[BETA] Plugin Manager 2.20 BETA 6 : Updated 07/11/2008
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Don't bother, 2.20 Beta 6 isn't working either. It crashes on everything. I thikn cycrow should publish spk and xsp formats, as well as some techniques used in order to install these packages, and leave the development to someone else. XPM hasn't been fixed properly for years now.
Currently, you're better off doing it manually.
Cheers
Currently, you're better off doing it manually.
Cheers
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This is a program I have used for other games before. Have not tried with X3 yet. but see no reason it want work.
It also can be used in several different languages.
JSGME Generic Mod Enabler.
http://www.users.on.net/~jscones/softwa ... jsgme.html
It also can be used in several different languages.
JSGME Generic Mod Enabler.
http://www.users.on.net/~jscones/softwa ... jsgme.html
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ok, i had a look around but cant find my answer and cant be arsed to wade through 30 pages.
I gots the thing working and ive supposedly installed 4 already but they dont show up in game and i cant 'select mod package' either because its grayed out and not click able.
if the answer is starring me in the face somewhere im sorry and i need to have a eye test.
I gots the thing working and ive supposedly installed 4 already but they dont show up in game and i cant 'select mod package' either because its grayed out and not click able.
if the answer is starring me in the face somewhere im sorry and i need to have a eye test.
This sı not ǝpısdn down.
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- Sith Lord
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good to hear from you non the less 

LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
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Cycrow, can I suggest that you update the OP and title, with the current situation, so its as obvious as possible to make it, that no further updates of the PM are likely in the forseable future.
The constant question here is when will ships be loadable, so it would be useful for the information they are not going to be, at least for the forseable future, to be obvious for those looking.
The other question is the constant crashing of the program, so documenting which way it crashes and how to minimise this, plus some official instructions on how to get it started with the correct directory which it never finds - might at least stop the constant questions on that.
At the least, when people ask, we could then tell them to read the OP.
The constant question here is when will ships be loadable, so it would be useful for the information they are not going to be, at least for the forseable future, to be obvious for those looking.
The other question is the constant crashing of the program, so documenting which way it crashes and how to minimise this, plus some official instructions on how to get it started with the correct directory which it never finds - might at least stop the constant questions on that.
At the least, when people ask, we could then tell them to read the OP.
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