I wanted to see a Universe where there are no more useless or worthless ships because there was a simple typo in their stats.
I wanted to see a Universe where there are no more ships that have an "I-Win" button on board.
I wanted to share my effort with all of you that think like me about it...
I added a couple of optional cockpit packs to make you feel at home.
The Someone Else Modding Unlimited is proud to present:
Ship Rebalance Mod, version 0.59
<Click>What is in the Mod?<Click>
Merged with:
-Unofficial bug (player) fixes by draffutt
-Bomber and Shuttle Docking by Alkeena
-Repair Drones Mod you find into Gazz's MARS script.
How to install it:
-Unzip and place the .cat and .dat files in the "Mods" folder of TC (normally is located in this path C:\Program Files\EGOSOFT\X3 Terran Conflict\Mods). When you start the game click on "Select Mod" button and select my mod, click Ok and then click "Play X3TC".
-The "fake patch" method works well too (and is better imho):
Extract the dat/cat files and look at the other dat/cat you have into the TC installation folder, then rename my files to a bigger number than the last ones, i.e. if the last ones are 09.dat and 09.cat rename my files to 10.dat and 10.cat. You can have up to 99 different cat/dat files, so you can use a very high number of mods this way.
If you choose this way it's better to create a txt or a paper index that tells what number is each mod you have installed, just in case you want to remove/update them. Will save loads of time in case of problems.
Attention please! Follow these instructions to avoid visual glitches!
draffutt wrote:next you will need to navigate to the \mov folder in your TC directory. you will need to locate the 00044 file and either rename, move, or delete this file.
for those of you planning on loading from a save game it would be in your best interest to head to a lonely/MT sector and save there; then follow steps 1) and 2). afterward load up your save game call, cheat, jump a ship into the sector you are in then jump into that ship then zone to a different sector. this will insure all changes take effect otherwise you may run into graphically glitches.
___________________________________________________________________________Alkeena wrote:Once the game is loaded only NEWLY CREATED SHIPS (such as those bought from a shipyard) spawned after the installation will function 100% properly. Pre-existing ships will have broken external docking.
To fix a particular ship you already own you must use the X3TC Cheat package to spawn a new ship OR buy a new ship from a shipyard and then sell the old one
Compatible with: your 2.1 saves, MARS, Complex Cleaner, Cmod3
Compatibility with MARS means: install only MARS files that are into "scripts" and "t" folders and then install my mod.
Compatibility with Complex Cleaner means: install complex cleaner and then install my mod.
Compatibility with Cmod3 means: install my mod and then install Cmod3.
In all other multiple-mods situations please ask me first if the other mod is compatible
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Optional Packs:
Packs Installation: as a false patch, AFTER my mod files (i.e. if my mod is the 09.cat/dat the optional must be a 10.cat/dat)
-Compatible No Civilians optional (replaces Cmod3 one) (made by draffutt)
For all cockpit lovers (choose one):
-PSCO1's Cockpits Module version 1.17, (its english thread here)
-Shawn's cockpits Module (its english thread here)
For you trail lovers:
-Engine Colours + particle trails V0.12 by Killerog
-Engine Colours without particle trails V0.12 by Killerog
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Recommended scripts to enhance your gaming experience with this mod:
-MARS Turret Script by Gazz with "all AI ships use MARS" option turned on
-Improved Races by 7ate9tin11s
-OOS combat rebalance by Gazz (still an alpha but is quite promising)
-ADS or CODEA for enhanced Carrier usage
-Marine Repairs by Tatakau (a must-have for all Carrier users)
-AI Ammo Cheat by Gazz. It gives ammo to enemies when they are spawned with only 1-2 crate of ammo by GoD. (quite useful and not a Cheat)
-Auto Prep Ships by ThisIsHarsh, automates repairs/refit/equipping multiple fighters/ships
-OTAS Shipyard by amurph0. This adds all OTAS ships to OTAS Shipyard in Legend's home
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Recommended Mods to enhance your gaming experience with this mod:
-No fog/View distance by fud, simply removes fog and extends viewing distance to about 100 Km. Easy and simple.
-Resized Aldrin BIG Rock by me
-Advanced Complex-Hub by Saetan, now TLs can dock at a complex, it gives them internal docking bay for fighters too.
-Litcube's Flat Map for X3TC 2.1 it simply flattens the universe map. Compatible with savegames.
-Missiles Rebalance Mod by imperium3. Shiny little mod... ALL missiles are useful now.
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Post all things that you think that should be rebalanced... I need your ideas!
Be specific in your posts, , "raise turning on M7" is good "raise turning of M7 in a 3-4 range" is the best.
We'll see how this mod will evolve...
These files are free to be reused in your mods as long as you say thankyou in your topic (to me and to draffutt and to Alkeena... )
Please note that the files of the Optional Packs are NOT mine, so you need to ask to their authors if you wanna use their files. I just made them compatible with this mod with some Copy/Paste and renaming with the author's permission.
p.s. in case of broken links here you can find my Sky Drive backup host, browse to find the files you need and download them. (SRM= Ship Rebalance Mod)