[Mod] Unofficial bug (player) fixes 2.7comp * updated 12 Jun*

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draffutt
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Post by draffutt » Thu, 9. Apr 09, 16:52

kestrel class was the only M5 class that uses rear turrets and still does with this patch.
None of us is as smart as all of us. ~Ken Blanchard

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someone else
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Post by someone else » Thu, 9. Apr 09, 16:53

maybe someone else will find this beneficial
yep, I find this very beneficial!

(yes, I chose my nickname to make this type of simple humour around the forums :D )

Downloading now. A half of your fixes are beyond my comprehension (I'm not a modder) but I think that ANY fix is a good fix.

Probably for this mod/patch you will be awarded with a permanent seat in Ego's staff (like Xenon_slayer). 8)
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strude
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Post by strude » Thu, 9. Apr 09, 17:41

Mudkest wrote:
draffutt wrote:you know as soon as i ready what you wrote i realized i should have checked the quote online. oh well.... i've restored the extra that in the quote and updated the file. :wink:
how about we both edit our posts and pretent it never happened?
I guess you could say you're pretending that that never happened :D
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draffutt
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Post by draffutt » Sat, 11. Apr 09, 19:12

strude wrote:I guess you could say you're pretending that that never happened :D
good one :thumb_up:


*another small update*

was doing a quest to deliver a ship and the quest giver wanted a mercury tanker. i was thinking to myself which one am i suppose to get? am i to play a guessing game as there is a small and large version...... now when you buy or are given a quest for the tanker or super freighter class you'll know which one you are buying or what the quest giver wants you to deliver.

2nd i swapped the stats for the kite and kite vanguard. the kite was listed as a M4+ but had stats for a M4 and the kite vanguard was listed as a M4 but had stats for a M4+. this is now corrected.

just download from the op and over write the currect version you have.
None of us is as smart as all of us. ~Ken Blanchard

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Locksley
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Post by Locksley » Sun, 12. Apr 09, 23:07

I'm getting the info for fight drones when targeting a freight drones factory - hasn't Betty got the wave files for frieght drones?

This is one kind of Mod that I love - the one in Oblivion fixed thousands upon thousands of bugs. I admire your work in this, thank you.

Cheers!

draffutt
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Post by draffutt » Tue, 14. Apr 09, 00:21

Locksley wrote:I'm getting the info for fight drones when targeting a freight drones factory - hasn't Betty got the wave files for frieght drones?
freight drones yes there is a voiced segment for that; not for freight producing factories. i could splice it so it would work (give the proper description) but for the moment thou i am not going too.
None of us is as smart as all of us. ~Ken Blanchard

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Tempai
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Post by Tempai » Wed, 15. Apr 09, 16:26

Thxs for your excellent work.
Im still having trouble with the pirate Galleon left and right turrent wep loadout, could someone plse confirm that its correct now, seems the left is able to install more than the right. I am using steam vers 2.0 no other mods/scripts except this fix and cheats.
Once again draffutt thanks for your work, people like you make great games better.

draffutt
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Post by draffutt » Wed, 15. Apr 09, 17:06

Tempai wrote:Im still having trouble with the pirate Galleon left and right turrent wep loadout, could someone plse confirm that its correct now, seems the left is able to install more than the right
good catch. i did not notice a boron cockpit used instead of a argon cockpit (all other positions used argon). the boron assigned cockpit allows more weapons to be installed. i only checked cockpit positions. i'll fix that in a little bit.

**edit**

another small update:

fixed the weapon loadout Tempai reported

fixed the freight drone description Locksley reported and while i was at it fixed the description for the tractor beam

fixed/updated/changed an entry in the WareTemplate so now split has their own heavy weapons complex

as Axag-Thoth pointed out the baldric and baldric miner has the exact same stats. i have slightly changed this.

as was mentioned over in the dev channel about a couple of signs blocking the autopilot if the player was IS since the signs were near the path to the docking clamps so i moved then out of the way.

same as before just download and overwrite the current cat/dat
None of us is as smart as all of us. ~Ken Blanchard

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Tempai
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Post by Tempai » Sat, 18. Apr 09, 08:21

IMO the two must have mods for TC are this and cmod3 by Ulfius. The improved ships v3.1 pluggin for Cmod has some excellent changes that enhances game play but to my dismay undos the brillance of the turrent balances in this mod. Call me anal but I can not stand the unsymetrical turrent layout of some of the vanilla ships that this mod corrects (furrious with Egosoft for not fixing this in any patch) :evil: . Could someone point me to a topic on learning to edit the ship files so I can attempt to rectify this myself for my own sanity. Thxs

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Locksley
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Post by Locksley » Sat, 18. Apr 09, 15:51

draffutt wrote: another small update:

fixed the freight drone description Locksley reported and while i was at it fixed the description for the tractor beam
That moment wasn't as long as I anticipated.

I want to marry you and bear your children :D

EDIT: When targeting a frieghtdrone factory there is a pause and then Betty says "Freight drone" - is this correct behavior?

Tempai --> Start with DL DubleShadows X3 editor; you can read about it and other related stuff in this post http://forum.egosoft.com/viewtopic.php?t=220438

Also check the sticky on tutorials!

What you want done is not that hard to do - just a bit tedius maybe... :)

draffutt
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Post by draffutt » Sun, 19. Apr 09, 03:29

Tempai wrote:Could someone point me to a topic on learning to edit the ship files so I can attempt to rectify this myself for my own sanity. Thxs
just use the file Lacksley pointed to. i use that when i don't feel like doing it manually.
Locksley wrote:EDIT: When targeting a frieghtdrone factory there is a pause and then Betty says "Freight drone" - is this correct behavior?
just so i am clear; you are talking about the description when the other lady (i don't remember her name) speaks "this production facility manufactures" before betty says freight drone? so your saying the other lady doesn't speak her part?. if that is the case did you rename, move, or delete the 44.pck in the \mov folder in your game folder? if you don't then the game uses that file over mine. if that isn't the case then i'll need to more info as it is working perfectly on mine.

@Gazz

just in case you read this gazz do you have a problem with me including your adjustment for the tokyo in this package?
None of us is as smart as all of us. ~Ken Blanchard

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Locksley
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Post by Locksley » Sun, 19. Apr 09, 08:23

EDIT: Forgot - you explicitly wrote in your opening post and the one above, that one should remove the 44 file. I am sorry I forgot about that.
Removed post as it was I who missed to install it right.

But I can add some of my info. I've checked and modified those mods that overwrite your changes in my game. Such as the EMP mod; I've updated it with your fixes.

This might be pointed out to people so they know that they might have to adjust some files if they want to enjoy your work completly when playing with more mods. Allthough considering I missed your installation instructions... :oops:

Thankyou

Cuddly_Tomato
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Post by Cuddly_Tomato » Sun, 19. Apr 09, 11:22

Just want to post and express my appreciation for this mod. It sorted quite a few issues that while small, were still pretty irksome.

Excellent work draffutt.

draffutt
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Post by draffutt » Sun, 19. Apr 09, 11:38

Cuddly_Tomato wrote:Just want to post and express my appreciation for this mod. It sorted quite a few issues that while small, were still pretty irksome.

Excellent work draffutt.
Thanks :thumb_up:
Locksley wrote:EDIT: Forgot - you explicitly wrote in your opening post and the one above, that one should remove the 44 file. I am sorry I forgot about that.
I'm glad it is working now. report any other problems you may come across. maybe if i can get my bug fixes bug free they may eventually include in a offical release. :wink:

*small update*

i have included Saetan Terraformer Hub (Bug-Fix) Link with this update. i am sure he'll be happy if you thank him for it. :wink:

2nd over in the dev net it was reported the pirate eclipse did not look anything like the other eclipse classed ships. also the notus (otas) hauler looked like a eclipse classed ship. this is because the 2 ships were using the wrong graphic files. i have swapped the 2 graphics files so now the pirate eclipse looks like the other eclipse classed ships and the notus nows looks like a different type of ship.
None of us is as smart as all of us. ~Ken Blanchard

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someone else
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Post by someone else » Sun, 19. Apr 09, 16:24

i have swapped the 2 graphics files so now the pirate eclipse looks like the other eclipse classed ships and the notus nows looks like a different type of ship.
just out of curiosity... but the model of the ex pirate eclipse that looked like a bigger nova... now what ships use it? maybe the difference eclipse /pirate eclipse was intentional :?

EDIT: just another thought... have you read about Bug of the fighter drone and fighter drone mk2 fact. that are listed in shipyards but out of stock? I remeber that a guy said that was easy to fix... that is a much needed fix! :D
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draffutt
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Post by draffutt » Sun, 19. Apr 09, 17:49

someone else wrote:just out of curiosity... but the model of the ex pirate eclipse that looked like a bigger nova... now what ships use it? maybe the difference eclipse /pirate eclipse was intentional :?
sorry but this isn't even close to what the nova class ship looks like:
[ external image ]
this is what the notus looks like now.

here is a nova:
[ external image ]


EDIT: just another thought... have you read about Bug of the fighter drone and fighter drone mk2 fact. that are listed in shipyards but out of stock? I remeber that a guy said that was easy to fix... that is a much needed fix! :D
those aren't the only factories bugged because of the 1.4 save game comp ego tried to do. its not as easy as it sounds; either that i lack the skills at the moment. i may attempt it at some point if it isn't fixed in the 2.1 patch.
None of us is as smart as all of us. ~Ken Blanchard

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someone else
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Post by someone else » Sun, 19. Apr 09, 22:10

Excuse my bad communication skills... :lol:
This is a pirate eclipse --> LINK
It looks like a nova imho.
i have swapped the 2 graphics files so now the pirate eclipse looks like the other eclipse classed ships and the notus nows looks like a different type of ship.
so you said that you swapped the graphics files, and now the pirate Eclipse looks like an Argon eclipse, ok?
I was asking now what ship uses that graphic file of the pirate eclipse in my image?
I said that maybe that difference in the graphic file was intentional. (to have a different looking pirate version of the eclipse) :D
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
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SIDE/TOP/FRONT Ship Size Comparison
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ezra-r
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Post by ezra-r » Sun, 19. Apr 09, 23:49

this is what I call a "big contribution". thumps up.

bigdan6248
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Post by bigdan6248 » Mon, 20. Apr 09, 05:33

Thanks for the hard work you've put in to this, especially the pirate paint jobs, but I think I've found a problem (know it's a problem, just not sure if it's from this mod).

Perseus Vanguard cockpit:

[ external image ]

Haven't tried the other Perseus variants, so not sure if it's the case for all of them or not...

draffutt
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Post by draffutt » Mon, 20. Apr 09, 07:18

someone else wrote:so you said that you swapped the graphics files, and now the pirate Eclipse looks like an Argon eclipse, ok?
I was asking now what ship uses that graphic file of the pirate eclipse in my image?
I said that maybe that difference in the graphic file was intentional. (to have a different looking pirate version of the eclipse) :D
hrmmmm if ego inteneded for that pirate ship to be completely different graphicly they would have given that ship a different name. it really doesn't fit to have 3 or 4 (i'm going off of memory here) eclipses that look roughly the same and have 1 that looks completely different. besides that ship design looks like it belongs with a haul class like the notus hauler. :wink:


bigdan6248 wrote:Perseus Vanguard cockpit:

[ external image ]

Haven't tried the other Perseus variants, so not sure if it's the case for all of them or not...
unfortunatly i will not be able to check for myself until tue the earliest. so.....

1. are you using my patch with a save game?
2. when you are in that ship does your hud blink/flash?
3. can you hop into a different ship type and zone into a sector that does not have any perseus in it and jump back into that ship and see if that fixes the problem?

we should be able to go from there to see about fixing your problem.
None of us is as smart as all of us. ~Ken Blanchard

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