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kayahr

 
Joined: 12 Apr 2008 Posts: 138 on topic

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Posted: Mon, 16. Mar 09, 00:54 Post subject: Xadrian: Factory Complex Calculator for X3TC |
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Xadrian is a Factory Complex Calculator for X3 Terran Conflict. It is a platform-independant Java Application which uses the native Look-and-Feel of the operating system and therefor is easy to understand and intuitive to use. But it requires an installed Java 6 runtime environment. Visit the website of Xadrian to learn more about it.
Last update: 2010/08/25
Current version: 1.3.2
Links: Website | Changelog | German thread

Last edited by kayahr on Wed, 25. Aug 10, 14:11; edited 6 times in total |
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GrahamAtome
Joined: 24 Mar 2004 Posts: 76 on topic Location: watford

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Posted: Mon, 16. Mar 09, 01:39 Post subject: |
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Thank you, the online CC is offline looks like the domain has not been renewed
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musicalfruit

Joined: 14 Jan 2009 Posts: 96 on topic Location: Spain

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Posted: Mon, 16. Mar 09, 16:46 Post subject: |
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| GrahamAtome wrote: |
| Thank you, the online CC is offline looks like the domain has not been renewed |
They moved here http://grangegame.co.uk/x3tcocc.html
Great little app kayahr, love the fuction that adds the necessary base factories, and the nearest shipyard info 
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NeverSnake
Joined: 09 Oct 2003 Posts: 4453 on topic

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Posted: Mon, 16. Mar 09, 18:20 Post subject: |
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They moved from there, that's the old 1.7.0 version.
The complex calculator looks good, but you may want to rewrite the website. Not many mac and windows users will know what binaries and sources are or which one they want.
_________________ "There's an old story about the person who wished his computer were as easy to use as his telephone. That wish has come true, since I no longer know how to use my telephone" — Bjarne Stroustrup |
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xeon_1
Joined: 04 Dec 2003 Posts: 1380 on topic Location: Belgium

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Posted: Mon, 16. Mar 09, 18:51 Post subject: |
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Thank you.
I whas waiting for somehing like this for a while now.
_________________ Intel I7 920 D0
Gigabyte radeon 4870x2
12GB DDR3 1600mhz 8-8-8-24 needs tweaking
Creative audigy 2 zs
EVGA X58 SLI Classified E759 limited edition
3x WD Velociraptor 300gig in raid0
Areca 1222 with 8 WD green 1TB in raid5
All watercooled. |
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amtct
 
Joined: 13 Nov 2008 Posts: 1464 on topic Location: Constanta

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Posted: Mon, 16. Mar 09, 18:54 Post subject: |
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Thank you
I love the print option,now I can plan my factorys on paper 
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EphemeralDeception
Joined: 24 Nov 2008
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Posted: Mon, 16. Mar 09, 20:23 Post subject: |
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1st impression is at this application is very well written.
I am really impressed by the interactive universe/sector map that shows all 'roids etc. Super cool !!
_________________ Minds are like parachutes, they only function when they are open. |
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Wolf-R1
Joined: 27 Jul 2006
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Posted: Mon, 16. Mar 09, 20:57 Post subject: |
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Well done. How easy is it to change? I am not a beta tester for TC2.0 but I understand Terran factories are to be purchasable. 
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pelador

Joined: 06 Nov 2002 Posts: 1230 on topic Location: UK

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Posted: Mon, 16. Mar 09, 21:12 Post subject: |
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This does look really useful.
The nearest shipyard for purchase and stock levels is a noticable useful additional feature.
Possible upgrade: Could it be possible to mark a factory as owned allready, thus removing it from the shopping list? This would allow improved planning for stages in how a complex may evolve.
_________________ X3TC:V2.1M
Dedicated Assistant Drones (DAD); Pirate Fence; Player Workshops; Convert Passenger to Marine |
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kayahr

 
Joined: 12 Apr 2008 Posts: 138 on topic

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Posted: Mon, 16. Mar 09, 23:25 Post subject: |
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| Wolf-R1 wrote: |
How easy is it to change? I am not a beta tester for TC2.0 but I understand Terran factories are to be purchasable.  |
Data is kept in XML files which can be auto-generated by a dump script inside the game. So when I got the update (which can take a while because I'm a poor Steam user...) and everything works as planned then I will be able to finish a new TC2.0 compatible Xadrian version in no time.
_________________ X3 Terran Conflict 2.7.1, english Steam version, unmodified, DxDiag |
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freddiel


Joined: 24 Jan 2004 Posts: 162 on topic Location: Answering a distress call from LV 426

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Posted: Tue, 17. Mar 09, 05:24 Post subject: |
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Great application kayahr, thank you.
It is amazing how so many people have worked so hard to make this game even more enjoyable by creating various applications, scripts and maps etc.
Once again, thank you for all you hard work and efforts. 
_________________ X3 TC 2.5
Why is there so much month left at the end of the money? |
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kayahr

 
Joined: 12 Apr 2008 Posts: 138 on topic

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Posted: Tue, 17. Mar 09, 08:57 Post subject: |
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| pelador wrote: |
| Possible upgrade: Could it be possible to mark a factory as owned allready, thus removing it from the shopping list? This would allow improved planning for stages in how a complex may evolve. |
I could add two more columns in this table ("Buyed" and "Needed" or something like this) and +/- buttons in each row. Clicking the "+" button increases the value in the "buyed" column and decreases the value in the "needed" value. In that way you can mark already buyed factories and can always see how many you still have to buy.
_________________ X3 Terran Conflict 2.7.1, english Steam version, unmodified, DxDiag |
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ianrobo75

Joined: 13 Aug 2007 Posts: 183 on topic

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Posted: Tue, 17. Mar 09, 13:52 Post subject: |
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| kayahr wrote: |
| I could add two more columns in this table ("Buyed" and "Needed" or something like this) and +/- buttons in each row. Clicking the "+" button increases the value in the "buyed" column and decreases the value in the "needed" value. In that way you can mark already buyed factories and can always see how many you still have to buy. |
That function sounds just the thing, "Bought" and "Needed" though
Would be nice if the price was reduced when "Bought" (i.e. 0 when all bought), then the total would reflect the amount still left to spend.
Another nice addition would be the ability to save the path where files are saved/opened, thus not having to select the correct directory every time the program is first opened.
Great work though. nice interface.
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perkint

 
Joined: 06 Nov 2002 Posts: 3191 on topic Location: Nottingham

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Posted: Tue, 17. Mar 09, 23:17 Post subject: |
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| ianrobo75 wrote: |
| Another nice addition would be the ability to save the path where files are saved/opened, thus not having to select the correct directory every time the program is first opened. |
I didn't have this problem. Running in Windows and I double clicked the actual EXE. Worked fine.
If you're in Windows and using a shortcut then try setting the "start in" directory in the shortcut. If you're using a Mac or Linux - sorry, can't help.
Kayahr - really nice piece of software Thanks.
Tim
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ianrobo75

Joined: 13 Aug 2007 Posts: 183 on topic

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Posted: Tue, 17. Mar 09, 23:31 Post subject: |
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perkint: Some misunderstanding here, I'm running vista, program starts up and runs fine. I was referring to files saved within the application, e.g. when you select 'File->Open', on my PC the directory defaults to my documents folder but I saved my files in a completely different folder. If I do a further 'Open' then the folder defaults to the folder last opened from, i.e. the one I want to open from . However, if I restart the application the folder defaults to my documents again.
Rather a bad explanation I know, I hope that was clear enough though..
edit: btw, why can't the in game sector selection work like Xadrian's sector filter, it works great and it's not rocket science!
_________________ X3TC 2.7.1+BP 4.1.01 (Modified for Scorby's Map v1.2.3.9, Cycrow's Improved Boarding script V1.10, Apricots PHQ fix, killerog's engine colours + particle trails V1.20, & Gazz's Complex Cleaner V4.06)
Last edited by ianrobo75 on Tue, 17. Mar 09, 23:43; edited 3 times in total |
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