[SCRIPT] Pandora Tunings -v0.2 - updated 15/11/2008
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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- Posts: 644
- Joined: Tue, 24. Aug 04, 11:41
Yeah, I've got a few complaints that the hints are not really sufficient to find those tuning boxes easily.
In my own game I have only found 2 of my own boxes yet - but they ARE out there, you just need to look harder.
Maybe I should think about a way to provide more in-game hints about their locations - or simply include a cheat script that reveals the locations for the impatient pilots out there...
In my own game I have only found 2 of my own boxes yet - but they ARE out there, you just need to look harder.
Maybe I should think about a way to provide more in-game hints about their locations - or simply include a cheat script that reveals the locations for the impatient pilots out there...
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- Posts: 87
- Joined: Wed, 23. Jan 08, 16:51
How about adding random mission to ships example.
Money symbol
I hear you have some information about salvage?
Pirates attacked Boron convoy boron ran leaving behind advanced engine tuneings. For 2mil credits This boron will part with the location as its too dangerous for boron to return.
This way getting the location isnt cheating.. but its expensive.
Money symbol
I hear you have some information about salvage?
Pirates attacked Boron convoy boron ran leaving behind advanced engine tuneings. For 2mil credits This boron will part with the location as its too dangerous for boron to return.
This way getting the location isnt cheating.. but its expensive.
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- Posts: 644
- Joined: Tue, 24. Aug 04, 11:41
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- Posts: 61
- Joined: Fri, 3. Apr 09, 08:05
UMM - "Hints" are empty to my eyes
Uh oh. Leg pulling alert! There AREN'T any hints right, cause I sure don't anything in under over right or left of the "hints" or "Spoiler" buttons.
Fascinating idea though.
Fascinating idea though.
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- Posts: 61
- Joined: Fri, 3. Apr 09, 08:05
nice job!
Through the normal course of exploration and mining/trading I've found 4 crates over about 4 days since installing the package.
I like the logic behind the random placement! it doesn't "feel" like a cheat.
Of course anytime I actually go looking for 'em - NADA, ZILCH. Just like RL.
Good job.
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I like the logic behind the random placement! it doesn't "feel" like a cheat.
Of course anytime I actually go looking for 'em - NADA, ZILCH. Just like RL.
Good job.
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Its simple........use 2 engine tuning on ur favourite M3+ so it can hunt down M5's.....3 rudder optimisations on ur choice of M6 so it can turn like a fighter and 2 engine tuning and 1 rudder on your choice of M1/2 so it doesn't seem as much like a fat pig.
Be careful though........remember that the ships acceleration rating doesn't change so putting all upgrades on an M2 is suicide, sure u can turn 90 degrees in 4 secs but u'll keep on drifting left for another 6km......especially if the M2 was going 400 at the time.
Be careful though........remember that the ships acceleration rating doesn't change so putting all upgrades on an M2 is suicide, sure u can turn 90 degrees in 4 secs but u'll keep on drifting left for another 6km......especially if the M2 was going 400 at the time.
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- Posts: 280
- Joined: Wed, 31. Oct 07, 21:26
First time poster here...long time luker. I have loaded the Pandora script but I am not sure how to do what you suggest - "get a read out of the TD. Pandora Sectors" whatever it is. How do you go about getting into this? I have found it I think in the scripts section while in the game, but can't figure out how to open it to figure out which sectors to look in...thanks.
jklick wrote:First time poster here...long time luker. I have loaded the Pandora script but I am not sure how to do what you suggest below - "get a read out of the TD. Pandora Sectors" whatever that is. How do you go about getting into this? I have found it I think in the scripts section while in the game, but can't figure out how to open it to figure out which sectors to look in...thanks.
Spoiler
But your current game knows.
The script places the array of the sectors names used in global variable TD.PANDORA.SECTORS.
You could always read out that variable and narrow the search down... to some degree.
The exact coordinates of the crates within a sector are not saved anywhere though, a little searching would still be necessary.
Spoiler
Maybe I am not asking the question correctly or perhaps I should post this somewhere else I don't know how to open or look at or read the TD.Pandora.Sectors to narrow down the search a bit...anyone home?jklick wrote:jklick wrote:First time poster here...long time luker. I have loaded the Pandora script but I am not sure how to do what you suggest below - "get a read out of the TD. Pandora Sectors" whatever that is. How do you go about getting into this? I have found it I think in the scripts section while in the game, but can't figure out how to open it to figure out which sectors to look in...thanks.Spoiler
But your current game knows.
The script places the array of the sectors names used in global variable TD.PANDORA.SECTORS.
You could always read out that variable and narrow the search down... to some degree.
The exact coordinates of the crates within a sector are not saved anywhere though, a little searching would still be necessary.
Spoiler
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- Posts: 35
- Joined: Sat, 24. Mar 07, 15:46
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- Posts: 35
- Joined: Sat, 24. Mar 07, 15:46
I did it - again!
I took this little but very good piece of script and reworked it....
Features of my version:
I took this little but very good piece of script and reworked it....
Features of my version:
- - the choosen sectors for spawnig the tunings are COMPLETELY random!
- the coordinates choosen are COMPLETELY random! Only conditional: min 100km and max 150km away from the center of the sector. (hehe, happy searching)
- because of the raised difficulty to find the tunigs, every crate now has 20 units of tunings
- added an incomming message for successfull installation of the script. (Sorry, cracker0501, there was no popup message in the original version, just a logbook entry. I missinformed you last time)
- added german/englisch support (well, it's only the short incoming sentence)