[MOD]External TP/TS docking (update 07/12/08) for 1.3

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Malakie
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Post by Malakie » Sun, 7. Dec 08, 20:47

fud wrote:Well, what I meant was, the 1.3 version of Tships, after it's been edited for this mod, can be dropped into the \types folder. :)

Just putting the one from the cat into the folder won't do anything different. :p

That said, I got your email (and a PM from TSM). I'll try to get it updated for the mod during half time. :)

What game you watching??? Where I am at right now in the middle of no where I cannot watch the PACKERS!! I have no idea what the score is right now and although they are having a tough year with Favre, I think they will be alright in another year or so with Rogers... He is pretty good in his first year.. Heck Favre sucked his first two years also..

Anyhow, what game you watching?
Take it light.....

Malakie

----------------------------------------------------

fud
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Post by fud » Sun, 7. Dec 08, 20:51

<--- Colts fan. Sadly, we have to watch teh Bears/Jags suckfest....

Oh well.

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Steelhawk
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Post by Steelhawk » Tue, 23. Dec 08, 00:32

Hey

i have some problems loading my saves with new the 1.4 patch. I have installed your mod but dont know which version. It was dated from 23.11.2008.

I think the problem is caused by this mod because i have two old saves from 1.21. The first was saved without the TL docking mod, the second after loading this mod. The first runs with 1.4 patch the second not.

All my new saves are running this mod and my TL is also in the player sector. What can i do know? Maybe i can try to run my saves on another machine with 1.3 und save the game in a sector without any ships? Any other ideas?

Thx

Edit: Aahh, im an idiot. I used your mod as fake patch. The new 1.4 patch wich includes the turret fixes uses new ships.scene files and overwerites the old files from the docking mod. After reinstalling the mod it works for me. But only with the old ship files without turret fix i guess. So we need a new Version of this mod.

fud
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Post by fud » Tue, 23. Dec 08, 14:46

Well, no.

You need a version of this mod merged with the turret fix mod, they're two different things.


If I get some time, I'll grab Gazz's turret mod and start adding the docking to the ship scenes.

That, or you can try Coffee-Man's docking mod. he did the merge already, but his is a little different than mine.

hardyfis
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Post by hardyfis » Thu, 25. Dec 08, 15:08

Hello Fud,

greetings from Germany, the northern part of it!

Everyone here, ok, perhaps only me, is waiting for the update of the external docking mod with gazz turret fixes.

Ok, it´s chrismas time, but what can i say you sit down and make a late chrismas present?

i have no money, i´m not pretty but i have a weakness: X3 TC external docking by fud!

Perhaps two more!

chrismas greetings

hardyfis :P

fud
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Post by fud » Thu, 25. Dec 08, 15:52

I have tomorrow off of work, so I was going to try and get the 1.4 ships updated with the docking.

Key word "try", this is a particularly hard time of year to get anything done outside of family things. :)

StratonAce
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Post by StratonAce » Thu, 25. Dec 08, 19:23

Thank you FUD! I've got a few days off work myself and was hoping to do a TC marathon. Would love to have an updated version of the mod to play with. :D

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Steelhawk
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Post by Steelhawk » Sun, 28. Dec 08, 00:42

How does the work go on?

hardyfis
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Post by hardyfis » Mon, 29. Dec 08, 11:16

Hello fud,

hope you had a nice chrismas time!

I just looked for an update of external docking and i hope you will be successful in the next weeks.

But on the other hand i have a question about something else! :?

Perhaps, you have an idea, solving my problem!

I have an argon military outpost (AMO) and i want to use it like a personal headquater. But the storage is to small. HQ storage is 500.000 units, the Storage of an AMO is very small.

I try to change it in the t-files with xeditor 0.24 but it didn´t work!

You know?

Thanks for an idea!

greetings to the USA!

hardyfis

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mostlikely
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Post by mostlikely » Tue, 6. Jan 09, 10:13

Is the Atmospheric Lifter modified by this mod in any way?

I've read reports that in vanilla tp/ts's had it as a valid docking target which was a bug and the ships never actually docked.

tikanderoga
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Post by tikanderoga » Wed, 7. Jan 09, 13:25

how is the work progressing?

I tried it on 1.4, didn't work, so I guess I'll sit tight and wait for your newest release.
If you got a monopoly on an operating system, and you make tons of money by supporting it, why fix it?

fud
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Post by fud » Wed, 7. Jan 09, 14:29

Things are slow. That real life thing is interfering.

mostlikely, the atmo lifter was one of those modified in mine. I gave it 4 TS/TP clamps.


I'll see if I can get a little more progress done on it in the next few days.

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Steelhawk
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Post by Steelhawk » Fri, 9. Jan 09, 12:08

Yea fud. That would be great. I know that there were other docking mods, but i found yours has got the better settings.

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Steelhawk
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Post by Steelhawk » Wed, 14. Jan 09, 13:50

Any NEws? :roll:

However, is there another docking mod avaiable which gives the TL two docking slots (M6 and TP)?

rdf0022
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Post by rdf0022 » Sun, 18. Jan 09, 13:49

also how do I know this mod will work with other scripts/mods I have? here is a list of the ones that I am currently using

if any of these mods/scripts will not work with this mod please let me know which ones so I can remove them

Code: Select all

a1.yaki.eq.dock.wt.v101.7z
Angelwing.xsp
Apricot_Mapping_Service_Mod_X3TC_v1.zip
ATF_Agent_1.0_by_Seathal.rar
ATF_Shipyard_v.3.spk
auto-aim.zip
aXeL White Star 1.1.spk
aXeL_WhiteStar_1.28.rar
Befehlsbibliothek_X3TC.zip
Befehlsbibliothek_X3TC_V3206.zip
Bulk_beam_upgrade.spk
CheatCollectionPackage-V1.41-07.11.2008.spk
CommunityPluginConfiguration-V1.10-28.10.2008.spk
comp_cleaner-tc.zip
Compare_Ships.spk
ConflictsV0.84.rar
Conflicts-V0.84.spk
CopyFileListClipboard.zip
E.M-W.I.v01a.zip
emp.1.4.unpacked.zip
external-docking.rar
Factory_Complex_Constructor_4.01_PLUS.zip
Fleet Supply_V1_32.zip
follow_me.zip
friendly.pirates.rar
hacked_HQ.rar
Handelsvertretung_X3TC_V3201.zip
Hangarmod15eng.zip
Hangarmod-P15.zip
identify.wav
ImprovedBoarding-V1.10-28.10.2008.spk
Invasionwarnings-V1.1-28.11.2008.spk
Izverg.cat
Izverg.dat
JumperbrCarrierCommands101.spk
landing-booster.zip
lazcorp_crystal_free_spp_v1_02.spk
lazcorp-military-scanner-v_1_01.spk
Loadouts.zip
mars-tc.zip
medusa.tc.1.2.spk
Military_Outpost_at_Shipy1.spk
Mobile_Ship_Repairs_v1.7.spk
NPCBailingAddon-V1.6.3-05.12.2008.spk
numeric_ranks_tc.zip
OTAS_Shipyard_v.2.spk
OWPConstruction v-100.spk
password.wav
Prospektor_X3TC_V3103.zip
ryans tat.jpg
SatelliteEarlyWarningNetwork-V1.20-31.10.2008.spk
SCS3.04TC.spk
super_tractor_tc.zip
tc.bountyboost.1.1.spk
tc.bountyboost.1.1.zip
tc.imp.labs.1.1.spk
tc.imp.labs.1.1.zip
tc.jdk.1.5.spk
tc.jdk.1.5.zip
tc.medusa.1.2.unpacked.zip
tc.medusa.1.2.zip
TheMarauderShipyard-v0.4-21.12.2008.spk
TheTravelingMechanic-v0.2-03.12.2008.spk
turret_fix.zip
types.rar
UniversalBestBuysSells_221.spk
Warenlogistiksoftware_X3TC_V3105.zip
WhiteStar.jpg
Winghotkeys-V1.10-28.10.2008.spk
Wirtschaftshaendler_X3TC_V3101.zip
WoB-ITS-v1.30-11-12-08.spk
WoB-RemComSoft-v0.94.2.spk
X3-Handbook-v3-bookmarked.zip
x3screen00001.JPG
X3TC-Apricot_Mapping_Service_Mod_v1.zip
X3TC-Apricot-Beamdock-v1.spk
X3TC-Apricot-Cbeam-v1.spk
X3TC-Apricot-Claim-v1.spk
X3TC-Apricot-Extended-PHQ-Patch.zip
X3TC-Apricot-Medium-Hub-Plot.zip
X3TC-Apricot-Merge-Mod-v1.0.zip
X3TC-Apricot-STUT-most-ships-v1.spk
X3TC-Apricot-Very-Easy-HUB-Plot.zip
X3TC-Cycrow-CommunityPluginConfiguration-V1.10-28.10.2008.spk
X3TC-Logain Abler-Freight-Distribution-Network-FDNv3.zip
X3TC-WeaponSwitcher-X3TC-1.0.zip
XenoTec_Shipyard_V.1.spk
Yaki_Shipyard_v.6.spk
yaX3TCsm_v1.1.zip

fud
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Post by fud » Mon, 19. Jan 09, 12:56

Steelhawk, real life isn't helping....

The way I had my mod setup, the clamps allowed for any ship up to and including an M6. All TLs had two of theses.



rdf0022, any mods that include a Tships, or alter ship scenes will conflict each other. Whichever mod you have in the highest-numbered cat file will take priority. If you have another one in a lower numbered cat file, it will simply be looked over.


Off the top of my head with your list:

Hangar mod (both)
exteernal-docking
and Axel's white star will most likely be conflicting. If you want them all to work (except external docking and hangarmods, they are the same thing, achieved differently), you'll have to merge them togther.

fud
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Post by fud » Mon, 19. Jan 09, 12:57

double post...
Last edited by fud on Tue, 20. Jan 09, 13:06, edited 1 time in total.

fud
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Post by fud » Mon, 19. Jan 09, 12:57

triple, ack.
Last edited by fud on Tue, 20. Jan 09, 13:05, edited 1 time in total.

rdf0022
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Joined: Sat, 3. Jan 09, 00:12
x3tc

Post by rdf0022 » Tue, 20. Jan 09, 06:15

can I get some info on how to merge them?

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Spectre01
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xr

Post by Spectre01 » Tue, 20. Jan 09, 09:05

Any hope to get an updated tship file for 1.4 within this week?

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