[ external image ] Remember Homebase / Wingman status
- This AL-Plugin saves some typing (and nerves), especially if you're traveling with a carrier.
- Normally, if you teleport to another ship or launch from your carrier...
- the new ship has it's homebase deleted,
- the new ship has it's wingman status deleted,
- the old ship stops dead in space. It doesn't even flee or defend itself when attacked.
If you deliberately assign a homebase to a fighter, wouldn't you want it to keep that homebase instead of it getting deleted once in a while...? - Now, if you teleport to another ship or launch from your carrier...
- the previous ship (like the carrier) will automatically execute a preset command.
This command is set through switching the AL plugin.
If the previous ship is docked somewhere (= safe) it is set to Standby so it won't take off again on it's own.
This is because the boss' personal fighter typically has a better laser selection than the regular AI fighters and maybe there are a few Hammerheads on that ship - nothing you'd want fired without a direct order. - Homebase and Wingman status of the previous ship are restored.
- Your cockpit target also carries over to the new ship.
If you switch to another ship (or launch a fighter, or eject in a space suit...) it is usually because you want to do something with your current target.
If you don't... it's a lot easier to clear a target than to search for the old one. - The Homebase/Wingman settings of your ships are recorded every 5 minutes or if you turn the AL PLugin off/on.
- the previous ship (like the carrier) will automatically execute a preset command.
- If a player-flown fighter docks with a carrier, the auto supply feature of X3 does not work so ammo and missiles are not restocked. (This is an X3 issue, not a Gazz issue)
It always works if you use this script. - Ships with external docking (M6, TM):
If fighters use the docking computer they do not visibly show up as landed.
This removes the annoying engine sound of docked (!) fighters that you can sometimes hear in the cockpit or in external views. - An additional feature to target / flyto the homebase of the fighter you are currently piloting is activated through the
[SCR] The Rubber Dinghi
Installation: Unpack Zip-File into the TC folder.
Resources used:
TextFile 7034