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[Script] Factory Complex Constructor [4.02]
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kayfess





Joined: 06 Jun 2005
Posts: 35 on topic
Location: Bedford, TX
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PostPosted: Mon, 24. Nov 08, 20:37    Post subject: Reply with quote Print

Somebody, please, give that man a medal. For the next X game ... Connector designation ("red lasers") would be cool, but so would having the option to stick the factory infront of your ship and let you place-by-flight...


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ChrisCorr
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Joined: 06 Nov 2002
Posts: 212 on topic
Location: Portugal
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PostPosted: Sun, 30. Nov 08, 22:59    Post subject: Reply with quote Print

I used this and when I put down a station aligned with another (-1,0,0) the station was placed and is working fine in the complex but it doesn't... render, it's invisible.

Oops

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Forsaker



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Joined: 26 Jun 2004
Posts: 104 on topic
Location: Quebec,Canada
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modified
PostPosted: Wed, 3. Dec 08, 13:35    Post subject: Reply with quote Print

i love this mod for building new complexes but like another user who posted before me i cant move or rotate existing stations who are connected even if i have a tractor beam in the ship im in and the builder and yes i tryed to unfix stuff , i downloaded the Plus edition and i binded my keys like in the manual and no keys goes into conflict in script bindings so im kind of lost why is does nt work hehe

edit: typoes



Last edited by Forsaker on Wed, 3. Dec 08, 13:38; edited 1 time in total
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ChrisCorr
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Joined: 06 Nov 2002
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PostPosted: Wed, 3. Dec 08, 13:36    Post subject: Reply with quote Print

I have that problem too. Can't move or rotate any stations, fixed or unfixed, in a complex or not.

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Forsaker



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PostPosted: Thu, 4. Dec 08, 05:31    Post subject: Reply with quote Print

seems like i cant rotate or move existing station either , it looks like my unfix function dont work because whenever i press the rotate station Z- (to create a reference point) it creates ones every time even after i pressed my unfix key so i guess i got another script that enters in conflict or something but i rechecked again my key config and nothing enter in conflict i even tryed to put another key to unfix but it does nt work ...

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StratonAce





Joined: 22 Jan 2007
Posts: 62 on topic

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PostPosted: Tue, 16. Dec 08, 06:00    Post subject: Reply with quote Print

Hey Dusty, will you be porting over A.R.E.S eventually? I hope so. Wink

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Goldo





Joined: 06 Nov 2002
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PostPosted: Tue, 16. Dec 08, 18:57    Post subject: Reply with quote Print

think i'll give this one a go... getting proper frustrated trying to build complexes...


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Goldo





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PostPosted: Tue, 16. Dec 08, 20:58    Post subject: Reply with quote Print

certainly a nice script, installed dead easy and configured hot keys...

still though... this IMO has an incredibly steep learning curve... spent over and hour just trying to figure everything out...

Found it extremely difficult with regards to setting a complex up around a L Silicon Mine...

starting to wish Egosoft never came up with complexes...

*edit* - finally getting to grips with it after several solid hours of trying... certainlly improves the look of the complex and in some ways makes it easier Smile


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MTM1977





Joined: 23 Dec 2008
Posts: 70 on topic
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PostPosted: Thu, 8. Jan 09, 10:57    Post subject: Reply with quote Print

I haven't built many complexes before, but now i am trying to create one with this.

I can't really get it done though.

I have been trying to follow the manual, so i first placed a hub (complex construction kit), then stations around it.

Ok, they are there, but none of them are connected to anything.

So, how do i actually connect them to be a complex, do i need to buy a separate complex construction kit for each connection or how do i do it?

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Forsaker



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PostPosted: Thu, 8. Jan 09, 15:43    Post subject: Reply with quote Print

you buy construction kits then place the first hub using the offset thinggy and the remaining construction kits you use the special command on your hauler and connect them normally

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Crapgame





Joined: 03 Jan 2009



PostPosted: Sun, 15. Feb 09, 16:19    Post subject: Reply with quote Print

I've read this thread and my question has been asked and answered twice but I honestly don't understand the answers.

I have a TL loaded with:

1 Complex Construction Kit
1 Wheat Farm L
1 Space Fuel Distillery L

I use the General> Build Station FCC command and place the CCK at 0,0,0 offset at a location in the same sector that I am in.

I use the General > Build Station FCC command, select the CCK and enter in 0,1,0 for the Wheat Farm.

I use the General > Build Station FCC command, select the CCK and enter in 0,-1,0 for the Space Fuel Distillery.

Now I have all three stations nicely built, placed and it a nice little line but not connected in any way.

What is the obvious step that I am missing here to connect these three things into a complex?

Thanks

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Crapgame





Joined: 03 Jan 2009



PostPosted: Sun, 15. Feb 09, 19:35    Post subject: Reply with quote Print

From reading other threads on this subject I get the impression that I have to place the CCK last. That doesnt agree with the instructions in the .pdf for FCC.

Can any one help?

I'm at an impasse here.

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Crapgame





Joined: 03 Jan 2009



PostPosted: Sun, 15. Feb 09, 21:54    Post subject: Reply with quote Print

I decided to go back and buy an extra CCK to see if I can figure this out. Now I can lay out the hub, distillery and wheat farm in a nice row using the FCC.

THEN select the other CCK in my cargo bay and select "build" and it then asks me to select a station and then select another station to connect to. So I select the Hub and then the distillery which is below it. That finallt connected the hub to the distillery. The wheat farm is still not connnected.

So, I'm guessing I need to place the initial CCK as a hub (as per the instructions at 0,0,0) then place each factory and then use 2 more CCKs to connect each of them to the hub.

Anyone feel free to chime in here whenever you'd like. Razz

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Loner87





Joined: 15 Jan 2009
Posts: 66 on topic

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PostPosted: Mon, 16. Feb 09, 20:55    Post subject: Reply with quote Print

Goldo wrote:

Found it extremely difficult with regards to setting a complex up around a L Silicon Mine...


It's my case too.

Crapgame wrote:
I decided to go back and buy an extra CCK to see if I can figure this out. Now I can lay out the hub, distillery and wheat farm in a nice row using the FCC.

THEN select the other CCK in my cargo bay and select "build" and it then asks me to select a station and then select another station to connect to. So I select the Hub and then the distillery which is below it. That finallt connected the hub to the distillery. The wheat farm is still not connnected.

So, I'm guessing I need to place the initial CCK as a hub (as per the instructions at 0,0,0) then place each factory and then use 2 more CCKs to connect each of them to the hub.

Anyone feel free to chime in here whenever you'd like. Razz


I would like to know the answer too, I have s imilar issue : I placed 1 mine with vanilla command, then 1 hub and 2 stations with FCC. Then I placed a Hub with vanilla command to connect the Hub to a station (like I read in the manual ?) but it just connected my 1st Hub with only 1 station. The last station and the mine remain unconnected.

Second try : placing the Hub with vanilla command between 2 stations : I am asked to choose 2 stations, ok, then to place the Hib, ok... then only those 2 stations connected. Not The 1st Hub nor the mine.

Do we need to place as many Hubs as the number of stations +1 or are Crapgame and me making an error somewhere ?

NB : I use the version 4.01 Light

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Loner87





Joined: 15 Jan 2009
Posts: 66 on topic

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PostPosted: Tue, 17. Feb 09, 12:09    Post subject: Reply with quote Print

Crapgame -> after many searches I finally found the answer here :
http://forum.egosoft.com/viewtopic.php?t=234841&highlight=connecting+stations

Yes, we need many Construction Kits.

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