EnglishGermanFrenchRussianPolishItalianSpanish
Log inRegister
 
[TC] Goner Aran Capped!!!!!!!
Post new topic Reply to topic Goto page Previous  1, 2, 3 ... 8, 9, 10 ... 44, 45, 46  Next
View previous topic :: View next topic
Author Message
Le Baron



MEDALMEDAL

Joined: 29 Aug 2006
Posts: 4809 on topic

Thank you for registering your game
PostPosted: Wed, 8. Apr 09, 17:12    Post subject: Reply with quote Print

shdwdrgn wrote:
Is there any trick to finding the Aran? I've done UJD multiple times and can never find it...is it generally in front of you, behind you, random?

Any help would be appreciated! Thanks!


I had to jump more than 135 times until I finally found it (and every jump I was searching accurately for it (select a Big (!!!) Asteroid, press F3, zoom out, several 3D turnarounds))
Finally I found it and with 5* marines it took me approx. 18 attempts until they could break the hull and finally boarded it!
And from time to time I had to kill some Xenon (M, N, L, P and K). So I defenitely had to invest some more time than just 2 hours Very Happy

I don't know how often you have tried it so far, but I have heared from several other people, who have tried as well more then 100 times. But there are also some people who found it after a few jumps.

Good luck!

PS: In worst case be carefull with the hull. Maybe you need to repair it a little bit longer, otherwise your Marines will abort the boarding because of too much hull damage. Here you can use the SETA trick to speed up the process in real time:

- drop the SETA from your ship
- exit the ship and collect the SETA in your space suit
- now target the ARAN with your repair laser and press "CTRL" and "j" simultaneously
--> Have to point out, that after returning to the ship the SETA of your space suit will be lost and there is no way to drop it from space suit or transfer it back to the ship (at least no known way for me)


_________________
Support optional Steam-free X:R!
optional (!!!) Non-Steam XR release or we won't buy!
Steam = Game Over!
Back to top
View user's profile Send private message
palm911



MEDALMEDALMEDAL

Joined: 29 Jul 2007
Posts: 674 on topic

Thank you for registering your game
PostPosted: Wed, 8. Apr 09, 18:29    Post subject: Reply with quote Print

the hull of the aran can go up to 30 % if you get lucky as i did and found one with 10% you really neeed maxxed eng. on then.

i am at 52% of the aran R.E process.
the mats required for this will most likely fill up 90% or more of the space availble in your PHQ.

my plans is to build a couple , and use it as outposts

a bit off topic

outpost should be available to player with the ability to only repair and Scraps ships in the same manner as the PHQ, alo should provide at least 1 docking bay for M1 or M2 or M7. there you have another possible mission reward. an outpost Smile


_________________
X gamer , one at a time.
Back to top
View user's profile Send private message Send e-mail
tacotaco





Joined: 10 Apr 2009



PostPosted: Fri, 10. Apr 09, 20:50    Post subject: Reply with quote Print

It took me only a few jumps to find my first Aran which was a feint glow off in the distance (~30km?). After a dozen or more tries I gave up on it because its hull was so low that it kept going critical even though my marines all had 5 stars in engineering. Blowing it up took only a handful of ISRG shots.

It took me something like 75-100 more jumps to find one that was visible from the jump-in point and that one was only like 3km from where I came in and it capped on my first try.

I hope they don't take this away in a future patch because it would be nice having at least one ship with its docking capabilities, even if it is too slow for most uses. I figure this is the real reward for the Gonar plot. I felt jilted the first time around, given how useless the UFJ is otherwise in practical terms.

Back to top
View user's profile Send private message
palm911



MEDALMEDALMEDAL

Joined: 29 Jul 2007
Posts: 674 on topic

Thank you for registering your game
PostPosted: Sat, 11. Apr 09, 01:15    Post subject: Reply with quote Print

RE yours.

im building mine now Smile


_________________
X gamer , one at a time.
Back to top
View user's profile Send private message Send e-mail
StarBJ





Joined: 04 Mar 2007
Posts: 2 on topic

Thank you for registering your game
PostPosted: Sat, 11. Apr 09, 17:13    Post subject: Reply with quote Print

Can Aran dock Aran?

Back to top
View user's profile Send private message
palm911



MEDALMEDALMEDAL

Joined: 29 Jul 2007
Posts: 674 on topic

Thank you for registering your game
PostPosted: Sat, 11. Apr 09, 18:13    Post subject: Reply with quote Print

no idea. i heard there might be issues.
(bug) so it is hard to tell. (got 1, RE, and now rebuilding)

there is a few peeps with 2 of then.


_________________
X gamer , one at a time.
Back to top
View user's profile Send private message Send e-mail
StarBJ





Joined: 04 Mar 2007
Posts: 2 on topic

Thank you for registering your game
PostPosted: Sun, 12. Apr 09, 05:58    Post subject: Reply with quote Print

Since the Aran is a M1 class ship that can dock other M1 class ship, then theoretically, may be we could dock unlimited number of M6/Fighters and Arans in a single Aran.

Somebody gotta try this Smile

Back to top
View user's profile Send private message
1muvwndr



MEDALMEDALMEDAL

Joined: 27 Feb 2005
Posts: 1258 on topic
Location: Koper, Slovenia
Thank you for registering your game
PostPosted: Sun, 12. Apr 09, 13:24    Post subject: Reply with quote Print

Just curious, why would you dock an Aran on an Aran (or any M1/2 for what it matters)? Having jumdrive/fuel shortages?
There's nothing in the universe so threatening that would require more than one single M7M to destroy it. And if you really want to fight with a fleet, you can just jump the entire fleet at once. The game allows this.

I don't understand the hype about the Aran. OK, it can dock M6s and M8s, but that's about it. Being able to dock bigger ships isn't really useful IMO. Just another pretty toy, like the Truelight Seeker.

Back to top
View user's profile Send private message Visit poster's website MSN Messenger
someone else





Joined: 18 Jun 2006
Posts: 2970 on topic
Location: Italy
Thank you for registering your game
modified
PostPosted: Sun, 12. Apr 09, 16:44    Post subject: Reply with quote Print

whoah! I finally saw the Aran! In my random UFJD sector it spawned very very far from scan range (triplex) but with the asteroid trick and a bit of luck I spotted a yellow light ... no Xenon ship has yellow light... I killed all small xenon pests and took the couple of K's for a ride far away from it.

Saved and now ready to board it with my 5* marinez!

the standard Egosoft boarding command is crappy! My marines are ejected but did not move or move in random directions.... annoying!

Can someone of the scripters around figure out how to restore the Aran back to normal without having to RE it? (that requires the PHQ and is waaay far from most players)

Quote:
Since the Aran is a M1 class ship that can dock other M1 class ship, then theoretically, may be we could dock unlimited number of M6/Fighters and Arans in a single Aran.

Somebody gotta try this Smile


you can do it yourself with not much effort, spawn two with Cheat Package and give them the order to dock.


_________________
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.


Last edited by someone else on Sun, 12. Apr 09, 16:45; edited 1 time in total
Back to top
View user's profile Send private message
maphys



MEDALMEDALMEDAL

Joined: 16 Dec 2006
Posts: 5447 on topic
Location: UK
Thank you for registering your game
PostPosted: Sun, 12. Apr 09, 16:44    Post subject: Reply with quote Print

Quote:
Just curious, why would you dock an Aran on an Aran (or any M1/2 for what it matters)? Having jumdrive/fuel shortages?

Super fleet of doom? The Aran undocks lots of Arans which undock more Arans which undock a ready made fleet of a hundred M1/2/7/6s which undock a thousand M3s!

Not of any practical use but a great visual gag to amuse yourself with.

M

Back to top
View user's profile Send private message
someone else





Joined: 18 Jun 2006
Posts: 2970 on topic
Location: Italy
Thank you for registering your game
PostPosted: Sun, 12. Apr 09, 16:49    Post subject: Reply with quote Print

Quote:
The Aran undocks lots of Arans which undock more Arans


nope! the Aran has only 1 bigship docking port, so docked arans are like a chain Aran1-Aran2-Aran3-Aran4-M1/2/7

so this way you can dock thousands of M6 and lesser but only one bigship.


_________________
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
Back to top
View user's profile Send private message
maphys



MEDALMEDALMEDAL

Joined: 16 Dec 2006
Posts: 5447 on topic
Location: UK
Thank you for registering your game
PostPosted: Sun, 12. Apr 09, 17:07    Post subject: Reply with quote Print

Quote:
nope! the Aran has only 1 bigship docking port

Awwww.... I had hoped for an effect rather like the clowns getting out of a car.

M

Back to top
View user's profile Send private message
Carlo the Curious





Joined: 05 Mar 2007
Posts: 15622 on topic
Location: London, UK
Thank you for registering your game
modified
PostPosted: Sun, 12. Apr 09, 23:40    Post subject: Reply with quote Print

Get your Aran Multipack at your local superstore now! Hurry while stocks last!

pic



Last edited by Carlo the Curious on Fri, 7. May 10, 00:09; edited 1 time in total
Back to top
View user's profile Send private message Visit poster's website
someone else





Joined: 18 Jun 2006
Posts: 2970 on topic
Location: Italy
Thank you for registering your game
PostPosted: Sun, 12. Apr 09, 23:46    Post subject: Reply with quote Print

Quote:
Get your Aran Multipack at your local superstore now! Hurry while stocks last!


hahahahahaha!!! Very Happy Very Happy Very Happy

now you have a FPS-murdering fleet of Arans!!!

This image will end the discussion over "can Aran 1 dock at Aran 2?"


hahahahahaha!!! Very Happy Very Happy Very Happy


_________________
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
Back to top
View user's profile Send private message
palm911



MEDALMEDALMEDAL

Joined: 29 Jul 2007
Posts: 674 on topic

Thank you for registering your game
PostPosted: Mon, 13. Apr 09, 02:13    Post subject: Reply with quote Print

MY NEWLY built aran just undocked from my HQ,.

working perfectly well!!!!

no BUGs


_________________
X gamer , one at a time.
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic Reply to topic Goto page Previous  1, 2, 3 ... 8, 9, 10 ... 44, 45, 46  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Sun, 11. Oct 15, 18:02

All times are GMT + 2 Hours


Board Security

Copyright © EGOSOFT 1989-2009
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 1.54196 seconds, sql queries = 58