Do you have surplus at your SPP ie: unsold Ecells? What would happen if you lowered the selling price to 1 credit below "average" price? This might stimulate NPC ships to buy more frequently from your SPP/s while maintaining or even increasing your overall total profits even more, plus the 80% stations that are depleated of Ecells might start to begin production again.-Villain- wrote: ... i happened to look closely at the rest of the stations. About 80% of the stations through-out the universe are depleted of e-cells. My SPP's are making money hand over fist, TS's come and go like cashed up miners around a brothel and my UT's (About 10 i think.) are going hard but still they all can't seem to meet demand.
This does not really effect me as i have self sustaining complexs that build weapons and shields for my fleet but if you are planning something along these lines and depend on normal trade to support you then maybe a rethink is in order.
Maybe more UT's, or even loads of ST's set to 1 or 2 jump trade route's. Or maybe just don't buy every flashy spp you come across.....nah!
[Script] Property Baron v1.0 23/12/08 by Nividium
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
most are set to 15 or 16 credits. as there are LOTS of SPP's, i just couldn't be buggered going around and changing them all to a lower price...if only there was a script to set all prices from one pages....hint hint...
But i see what ya mean. Like i said, its not really a hassle because i am not reliant on the A.I's stations for goods and i'm still making about 300,000 credits a min anyway.
This is still one of my favourite scripts, just next time i start again, i won't be so greedy.
But i see what ya mean. Like i said, its not really a hassle because i am not reliant on the A.I's stations for goods and i'm still making about 300,000 credits a min anyway.
This is still one of my favourite scripts, just next time i start again, i won't be so greedy.
sounds great....
i agree, noteriety should play a role...
and there should also be other factors...
a factory that is making a large profit should be more expensive then one that is loosing money
the further it is from the closest shipyard, the more expensive it should be (5% increase in cost per solar system?)
Ect.
i agree, noteriety should play a role...
and there should also be other factors...
a factory that is making a large profit should be more expensive then one that is loosing money
the further it is from the closest shipyard, the more expensive it should be (5% increase in cost per solar system?)
Ect.
There's a menu button on the lower left-hand of your screen (the button that pulls up the load/save game menu). Troll around in that menu and find the place where you can assign keys to commands (there will be several tabs across the top to access various command menus).
One of those command menus, down at the very bottom, generally has a place where script hotkeys are assigned. Try there.
One of those command menus, down at the very bottom, generally has a place where script hotkeys are assigned. Try there.
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I want to buy all solar power plants in the universe and then i will generate BILLIONS of credits since nobody will have any choice but to come to my factories 24/7 since everybody needs energy =)
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You should always be able to buy something.... In reality everybody has their *price*. offer high enough and somebody will do it.... People will murder their own brother if the price is right.
So you should increase price of stations depending on many factors maybe even have RIVAL bidders? so a split station becomes Argon ? =)
So you should increase price of stations depending on many factors maybe even have RIVAL bidders? so a split station becomes Argon ? =)
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(> < ) This is Bunny. Copy Bunny into your signature to help him on his way to world domination!
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Checked all my hotkey settings, I don't see a Property Baron binding and have exhausted all others making sure they're not it.There's a menu button on the lower left-hand of your screen (the button that pulls up the load/save game menu). Troll around in that menu and find the place where you can assign keys to commands (there will be several tabs across the top to access various command menus).
One of those command menus, down at the very bottom, generally has a place where script hotkeys are assigned. Try there.
I'm using several mods, mainly cycrows, but I cant see how they could conflict.
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Agreed.amurph0 wrote:How about the option to sell your station to the race that owns the sector?? and in the case of unknown/kha'ak/xenon sectors it would go to the owner of the closest friendly sector.
I also agree with Dgn Master, i think notoriety should have a roll in it.
Also the stations should be bought (and sold) at above average price, how much a station is worth should be dictated by the amount of money it makes.
With the ability to sell your stations along with prices based on it's profit, you could make a business out of buying/selling stations.
Also if it's possible to build stations OOS you could have a bunch of TL's actually doing something.
A mercenary/pirate script could make NPC stations compete and try to destroy each other, keeping numbers down.
What do ye people think???
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Property Baron
Interesting little side effect of this mod, don't know if it was intended or not. I bought both a cahuna factory and a solar power plant. I have never supplied a single resource to either one, but somebody is! They remain supplied even though I ignore them. Is it possible when you buy them you buy all the supporting transport ships to keep them supplied? I'm not complaining, mind you, but I really wasn't expecting someone to keep them supplied.
@ Unknown1000u2
No, the purchase of a station does not include any transport ships with the deal. However, any computer controlled race ships that were dealing with the station might continue to do so if the prices were not changed. They would still have the destination on their list as a trading stop. There also is no special programming code in the script to auto fill the stations either. So, as long as there is money in the station's account, they will continue to buy at the price set for buying resources from ai ships etc.
No, the purchase of a station does not include any transport ships with the deal. However, any computer controlled race ships that were dealing with the station might continue to do so if the prices were not changed. They would still have the destination on their list as a trading stop. There also is no special programming code in the script to auto fill the stations either. So, as long as there is money in the station's account, they will continue to buy at the price set for buying resources from ai ships etc.
I cannot download it, would you send it to me ?
Cannot visit the Web site.
{Extra posts removed. - Terre}
{Extra posts removed. - Terre}
Last edited by black2906 on Sat, 25. Dec 10, 15:56, edited 3 times in total.
Firstly there's an edit button for a reason.
Secondly read the rules and read around, you'll find a working link or mirror eventually.
Thirdly posting your email in a public forum isn't the cleverest idea...
Secondly read the rules and read around, you'll find a working link or mirror eventually.
Thirdly posting your email in a public forum isn't the cleverest idea...
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
Sir Ken Robinson
Re: Cannot download your scripts~~please help
It's not friggen deleted and the link works just fine. Instead of jumping to conclusions, try waiting a while and retry the link as servers do go down for maint. on occassion. Geez, some people's puppies.black2906 wrote:deleted
Can't find hotkey.
I have literally searched everywhere and the area listed as "Extensions" does NOT have the hotkey for this. I can see the script installed but i cant run it... so where is the hotkey?
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