x3-LAN-Multiplayer (Egosoft, READ!!!)

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Maximiliator
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x3-LAN-Multiplayer (Egosoft, READ!!!)

Post by Maximiliator » Tue, 3. Mar 09, 21:10

i know ,i know... this was already posted thousands of times... but the more the better...

I just wanted to make egosoft KNOW, that they d better put a Multiplayer Mode into TC !
I m a big Fan of the X-series, and i used many days of my life flying around in the X Universe, enjoing it a lot, trading, growing and fighting !

There are huge amounts of possibilities in x3. It is really fun to build up a huge economic empire or rising the many ranks with the different races ! :)

BUT it shouldnt be to complicated to imply a at least a LAN-Multiplayer function ! :evil:

If i could play, cooperate, trade and fight with some friends (4 or so) the fun would be like a 1000 times more ! There would be a sense behind the hours of playing (together) ! Like the "X-Universe" idea. Just realize it for now with the already existing X3 Universe !

I beg of you developers to put in a Multiplayer function. Or if u'd release a extension or a patch with expanding it. that would be just great !


Sincerely,


Max

K-64
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Post by K-64 » Tue, 3. Mar 09, 21:12

The game would take too long to get anywhere decent in a LAN game as they last a few hours tops don't they?

Maximiliator
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Post by Maximiliator » Tue, 3. Mar 09, 21:17

in summer vacations i occasonally stay at a friends 2 - 3 month. Other friends bring der PC's and Laptops, and we play. And i keep playing x3 for days WITHOUT friends. Now with friends theres a real challenge since one wants to get creds faster !

If the host could safe the universe and later the players would join in again (like in "Patrizier") one can play every day some time !


Max

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Re: x3-LAN-Multiplayer (Egosoft, READ!!!)

Post by andymac » Tue, 3. Mar 09, 21:20

Maximiliator wrote:BUT it shouldnt be to complicated to imply a at least a LAN-Multiplayer function ! :evil:
If it was that easy, they'd have done it. Still, you're welcome to try :roll:

And how exactly do you propose for SETA to work?

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euclid
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Re: x3-LAN-Multiplayer (Egosoft, READ!!!)

Post by euclid » Tue, 3. Mar 09, 22:26

Maximiliator wrote: ...it shouldnt be to complicated to imply a at least a LAN-Multiplayer function...
That is where you are wrong. Implementing even a LAN version would require a new game engine.


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Re: x3-LAN-Multiplayer (Egosoft, READ!!!)

Post by NeverSnake » Tue, 3. Mar 09, 23:39

Maximiliator wrote:BUT it shouldnt be to complicated to imply a at least a LAN-Multiplayer function ! :evil:
Well you could use the same ship and station models but the gate system would have to be overhauled (can you imagine four players all trying to jump their fleets in at once?), a large portion of the scripts and code rewritten so it no longer assumes a single player, quite a few game mechanics like death (you can't reload with other people playing) and seta rethought, reworking of the combat autopilot so it knows how to deal with multiple players at once, addition and testing of networking code (probably with quite a bit of optimisation given how much data there is, assuming it's possible without a central server at all), new GUI and coding so the players can do simple things like give a ship to someone else and all that's before you start talking about proper multi-player content like missions designed for more than one person or ships that can have several people in them.
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Re: x3-LAN-Multiplayer (Egosoft, READ!!!)

Post by Nanook » Tue, 3. Mar 09, 23:40

Maximiliator wrote:i know ,i know... this was already posted thousands of times... but the more the better.......
No, not really. :roll:
Having an Acronym Attack? See the Ego FAQ. Also now for Terran Conflict and Albion Prelude.
NOT an Egosoft employee.

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Post by maphys » Wed, 4. Mar 09, 00:34

No, not really.
Really really not really.

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amtie
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Post by amtie » Wed, 4. Mar 09, 00:36

I would like to tell you that it is probably 99% possible that this is a lost cause. But i will wish you good luck, lest you still have the urge for MP:TC.

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Deadbeat_Spinn
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Post by Deadbeat_Spinn » Wed, 4. Mar 09, 00:45

Although I do like and play MP based games (generally a first/third person shooter or racing game) I prefer a game like X to be a solo venture due to the complexity of the game.

That said its time to move on to X4: Rise Of The Sohnen. :)
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fintoozler
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Post by fintoozler » Wed, 4. Mar 09, 00:45

Weee another multiplayer thread to jump on!

Ahem...

Anyway I think it's pretty clear that people like the idea of multiplayer and most of the gameplay issues can be covered by one or more of the ideas that have popped up in these threads over the years (SETA by agreement, everyone hits J it runs until someone breaks it etc).

It's a simple matter of dollars for donuts here Egosoft DOES see the value but the investment carries a risk and that risk has not been deemed worth the money at this time, until that changes sadly I think mutliplayer is a long way off.

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Post by Arcturas » Wed, 4. Mar 09, 00:54

No.
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Post by twisticals » Wed, 4. Mar 09, 01:10

Freelancer did it...
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Deadbeat_Spinn
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Post by Deadbeat_Spinn » Wed, 4. Mar 09, 01:13

This isn't Freelancer. Or EVE for that matter.


These sort of threads tend to pop up at least once a month (since I've become active in the forums).
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Wolf-R1
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Re: x3-LAN-Multiplayer (Egosoft, READ!!!)

Post by Wolf-R1 » Wed, 4. Mar 09, 01:18

Maximiliator wrote:I just wanted to make egosoft KNOW, that they d better put a Multiplayer Mode into TC !
:roll: Because you whiny, entitlement types get what you want when you try to shove your ideas down the throats of developers or anyone for that matter, right?
Maximiliator wrote:BUT it shouldnt be to complicated to imply a at least a LAN-Multiplayer function ! :evil:


:roll: When was the last time you were a developer and added network code to an already quite complex game?
Maximiliator wrote:If i could play, cooperate, trade and fight with some friends (4 or so) the fun would be like a 1000 times more ! There would be a sense behind the hours of playing (together) ! Like the "X-Universe" idea. Just realize it for now with the already existing X3 Universe !

I beg of you developers to put in a Multiplayer function. Or if u'd release a extension or a patch with expanding it. that would be just great !


Sincerely,


Max


No one can argue that multiplayer would be a hell of a lot of fun but it's more work than you are aware of.

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