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Tenk
Joined: 14 Nov 2004 Posts: 39 on topic

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Posted: Fri, 13. Feb 09, 22:30 Post subject: [SHIP] Terran M6 Normandy v1.3 & New Game Start |
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Terran M6 Normandy Release v1.3
(Scroll down for the new game start)
The Normandy M6 class corvette was designed by the USC for deep reconnaissance. When the gate link between Terran and Commonwealth space was finally re-established, the Normandy was the first class of ship to be sent through.
Though some consider this class of ship to be under shielded, what it lacks in protection it makes up for in speed and manoeuvrability.
This class also boasts the ability to mount turret based flak anti-fighter weapon systems, which is unusual for a ship of this size but much appreciated by its captains. A later addition by the designers was to allow this vessel to mount both Terran and Commonwealth weapon systems, should repairs need to be made while on reconnaissance in Commonwealth space.
Max Speed: 250
Max Steering: 7.0
Hull: 50,000
Max Shields: 400MJ
Shield Gen: 3,800
Turrets: 2 (top/bottom)
Guns: 8 (6 front, 1 per turret)
Front: EMPC, IRE, PAC, HEPT, PRG, PBE, MAML & CIG
Turrets: EMPC, IRE, PAC, HEPT, PRG, PBE, Tractor, FAA, CFA, SSC
Laser Energy: 19,000
Laser Recharge: 900
Compatible Missiles: Mosquito, Wasp, Dragonfly, Silkworm, Disruptor, Firefly, Thunderbolt, Tempest, Hurricane, Cyclone, Tornado, Aurora, Remote Guided Warhead, Beluga, Hammerhead, Rapier, Firelance, Wildfire, Windstalker, Banshee, Hornet, Typhoon, Firestorm, Poltergeist, Wraith and Spectre.
Cargo Space: 2000
External Docking: 1 (up to M3+)
Built in systems: Fight Command 1 & 2, Triplex Scanner
Available at all Terran shipyards for 6.3m.
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Download v1.3 from: http://www.mediafire.com/?0y5u12043o2
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New Terran Game Start
amurph0 has kindly created a new game start. Its the same as the Terran start but you begin with the Normandy M6.
Download Normandy Game Start from: http://www.mediafire.com/download.php?a1jjlclnndw
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T File: 9867, 9868
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Change Log
v1.3
-Added engine trails, created by killerog.
v1.2
-Moved SS_COCKPIT_TER_UPDO_M6_TENK to end of TCockpits. This will fix some ships having the wrong turrets equipped.
-Changed turrets on M6 Vidar & M6 Katana back to original TCockpits idx of 152.
-Increased base acceleration to 13m/s from 10m/s.
v1.1
-Changed turrets on Terran M6 Vidar & Terran M6 Katana back to SS_COCKPIT_TER_UPDO_M6 from SS_COCKPIT_TER_UPDO_M6_TENK
(My new turret got slotted in at place 152 in the TCockpits file, probably my fault, and as a result changed some existing ships turrets who used that slot. Changed those ships turrets to 153, the normal Terran M6 Turret.)
-Changed rotation of Turret dummies.
(The turrets actually have firing arcs attached to them it seems(I thought the camera controlled it), because the turrets were pointing forwards they wouldn't fire the full arc of the turret camera. They don't look as good now but they work properly.)
-Changed the P idx of the bottom turrets weapon to 4 (from 2), I think it was causing it not to fire.
-Changed Particle emittier to 13 in TShips
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Comments and Suggestions are always welcome.
If you spot a bug or problem with the ship, please let me know.
Last edited by Tenk on Fri, 27. Mar 09, 14:20; edited 9 times in total |
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amurph0

 
Joined: 16 Jun 2008 Posts: 715 on topic Location: Ireland

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Posted: Fri, 13. Feb 09, 22:35 Post subject: |
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YES!!! You are a god tenk!!!!
_________________ AeroCool Xpredator Black // AMD Phenom II 1090T 4.0GHz // H100 // ASUS ChIV Formula // 2x XFX Radeon 6870 Dual Fan // 4x2GB Patriot G-Series DDR3 1600MHz // Crucial M4 64Gb // 1TB Samsung F3 // Corsair HX1000W PSU |
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xabk
Joined: 26 Jan 2009 Posts: 6 on topic Location: Samara, Russia

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Posted: Fri, 13. Feb 09, 22:40 Post subject: |
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Thank you so much :) And you even wrote a nice legend :)
Downloaded, installed, "thanks" posted. Well, I'm good to go! :D
UPDATE: it's really not a Hyperion in battle, not a Nemesis (and not supposed to be), but those flaks with MARS do real magic: pretty much like "one shot -- one dead":) The main problem for me is not to forget about only 400 MJ shields.. Got killed already twice by a couple of Khaak Corvettes :(
And, man, she's really beautiful. I liked the look of Heavy Nemesis and Hyperion, but she.. broke my heart :)
Last edited by xabk on Fri, 13. Feb 09, 23:49; edited 2 times in total |
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semiliterate
Joined: 13 Dec 2008
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Posted: Fri, 13. Feb 09, 22:47 Post subject: |
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i have combatmod's improved ships tships file. and i can't figure out how to paste the Normandy from one to the other, unless i have to open them sequentially in the editor. will that work, or am i gonna have to copy manually?
also, what fields might have to change if my tships has different numbers? i don't have any added ships, but it does change some of the existing ones and i don't know if there's a unique id in here somewhere...
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amurph0

 
Joined: 16 Jun 2008 Posts: 715 on topic Location: Ireland

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Posted: Fri, 13. Feb 09, 22:54 Post subject: |
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i get a read-text error for the ships name
and also is it possible to color the back of the engines blue. Preferably glowing like in this pic:
(i just thought it would be nice to put the pic directly on the forum, to pretty it up )
_________________ AeroCool Xpredator Black // AMD Phenom II 1090T 4.0GHz // H100 // ASUS ChIV Formula // 2x XFX Radeon 6870 Dual Fan // 4x2GB Patriot G-Series DDR3 1600MHz // Crucial M4 64Gb // 1TB Samsung F3 // Corsair HX1000W PSU |
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DeadlyDarkness
 
Joined: 28 Jul 2006 Posts: 613 on topic

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Posted: Fri, 13. Feb 09, 22:59 Post subject: |
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Pure class . I've been waiting for someone to make this ship for a while.
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X420TokeAlot
 
Joined: 10 Dec 2006
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Posted: Fri, 13. Feb 09, 23:00 Post subject: |
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Very kool gonna download and try it out right now. 
_________________
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Tenk
Joined: 14 Nov 2004 Posts: 39 on topic

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Posted: Fri, 13. Feb 09, 23:00 Post subject: |
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hmm...odd, I get no readtext errors and the engines do glow :/
It's all standard terran textures I'm using, not sure why they are not glowing.
I'll have a look at that and the readtext.
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amurph0

 
Joined: 16 Jun 2008 Posts: 715 on topic Location: Ireland

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Posted: Fri, 13. Feb 09, 23:01 Post subject: |
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nevermind, i had glow off in the graphics options
but can you make it blue instead of white?
Also up front, could you color the wingtips black instead of greyish:
http://img231.imageshack.us/img231/8894/x3screen00002vq7.png
sorry if i'm being demanding
EDIT: Hmm, in the pic in the first post the front of the wings look black? Maybe it's because i have textures set to medium?
_________________ AeroCool Xpredator Black // AMD Phenom II 1090T 4.0GHz // H100 // ASUS ChIV Formula // 2x XFX Radeon 6870 Dual Fan // 4x2GB Patriot G-Series DDR3 1600MHz // Crucial M4 64Gb // 1TB Samsung F3 // Corsair HX1000W PSU
Last edited by amurph0 on Fri, 13. Feb 09, 23:41; edited 6 times in total |
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Tenk
Joined: 14 Nov 2004 Posts: 39 on topic

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Posted: Fri, 13. Feb 09, 23:06 Post subject: |
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I'm not sure. I think the glow colour is attached to the material in 3dmax, in which case it would change for all Terran ships and not just this one. Unless its just something in the Tships, I'll have a look tomorrow.
*EDIT: Just had a thought and I should be able to do it.
Last edited by Tenk on Fri, 13. Feb 09, 23:36; edited 1 time in total |
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amurph0

 
Joined: 16 Jun 2008 Posts: 715 on topic Location: Ireland

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Posted: Fri, 13. Feb 09, 23:10 Post subject: |
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| Tenk wrote: |
| I'm not sure. I think the glow colour is attached to the material in 3dmax, in which case it would change for all Terran ships and not just this one. Unless its just something in the Tships, I'll have a look tomorrow. |
hmm, i think the heavy centaur would have the right engine exhaust. Can you try that?
_________________ AeroCool Xpredator Black // AMD Phenom II 1090T 4.0GHz // H100 // ASUS ChIV Formula // 2x XFX Radeon 6870 Dual Fan // 4x2GB Patriot G-Series DDR3 1600MHz // Crucial M4 64Gb // 1TB Samsung F3 // Corsair HX1000W PSU |
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pelador

Joined: 06 Nov 2002 Posts: 1230 on topic Location: UK

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Posted: Fri, 13. Feb 09, 23:18 Post subject: |
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Vely, Vely nice.
I thought it was the ultimate M6 solution when i first looked at the stats and started to wonder if it has no faults to it. Then I noticed the total number of weapons for it and realised its comparably less which seems very fitting for the role its engineered for.
One missing feature in the details however is the compatible missiles list.
_________________ X3TC:V2.1M
Dedicated Assistant Drones (DAD); Pirate Fence; Player Workshops; Convert Passenger to Marine |
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Tenk
Joined: 14 Nov 2004 Posts: 39 on topic

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Posted: Fri, 13. Feb 09, 23:37 Post subject: |
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| pelador wrote: |
One missing feature in the details however is the compatible missiles list. |
Added, though subject to change after people have tested it.
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sentinelk92
Joined: 01 Jul 2006 Posts: 70 on topic

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Posted: Fri, 13. Feb 09, 23:58 Post subject: |
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| amurph0 wrote: |
| YES!!! You are a god tenk!!!! |
amurph0 - can you post the exact instructions on how to combine this mod w/ axel's sihp stuff so we can have both by just loading 1 mod file?
I remember the Tships modification stuff you posted... but I don't know how to combine the cat files
edit:
I installed it as a "fake patch" as per instructions in txt file: renamed it to the next sequential # and put .dat/.cat file in root dir. Put the .xml in scripts folder.
But I don't seem to see the normandy for purchase in the saturn shipyard? 
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Sir Squallus


Joined: 10 May 2007 Posts: 678 on topic Location: auf den ruhigen friedlichen Feldern jenseits des gewöhnlichen Wahnsinns

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Posted: Sat, 14. Feb 09, 00:15 Post subject: |
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if you want the engines to glow you must open the Tships with the Text editor
and set the Emitter to 13, that should help

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