
V1.07
Fixed more trails
betty now says "MK1" for the ships and "decomissioned" for the shipyards.
V1.06
Updated for 2.6
Sorted trails out for various ships
V1.05
Fixed tfactory bug
Should now be save game compatible with 1.02
V1.04
Ship can now undock from M1s
Fixed bottom turrets on both the Colossus and Titan
V1.03
Added M1 docking to main races
Fixed Prices
Shipyards now appear in different locations
Names change and now have voices
V1.02
Fixed missing texture
V1.01
Hopefully fixed station bug
V1.00
Changed naming convention
Added random ships spawner
betas
V0.10
Hopefully fixed moving station bug
Updated for 2.5
V0.09
Redone the turret system
Added newest version of my trails mod
Added Xenon
Fixed animation issues
V0.08b
Added correct t file.
Added new particle effects
V0.08A
Correct v0.08 uploaded.
V0.08
Fixed various issues
Added MD code replacing scripts
Added 5 shipyards
First stage of balancing done
V0.07
2.1 compatible
Added newer version of my Engine Colours + particle trails mod
Fixed split M2 weapons
V0.06
Added the following ships:Zeus,Odysseus,Perseus,
Pericles,Pegasus,Nemesis
Given each ship the correct coloured particle trail
Fixed a few bugs
V0.05
Added the following ships:Raptor,Python,Mamba,Scorpion,Jaguar,Dragon,
Condor,Phoenix,Falcon,Buzzard,Harrier,Osprey
Added particle trails to to all ships below and including M6
V0.04
Fixed AP Gunner and Colossus scene files.
V0.03
Added the following ships:Shark, Ray, Barracuda, Mako, Octopus, Hydra
V0.02
Added engine effects to all ships below and including M6
Added Mammoth, Mercury,Express
Fixed a few cockpit/animation errors
V0.01
First release
Cockpit version now available, thanks to PSCO1 for allowing me to use his mod.
Download latest version from :: www.killerog.co.uk
Last edited by killerog on Sat, 24. Sep 11, 18:04, edited 58 times in total.
Good to see you still continuing with this , ships look good
New XDownloads: http://xdownloads.co.uk
- TERRAN-CONFLICTOR
- Posts: 154
- Joined: Tue, 27. Jan 09, 03:24
- Sir Squallus
- Posts: 687
- Joined: Thu, 10. May 07, 17:45
- Sir Squallus
- Posts: 687
- Joined: Thu, 10. May 07, 17:45
in my modseries (i am willing to make a trilogie) Terra and -argon are opening a "Gate" or better said a "riff" to other dimensions, by Rebuilding Trantor (in english version Presidents end)
now the Khaak are gone the other Races again have time to attack each other an so are the paranid´s begin to provokate Terra and Argon.
Terra retacke Brennans Triumph and Split Fire twhith are former Terran Colonies.
With the now open door between the Dimensions the Shadows from Babylon 5 comeinto the X universe and starting there "job"
Also the Wraith from SG are now serching new Food in the X universe
now the Khaak are gone the other Races again have time to attack each other an so are the paranid´s begin to provokate Terra and Argon.
Terra retacke Brennans Triumph and Split Fire twhith are former Terran Colonies.
With the now open door between the Dimensions the Shadows from Babylon 5 comeinto the X universe and starting there "job"
Also the Wraith from SG are now serching new Food in the X universe
- Sir Squallus
- Posts: 687
- Joined: Thu, 10. May 07, 17:45
You did Really amazing work. your ships are now in my mod and they work fantastic.
So i hava only one big Question, can you put in the AP gunner also please???
Maybe "repaird version" if possible, you would do me a verry big Favour.
I am now working ona second mod (for learnign some things an for testing some others)
in this mod, the player can play the timeline of the first big attack of the Terraformer on Earth and ther Colonies, sofar the AP Gunner would be verry Nice, and you would help me and the Fans of my Mods verry much, also this mod comes in Englisch version if its Finnish.
Thanks, you do a great work
Sir Squallus
So i hava only one big Question, can you put in the AP gunner also please???
Maybe "repaird version" if possible, you would do me a verry big Favour.
I am now working ona second mod (for learnign some things an for testing some others)
in this mod, the player can play the timeline of the first big attack of the Terraformer on Earth and ther Colonies, sofar the AP Gunner would be verry Nice, and you would help me and the Fans of my Mods verry much, also this mod comes in Englisch version if its Finnish.
Thanks, you do a great work
Sir Squallus
- Sir Squallus
- Posts: 687
- Joined: Thu, 10. May 07, 17:45
- Sir Squallus
- Posts: 687
- Joined: Thu, 10. May 07, 17:45
Mods not ready for 2night but heres a pic of the repaired AP Gunner ::
[ external image ]
As you can see it has 8 fighter weapons up frount and 4 heavy m6 turrents, giving it that slightly bodged back together upgraded look.
Hope you like
I also have the old/damaged version in the game.
[ external image ]
As you can see it has 8 fighter weapons up frount and 4 heavy m6 turrents, giving it that slightly bodged back together upgraded look.
Hope you like
I also have the old/damaged version in the game.