An illustrated guide to boarding a Boreas using an M7M

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Orion1632
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An illustrated guide to boarding a Boreas using an M7M

Post by Orion1632 » Mon, 16. Feb 09, 02:01

An illustrated guide to boarding a Boreas using an M7M

Image

In this picture you can see my Minotaur, with its load of 114 Hammers and 254 Flails. The target Boreas is in the background 15.7km away. The sector is Aladna Hill.

http://picasaweb.google.com/OrionPhoto/ ... 7585488770

My Crew of 5 well trained battle harden marines, they have been merrily fed a diet of TM’s and everything else I could steal, until their fight skills were 3 guys with 5 star fight, 1 guy with 4 star fight, and one guy with 3 star fight.

Now the Boreas was fully loaded with shields, so he had 10GJ shielding, which is 10/0.3 = 33.3 hammers, one barrage = 8 hammers, so 4 barrage = 32 hammers, and some change.

Missle Barrage is under the additional commands in the ship command menu. One useful thing about the Barrage is that it automatically turns the target ship race Red. So in this case Argon’s are now Red.

http://picasaweb.google.com/OrionPhoto/ ... 1091471954

So in this pic you will see the 4 barrages worth of hammers heading for the target, note the missile counter on the bottom left now says 82.

http://picasaweb.google.com/OrionPhoto/ ... 9123791938

After the Hammer barrage, I selected Flails, and after a short wait I started launching Flails to cover the Hammers. After a few tries you will get a feel for how long a gap to leave before you launch Flails. The sums are:

Hammer speed 253 m/s
Flail speed 486 m/s
Boarding Pod 480 m/s


Distance 15.7 km
15700 m

Hammer flight time 62.05534 s
Flail Flight time 32.30453 s
Boarding pod flight time 32.70833 s

http://picasaweb.google.com/OrionPhoto/ ... 8734015906

Just a pic showing the Hammers and Flails approaching the Boreas. You can see that I am stationary at this moment.

After the Flails hit, the Boreas captain starts telling me what an idiot I am, stop shooting, He’s going to get me, Blah Blah Blah. And this is when things get busy so I stopped taking pictures and concentrated.

The Initial barrage was quite good, and knocked his shields down to about 40%, I must have lost some hammers to PD, and also they seem to kill each other off which is one of the bad things about using Barrages.

Getting hit by all those missiles gets him angry with me and he turns around and starts chasing me. So I just point my tail at him and match speed with him, (shift+f). Since he is an M2, he’s as slow as a snail, and even the slow Minotaur can match his speed.

Recalculate based on what is left off his Shield strength and I sent another 10 hammers, + Flails to cover. As each Hammer knocks off 3.3% shield, that should be good for 33% of his shield. And the good thing about him chasing me is that his PD isn’t as effective this way.

After a short pause, I sent another 2 hammers, Flails, 2 hammers and more Flails, 1 more Hammer + Flails, just to take care of the rest of the shields, and the shield regen.

http://picasaweb.google.com/OrionPhoto/ ... 5018319250

Right, his shield is down to 2%. So I have sent the boarding pod, and some Flails in support.

http://picasaweb.google.com/OrionPhoto/ ... 4463930738

And continue pumping out the Flails every couple of seconds to keep the shields down.

http://picasaweb.google.com/OrionPhoto/ ... 7094146626

The Boarding pod and the Flails going in. At this short range of 10.9 km, the flight times are:

Flail Flight time 22.42798 s
boarding pod flight time 22.70833 s

So the Flails cannot overtake the pod. Note in the pic that his shields has gone up to 4% during the pod flight time.

http://picasaweb.google.com/OrionPhoto/ ... 9960069394

Almost there.

Contact and more Flails to keep shields down while the marines get in.

http://picasaweb.google.com/OrionPhoto/ ... 7165031058

Then we run and wait,

http://picasaweb.google.com/OrionPhoto/ ... 8927453154

until the marines get to the central core, and the ship is ours!

http://picasaweb.google.com/OrionPhoto/ ... 8927453154

Note that everone is Red at the moment so apologise the who ever is angry at you, reset the Argon back to Friend.

http://picasaweb.google.com/OrionPhoto/ ... 1976262946

And there you go a nice Boreas. Note the Hammer missile counter is at 67, which means I sent 47 Hammers his way.

http://picasaweb.google.com/OrionPhoto/ ... 4790577666

All of the boarding crew survived, no guns, but the marines are harder to get then guns so this is good, as a bonus I ended up with 4 x 5 star fight guys, and one 4 star fight guy.

So there you go, I hope someone finds this a useful post, and I encourage you to go our there and don’t buy capital ships, just capture them and have a lot of fun doing so.

Oh I lost 6% Argon Race rank doing that, they were already angry with me for all the TM’s that went missing. Time to go and do some race relations building.

Update for the 2.5 patch, I would use 4 boarding pods and 20 marines now to board the Boreas. with mainly 4 and 5 star fight guys I didn't take any loses. e.g. here's my 2.5 patch capture of that same Boreas

http://picasaweb.google.com.au/OrionPho ... 1106812578

note a Cobra this time.
Last edited by Orion1632 on Tue, 11. Feb 14, 03:48, edited 4 times in total.

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esd
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Post by esd » Mon, 16. Feb 09, 02:13

6% Argon what race rank, out of interest?

Good post - you should consider posting in the guide sticky :)
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Orion1632
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Post by Orion1632 » Mon, 16. Feb 09, 02:25

I started out the day with Hero of the Federation 28%, and after a few TM's snapped up, I was down to 2% Hero as a few of the TM escorts didn't want to stop shooting and died. After stealing the Boreas I was down to 96% Protector of the Federation, guess they didn't like me stealing an M2 in Argon space, in front of everyone.

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Post by perkint » Mon, 16. Feb 09, 03:10

For what difference it makes, 2% hero to 96% next rank it not 6%. It is probably about 3 or 4% of hero or 10% or the next rank down - your percentage change is very different across each rank...

Tim

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Post by MadGizmo » Tue, 17. Feb 09, 11:13

Nice guide, Orion1632. Thanks for that. :)

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Post by Al » Tue, 17. Feb 09, 11:34

Yup nicely done. Will need to put my Cobra into service sometime soon as I captured it about 3 weeks ago and haven't used it yet!
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Orion1632
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Post by Orion1632 » Tue, 17. Feb 09, 12:54

After a while, I checked the satellite, and the Boreas had respawned in Aladna Hill

:)

and I got back the Argon rep with one Xenon petrol in Black Hole Sun, and promptly lost some of it when I jumped into a gate only to find a TS embedded in my ship. Oops. Bang. Darn lost of rep again !

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Post by Kriszo » Tue, 17. Feb 09, 13:20

Orion1632 wrote:and I got back the Argon rep with one Xenon petrol in Black Hole Sun, and promptly lost some of it when I jumped into a gate only to find a TS embedded in my ship. Oops. Bang. Darn lost of rep again !
Thats actually quite irritating, the idiots crashing into your ship, and you losing reputation.

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Post by Mouseco » Tue, 17. Feb 09, 13:30

See cap ships always seem to shoot my boarding pod :)

Would be inetersting to see a guide on a ship going faster than you ...
I suppose the tactic is to start way out in front.

Orion1632
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Post by Orion1632 » Tue, 17. Feb 09, 13:58

Even with a faster ship like the Diemos, Tiger or Agememnon, a starting distance of 20km is more then enough. Your marines will get through with 10km to spare, of course once they get through the hull you can jump to the next gate in the system.

And of course you could use the Cobra which is way faster then the Minotaur.

But if you want me to document taking a faster ship, well put in your request.

I am currently patching up my new Atmospheric Lifter,

http://picasaweb.google.com.au/OrionPho ... 5916548418

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Post by quarkian37 » Tue, 17. Feb 09, 14:34

Why didn't you also use fighter drones?

They help to keep the turrets busy (which can reduce the number of hammers you need to fire) and if you use enough (I tend to use 30-40) they also slow down shield regeneration - they work well against most ships except the Oddy (damn PSG is a bitch when you are a fighter drone)

They are also manufactured much more quickly than flails/hammers, which can help with supply problems.

I manufacture my own drones, flails and hammers, I have more than twenty marines with 5* all round (I use these all the time - and haven't lost a marine for weeks) and another 100 or so 5* at all but fighting (mostly 2 - 3* fighters - any with less got spaced immediately after purchase). I am going to mix in some of the marines with lower fighting rank to try and get them 5* as well - if I can get 40 marines all 5* I might have a crack at a Xenon Q.

I have two Cobra's and have also reverse-engineered another - so if I hack off the split I can build my own at my PHQ.

The only thing I have to buy now is boarding pods - if I could get a fab for them I would be completely self-sufficient.

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Post by Wolf-R1 » Tue, 17. Feb 09, 15:17

Orion1632 wrote:I started out the day with Hero of the Federation 28%, and after a few TM's snapped up, I was down to 2% Hero as a few of the TM escorts didn't want to stop shooting and died. After stealing the Boreas I was down to 96% Protector of the Federation, guess they didn't like me stealing an M2 in Argon space, in front of everyone.
Realistically at this point you should have been a full enemy of the state. I hope Egosoft chances the current way it's handled.

Orion1632
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Post by Orion1632 » Tue, 17. Feb 09, 21:02

why don't I use drones? well...Errr I don't have a drone factory.

:)

And the minotaur doesn't have a hanger so I can't get the drones back on board easily. Unless I call in a support ship.

And besides it's easy enough to do it with missiles. :wink:

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Post by ryeeson » Thu, 19. Feb 09, 09:34

Thanks,

Good Guide for a newbie M7M Pilot :)

Will try it again.

So drone only can be used on carrier class ship? or any ship that have hanger?

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Post by PyroLlama » Thu, 19. Feb 09, 09:35

It can be used on any ship with a cargobay.
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Post by ryeeson » Thu, 19. Feb 09, 09:40

I see.

Never used to it actually. But apparently i have to since i don't have missile complex yet.

Hope to capture few M7/M1 and sell them for easy money.

I really need to react fast since the Kha'ak shity found my Base Sector.

Orion1632
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Post by Orion1632 » Thu, 19. Feb 09, 10:30

any ship can use drones, but if you don't have a hanger then you have to pick them up one at a time by running them over. if you have a hanger then they can return to home and land in your hanger.

I just don't like to waste them.

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Post by quarkian37 » Thu, 19. Feb 09, 10:34

Orion1632 wrote:why don't I use drones? well...Errr I don't have a drone factory.

:)

And the minotaur doesn't have a hanger so I can't get the drones back on board easily. Unless I call in a support ship.

And besides it's easy enough to do it with missiles. :wink:
I don't bother calling them back - they are usually mostly spent/destroyed by the end anyway.

You don't need a drone factory, but if you did want to build your own it only needs one factory. They are so easy/quick to produce - I only have one factory and it has already produced more than I need - whereas iirc I have 4 hammer and 3 flail fabs, and they take a while to produce about 40-48 of each type of missile.

Using 25-40 drones will save you several hammers (by spamming turrets) and flails (by keeping the shields below 5%) and because they slow down the shield regeneration I find it easier to avoid hull damage by sending too many missiles. (I rarely capture a ship with less than 100% hull) It also means that I rarely have to send any more missiles after my marines attach to the hull as the drones always seem to keep the shields below 5% - if you send missiles, there is always the danger that the shields generate before they arrive and kill your marines or you send some flails and after launch some previously fired flails turn around and hit the target resulting in hull damage when the later launch hits.

Since you use the barrage command - which send missiles in batches (which I avoid using as it is less flexible than sending missiles one at a time) I would have thought this would be even more useful.

Orion1632
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Post by Orion1632 » Thu, 19. Feb 09, 11:40

Good tip, I'll have to try it out.

And I only use a barrage in the initial stages when i want to get a lot of missles in the air at once.

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Post by WhiteStar1 » Thu, 19. Feb 09, 12:35

Great post! I'll make use of this.
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