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Slistine
Joined: 07 Feb 2006 Posts: 9 on topic

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Posted: Wed, 19. Nov 08, 19:41 Post subject: |
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OMG Thank you.
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largoteg
Joined: 18 Feb 2006 Posts: 18 on topic

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Posted: Sun, 29. Mar 09, 11:14 Post subject: |
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Hi,
I have extracted and copied the files in classical places, but nothing appears.
Assuming that I don't know at all the script editor, what did I miss ?
Thanks for any info.
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brekehan
Joined: 15 Feb 2004 Posts: 826 on topic Location: TX USA

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Posted: Tue, 14. Apr 09, 20:39 Post subject: |
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That script doesn't work for me.
I installed it and nothing changed at all.
Unless I am missing some part of the vague instructions.
Installed it.
Landed at a station, highlighted a station, and the required rank displayed the same.
Looked under pilot status, and ranks appear the same.
_________________ To understand recursion you must first understand recursion. |
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Gazz

Joined: 13 Jan 2006 Posts: 8960 on topic Location: Bavaria

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Posted: Tue, 14. Apr 09, 20:51 Post subject: |
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Maybe you did not have a modified game?
Non-Egosoft scripts are not executed in vanilla games.
I uploaded the file again. Now it will automatically set the game to modified.
_________________ My complete script download page. . . . . . Xai-Corp MSCI List is scripter's friend.
I haven't lost touch with reality. Reality has lost touch with me. |
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brekehan
Joined: 15 Feb 2004 Posts: 826 on topic Location: TX USA

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Posted: Tue, 14. Apr 09, 20:55 Post subject: |
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Ok, will try again, thanks.
Will the numbers appear in my pilot status report?
Or do they only appear when trying to buy wares at a station?
_________________ To understand recursion you must first understand recursion. |
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hsung
Joined: 03 Jul 2004 Posts: 171 on topic Location: Australia

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Posted: Sat, 2. May 09, 03:49 Post subject: |
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Does this script include Yaki and Pirate ranks?
Cheers.
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Carlo the Curious

 
Joined: 05 Mar 2007 Posts: 13514 on topic Location: London, UK

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Posted: Wed, 13. May 09, 11:24 Post subject: |
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The rank numbers don't appear to correspond to the ingame values.
e.g
| Code: |
| <t id="107">\033G 8\033X Queen's Protectorate</t> |
whereas
| Code: |
| 104 $rep.Title = $currentRace -> get notoriety title to race Player: text=[FALSE] |
Returns 7 (i.e. they run from -5 to 10, not -4 to 11).
_________________
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arcana75

Joined: 02 Dec 2003 Posts: 2154 on topic

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Gazz

Joined: 13 Jan 2006 Posts: 8960 on topic Location: Bavaria

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Posted: Wed, 13. May 09, 12:11 Post subject: |
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| Carlo the Curious wrote: |
| The rank numbers don't appear to correspond to the ingame values. |
Probably true because the script is much older than the ability to query the race ranks from a script. =)
I won't change "my" numbers, though.
0 for neutral and negative for hostile is quite obvious and therefore more useful than some intermediate number.
_________________ My complete script download page. . . . . . Xai-Corp MSCI List is scripter's friend.
I haven't lost touch with reality. Reality has lost touch with me. |
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Carlo the Curious

 
Joined: 05 Mar 2007 Posts: 13514 on topic Location: London, UK

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Posted: Wed, 13. May 09, 12:27 Post subject: |
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| Gazz wrote: |
| 0 for neutral and negative for hostile is quite obvious and therefore more useful than some intermediate number. |
Probably true - I just noticed while I was doing something else and thought I'd mention it .
_________________
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arcana75

Joined: 02 Dec 2003 Posts: 2154 on topic

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Posted: Wed, 13. May 09, 18:13 Post subject: |
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Gazz, or anyone who's interested, I made an spk for this, but changing a few things:
1) the numbers are at the end and coloured depending on level; thot it made for better reading. eg
Argon Enemy of the Federation [-5]
Argon Federation Member [1]
Argon Protector of the Federation [9]
Argon Hero of the Federation [10]
2) the numbers now range -5 to 0 to 10.
SPK link
Gazz, on ur say-so tho I'll remove it.
_________________ Nanite Hull Repair, Resource-Free Factory, Collect Wares Mk 2, Remove Products from Docks, Hack Station |
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arcana75

Joined: 02 Dec 2003 Posts: 2154 on topic

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Posted: Wed, 17. Jun 09, 13:11 Post subject: |
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Hi Gazz, I noticed something broken with the ranks, specifically for Strong Arms. The rank shows "0" as the name. The other ranks are fine. At first I thought it was something I did, but I put ur version back and the rank displays reverted to ur version but Strong Arms still showed as "0".
I currently have 3 corp ranks, Terracorp, FF and Strong Arms, which I picked up last. Previously Terracorp and FF showed up fine, but with the addition of SA, the rank for it is showing "0". All the race ranks plus FF and Terracorp all show up fine.
Any idea what's wrong?
BTW ur FF rank shows a Commander to Colonel rank while the vanilla game goes from 2LT to General. Intentional?
_________________ Nanite Hull Repair, Resource-Free Factory, Collect Wares Mk 2, Remove Products from Docks, Hack Station |
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Gazz

Joined: 13 Jan 2006 Posts: 8960 on topic Location: Bavaria

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Posted: Wed, 17. Jun 09, 17:15 Post subject: |
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| arcana75 wrote: |
| Hi Gazz, I noticed something broken with the ranks, specifically for Strong Arms. The rank shows "0" as the name. The other ranks are fine. At first I thought it was something I did, but I put ur version back and the rank displays reverted to ur version but Strong Arms still showed as "0". |
So the whole line for rank title consists of nothing but "0"?
| Quote: |
| BTW ur FF rank shows a Commander to Colonel rank while the vanilla game goes from 2LT to General. Intentional? |
ES switched some ranks around in one of the previous patches.
Why? noone knows.
It's just text so whether you are 17 - Commander or 17 - Protector of the Blue Bunnies doesn't matter at all.
_________________ My complete script download page. . . . . . Xai-Corp MSCI List is scripter's friend.
I haven't lost touch with reality. Reality has lost touch with me. |
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arcana75

Joined: 02 Dec 2003 Posts: 2154 on topic

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Posted: Wed, 17. Jun 09, 17:23 Post subject: |
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It shows this:
0 - 60%
Terracorp - Hired Protection [x]- 10%
Final Fury - Captain [x]- 10%
I forget what the numbers are. When I uninstalled the script, I get the same thing without the numbers. I have the unofficial player fix by draffutt and I noticed his 0001-L044.pck section on mission ranks is identical to 08.cat/dat's text. I tried replacing the rank lines from 08 into the t file meaning it's the vanilla values but now in the 7090 t file and it still showed the above values without numbers. I also tried just deleting the entire mission rank page tag, meaning it was using draffutt's values and it still showed the above values without the numbers.
I've also asked in draffutt's thread, but using the X3 editor, I see that the mission rank info in 08.cat/dat and draffutt's patch are identical.
I mentioned the rank title change because ur script changes the Captain rank to 1 higher; this created some confusion for me cuz the Egosoft FAQ lists the FF entry requirement as rank "Captain" but urs made my rank show Lieutenant, so I actually went around telling ppl that I could do the FF missions at Lieutenant instead of Captain 
_________________ Nanite Hull Repair, Resource-Free Factory, Collect Wares Mk 2, Remove Products from Docks, Hack Station |
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Gazz

Joined: 13 Jan 2006 Posts: 8960 on topic Location: Bavaria

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Posted: Wed, 17. Jun 09, 17:55 Post subject: |
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| arcana75 wrote: |
| I forget what the numbers are. When I uninstalled the script, I get the same thing without the numbers. |
Strong Arms ranks work for me.
Try scrolling down the list in the script editor and manually run (r)setup.gz.numeric.ranks
If that fixes it, some script/mod is forcibly overwriting these text entries with bad/empty data... after Numeric Race Ranks does it's thing.
I updated the switcherood FF ranks but I see no technical issue with my script.
_________________ My complete script download page. . . . . . Xai-Corp MSCI List is scripter's friend.
I haven't lost touch with reality. Reality has lost touch with me. |
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