[MOD] X2 Ship Callback Mod V2 {V1.08} [4/6 3.1 compatible][Cockpit version added]

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killerog
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[MOD] X2 Ship Callback Mod V2 {V1.08} [4/6 3.1 compatible][Cockpit version added]

Post by killerog » Sat, 9. May 09, 00:23

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This mod follows on this this thread: http://forum.egosoft.com/viewtopic.php?t=233496

The idea of this mod is to bring all the old X2 ships into TC aswell as to update there textures/effects(including particle trails). They will also be reclassified where needed either due to size or weapon load out.

New [v0.08]

Ships will now be sold from 5 shipyards, located in border sectors.

Ships successfully ported so far:

Argon:
Colossus
Titan
Centaur
Nova
Buster
Discoverer
Mammoth
Mercury
Express
AP Gunner old and new

Boron:
Shark
Ray
Barracuda
Mako
Octopus
Hydra

Split:
Raptor
Python
Mamba
Scorpion
Jaguar
Dragon

Teladi:
Condor
Phoenix
Falcon
Buzzard
Harrier
Osprey

Paranid:
Zeus
Odysseus
Perseus
Pericles
Pegasus
Nemesis

Xenon:
J
K
L
M
N

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Changelog
V1.08
Updated for pacth 2.7
Added newer version of my trail mod

V1.07
Fixed more trails
betty now says "MK1" for the ships and "decomissioned" for the shipyards.

V1.06
Updated for 2.6
Sorted trails out for various ships

V1.05
Fixed tfactory bug
Should now be save game compatible with 1.02

V1.04
Ship can now undock from M1s :oops:
Fixed bottom turrets on both the Colossus and Titan

V1.03
Added M1 docking to main races
Fixed Prices
Shipyards now appear in different locations
Names change and now have voices

V1.02
Fixed missing texture

V1.01
Hopefully fixed station bug

V1.00
Changed naming convention
Added random ships spawner

betas

V0.10
Hopefully fixed moving station bug
Updated for 2.5

V0.09
Redone the turret system
Added newest version of my trails mod
Added Xenon
Fixed animation issues

V0.08b
Added correct t file.
Added new particle effects

V0.08A
Correct v0.08 uploaded.

V0.08
Fixed various issues
Added MD code replacing scripts
Added 5 shipyards
First stage of balancing done

V0.07
2.1 compatible
Added newer version of my Engine Colours + particle trails mod
Fixed split M2 weapons

V0.06
Added the following ships:Zeus,Odysseus,Perseus,
Pericles,Pegasus,Nemesis
Given each ship the correct coloured particle trail
Fixed a few bugs

V0.05
Added the following ships:Raptor,Python,Mamba,Scorpion,Jaguar,Dragon,
Condor,Phoenix,Falcon,Buzzard,Harrier,Osprey
Added particle trails to to all ships below and including M6

V0.04
Fixed AP Gunner and Colossus scene files.

V0.03
Added the following ships:Shark, Ray, Barracuda, Mako, Octopus, Hydra

V0.02
Added engine effects to all ships below and including M6
Added Mammoth, Mercury,Express
Fixed a few cockpit/animation errors

V0.01
First release

Cockpit version now available, thanks to PSCO1 for allowing me to use his mod.

Download latest version from :: www.killerog.co.uk
Last edited by killerog on Sat, 24. Sep 11, 18:04, edited 58 times in total.

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SS_T
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Post by SS_T » Sat, 9. May 09, 00:58

Good to see you still continuing with this :), ships look good 8)
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TERRAN-CONFLICTOR
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Post by TERRAN-CONFLICTOR » Sat, 9. May 09, 02:16

Spanking work guys! Are these ships going to be availble through the proper authorities or the shady organisations of the X Universe?
"The truth is told by whoever is left standing." -- Tom Zarek

killerog
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Post by killerog » Sat, 9. May 09, 11:31

Currently they are for sale at standard ship yards. This could change but for betas ill make them easy to attain.
Image

killerog
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Post by killerog » Sun, 10. May 09, 00:03

Updated Op with new version.
Image

StormMagi
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Post by StormMagi » Sun, 10. May 09, 01:21

Sweet. Do these overwrite any current models or are they extra?
MOD XR Show Skills

Flying spaceships since 1993.

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Sir Squallus
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Post by Sir Squallus » Sun, 10. May 09, 01:36

Fantastic work, :o
Here my question again, do you allow me to use them in my mod?

killerog
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Post by killerog » Sun, 10. May 09, 01:42

Be my guest, usual stuff about giving me credit ect. Just rember none are balanced yet and there are currently animation errors with a few which i will fix tomorrow.

Out of curiosity what is your mod? Dont know any german lol
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Sir Squallus
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Post by Sir Squallus » Sun, 10. May 09, 11:43

in my modseries (i am willing to make a trilogie) Terra and -argon are opening a "Gate" or better said a "riff" to other dimensions, by Rebuilding Trantor (in english version Presidents end)
now the Khaak are gone the other Races again have time to attack each other an so are the paranid´s begin to provokate Terra and Argon.
Terra retacke Brennans Triumph and Split Fire twhith are former Terran Colonies.
With the now open door between the Dimensions the Shadows from Babylon 5 comeinto the X universe and starting there "job"
Also the Wraith from SG are now serching new Food in the X universe

killerog
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Post by killerog » Mon, 11. May 09, 16:24

Sounds cool.

I should have the next version out by friday which will contain all the boron ships.

StormMagi - Sorry i somehow missed your post. These ships do not overwrite anything.
Image

StormMagi
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Post by StormMagi » Tue, 12. May 09, 00:34

sweet!
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Flying spaceships since 1993.

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Sir Squallus
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Post by Sir Squallus » Fri, 15. May 09, 00:31

You did Really amazing work. your ships are now in my mod and they work fantastic.
So i hava only one big Question, can you put in the AP gunner also please??? :D :D
Maybe "repaird version" if possible, you would do me a verry big Favour.
I am now working ona second mod (for learnign some things an for testing some others)
in this mod, the player can play the timeline of the first big attack of the Terraformer on Earth and ther Colonies, sofar the AP Gunner would be verry Nice, and you would help me and the Fans of my Mods verry much, also this mod comes in Englisch version if its Finnish.

Thanks, you do a great work
Sir Squallus

killerog
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Post by killerog » Fri, 15. May 09, 01:33

I should be able to if its in X2 (cant rember lol). Today ill be releasing the next version, containing every boron ship, ill add the AP gunner to that if i have time.

I've also fixed some more borken animations (hate dbox for animations so random).
Image

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Sir Squallus
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Post by Sir Squallus » Fri, 15. May 09, 01:40

Yes its X2, the mission where the Ap gunner is found on an asteroid is this mission where the Teladi tryes to steal the ship and you must kill it (dont remember?) :lol: :lol:
if i remember rigt the schip should fit perfekt to the Spitfire or Springblossom textures.

Thanks for All
Sir Squallus

killerog
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Post by killerog » Fri, 15. May 09, 01:43

Never completed X2 got it 2 days before X3 came out, spent all the time cheating ships and money in lol.

I need to play it at some point. :roll:
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Sir Squallus
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Post by Sir Squallus » Fri, 15. May 09, 03:42

Maybe..
Now its for shure running with more than 30 FpS, there are not many X games out there hwo con say this :lol:

killerog
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Post by killerog » Fri, 15. May 09, 14:33

Im ok for Fps get 30 in X2-X3TC.

When i get back to day ill start work on the AP gunner and get the next version up.
Image

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Sir Squallus
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Post by Sir Squallus » Fri, 15. May 09, 16:19

Thanks.

killerog
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Post by killerog » Sat, 16. May 09, 00:41

Mods not ready for 2night but heres a pic of the repaired AP Gunner ::

[ external image ]

As you can see it has 8 fighter weapons up frount and 4 heavy m6 turrents, giving it that slightly bodged back together upgraded look.

Hope you like :D

I also have the old/damaged version in the game.
Image

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Sir Squallus
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Post by Sir Squallus » Sat, 16. May 09, 03:19

:o Is´nt she Pretty...

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