[MOD]Engine Trail + Smoke
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[MOD]Engine Trail + Smoke
Here it is......
Argon - http://i67.photobucket.com/albums/h310/ ... /Argon.jpg
Boron - http://i67.photobucket.com/albums/h310/ ... /Boron.jpg
Teladi - http://i67.photobucket.com/albums/h310/ ... Teladi.jpg
Paranid - http://i67.photobucket.com/albums/h310/ ... aranid.jpg
Split - http://i67.photobucket.com/albums/h310/ ... /Split.jpg
Khaak have purple and terrans have WHITE. Xenon.......i dont remember
This is an individual Trail Mod combined with fud's static trail mod.
If you encounter problems, report.
Extract both files in the "mods" folder then select the mod via the startup screen. Or install as a fake patch
DOWNLOAD
Argon - http://i67.photobucket.com/albums/h310/ ... /Argon.jpg
Boron - http://i67.photobucket.com/albums/h310/ ... /Boron.jpg
Teladi - http://i67.photobucket.com/albums/h310/ ... Teladi.jpg
Paranid - http://i67.photobucket.com/albums/h310/ ... aranid.jpg
Split - http://i67.photobucket.com/albums/h310/ ... /Split.jpg
Khaak have purple and terrans have WHITE. Xenon.......i dont remember
This is an individual Trail Mod combined with fud's static trail mod.
If you encounter problems, report.
Extract both files in the "mods" folder then select the mod via the startup screen. Or install as a fake patch
DOWNLOAD
Last edited by bounty_hunter66 on Sat, 6. Jun 09, 19:22, edited 1 time in total.
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- Joined: Tue, 15. Aug 06, 13:36
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I have that bug also. It appears to manifest only with high speed ships and seta.
As for disableing the smoke, try editing Tships.txt with X3Editor and go to Model tab. There you will find Particle Emitter, set it to 0. Unfortunately, you have to set 0 to all ships. Another way is editing Particle3.txt. Leme test this and il get back to ya....
Edit: The other way, is to edit the Particles3.txt and delete these lines
So the "// 2: dark blue cloud structure / boron" should be the first entry(appart from the model that shows you how its done)
BUT, backup before doing this as im not completely sure.
As for disableing the smoke, try editing Tships.txt with X3Editor and go to Model tab. There you will find Particle Emitter, set it to 0. Unfortunately, you have to set 0 to all ships. Another way is editing Particle3.txt. Leme test this and il get back to ya....
Edit: The other way, is to edit the Particles3.txt and delete these lines
Code: Select all
// 1: greenish dot structure / argon
1; 1; NULL;
PEDF_2D;1198;0.000000;0.000000;1.000000;1.000000;0.5; 0.1; 0.0; 0.0; -1.0; 1000; 10000; 500; 1000; 3000; lifetimevariation: 100;spreadx: 0.01;spready: 0.01;fadeduration: 300;randomrotspeed: 1.0;
// PEDF_2D; 395;0.500000;0.000000;1.000000;0.500000;0.7; 0.1; 0.0; 0.0; -1.0; 1000; 10000; 10; 300; 2000; spreadx: 0.05;spready: 0.05;lifetimevariation: 1205;rotspeed: 1.0;
// PEDF_2D; 406;0.250000;0.000000;0.500000;0.250000;0.7; 0.1; 0.0; 0.0; -1.0; 1000; 10000; 10; 240; 1800; spreadx: 0.05;spready: 0.05;lifetimevariation: 1305;rotspeed: 1.0;
// PEDF_2D|PEDF_TRAIL; 406;0.250000;0.500000;0.50000;0.750000;0.5; 0.05; 0.0; 0.0; -1.0; 100; 1200; 250; 150; 1700; lifetimevariation: 400;
// PEDF_2D|PEDF_TRAIL; 406;0.2500000;0.5000000;0.500000;0.7500000;0.5; 0.05; 0.0; 0.0; -1.0; 200; 2000; 510; 550; 1900; lifetimevariation: 300;spreadx: 0.03;spready: 0.03;fadeduration: 700;
// PEDF_2D; 395;0.500000;0.000000;1.000000;0.500000;0.9; 0.1; 0.0; 0.0; -1.0; 1000; 10000; 200; 340; 1000; spreadx: 0.2;spready: 0.2;lifetimevariation: 550;rotspeed: 1.0;
//PEDF_2D;1198;0.000000;0.000000;1.000000;1.000000;0.5; 0.1; 0.0; 0.0; -1.0; 1000; 10000; 500; 1000; 3000; lifetimevariation: 100;spreadx: 0.01;spready: 0.01;fadeduration: 300;randomrotspeed: 1.0;
// PEDF_2D|PEDF_TRAIL; 395;0.000000;0.000000;0.500000;0.500000;0.5; 0.1; 0.0; 0.0; -1.0; 1000; 10000; 1200; 300; 2500; lifetimevariation: 300;spreadx: 0.05;spready: 0.05;fadeduration: 700;
// PEDF_2D; 406;0.000000;0.000000;0.250000;0.250000;0.5; 0.05; 0.0; 0.0; -1.0; 1000; 20000; 1000; 240; 2200; lifetimevariation: 150;spreadx: 0.01;spready: 0.01;fadeduration: 300;
// PEDF_2D; 406;0.250000;0.500000;0.50000;0.750000;0.4; 0.05; 0.0; 0.0; -1.0; 100; 800; 250; 150; 1700; lifetimevariation: 50;
// PEDF_2D; 406;0.000000;0.000000;0.250000;0.250000;0.4; 0.0; 0.0; 0.0; -1.0; 100; 800; 150; 80; 1800; lifetimevariation: 75;fadeduration: 50;
BUT, backup before doing this as im not completely sure.
Naaa, I just thought that if the mod is combined with fuds static trails mod, then it will have the same color.bounty_hunter66 wrote:If you have a better suggestion.........im listeningThe Xenon statick exhaust looks like the Paranid.
Still cool though
I don't hate Steam.
I don't love Steam.
I use it.
I don't love Steam.
I use it.
Cheers for the help, gonna go do this now!bounty_hunter66 wrote:I have that bug also. It appears to manifest only with high speed ships and seta.
As for disableing the smoke, try editing Tships.txt with X3Editor and go to Model tab. There you will find Particle Emitter, set it to 0. Unfortunately, you have to set 0 to all ships. Another way is editing Particle3.txt. Leme test this and il get back to ya....
Edit: The other way, is to edit the Particles3.txt and delete these lines
So the "// 2: dark blue cloud structure / boron" should be the first entry(appart from the model that shows you how its done)Code: Select all
// 1: greenish dot structure / argon 1; 1; NULL; PEDF_2D;1198;0.000000;0.000000;1.000000;1.000000;0.5; 0.1; 0.0; 0.0; -1.0; 1000; 10000; 500; 1000; 3000; lifetimevariation: 100;spreadx: 0.01;spready: 0.01;fadeduration: 300;randomrotspeed: 1.0; // PEDF_2D; 395;0.500000;0.000000;1.000000;0.500000;0.7; 0.1; 0.0; 0.0; -1.0; 1000; 10000; 10; 300; 2000; spreadx: 0.05;spready: 0.05;lifetimevariation: 1205;rotspeed: 1.0; // PEDF_2D; 406;0.250000;0.000000;0.500000;0.250000;0.7; 0.1; 0.0; 0.0; -1.0; 1000; 10000; 10; 240; 1800; spreadx: 0.05;spready: 0.05;lifetimevariation: 1305;rotspeed: 1.0; // PEDF_2D|PEDF_TRAIL; 406;0.250000;0.500000;0.50000;0.750000;0.5; 0.05; 0.0; 0.0; -1.0; 100; 1200; 250; 150; 1700; lifetimevariation: 400; // PEDF_2D|PEDF_TRAIL; 406;0.2500000;0.5000000;0.500000;0.7500000;0.5; 0.05; 0.0; 0.0; -1.0; 200; 2000; 510; 550; 1900; lifetimevariation: 300;spreadx: 0.03;spready: 0.03;fadeduration: 700; // PEDF_2D; 395;0.500000;0.000000;1.000000;0.500000;0.9; 0.1; 0.0; 0.0; -1.0; 1000; 10000; 200; 340; 1000; spreadx: 0.2;spready: 0.2;lifetimevariation: 550;rotspeed: 1.0; //PEDF_2D;1198;0.000000;0.000000;1.000000;1.000000;0.5; 0.1; 0.0; 0.0; -1.0; 1000; 10000; 500; 1000; 3000; lifetimevariation: 100;spreadx: 0.01;spready: 0.01;fadeduration: 300;randomrotspeed: 1.0; // PEDF_2D|PEDF_TRAIL; 395;0.000000;0.000000;0.500000;0.500000;0.5; 0.1; 0.0; 0.0; -1.0; 1000; 10000; 1200; 300; 2500; lifetimevariation: 300;spreadx: 0.05;spready: 0.05;fadeduration: 700; // PEDF_2D; 406;0.000000;0.000000;0.250000;0.250000;0.5; 0.05; 0.0; 0.0; -1.0; 1000; 20000; 1000; 240; 2200; lifetimevariation: 150;spreadx: 0.01;spready: 0.01;fadeduration: 300; // PEDF_2D; 406;0.250000;0.500000;0.50000;0.750000;0.4; 0.05; 0.0; 0.0; -1.0; 100; 800; 250; 150; 1700; lifetimevariation: 50; // PEDF_2D; 406;0.000000;0.000000;0.250000;0.250000;0.4; 0.0; 0.0; 0.0; -1.0; 100; 800; 150; 80; 1800; lifetimevariation: 75;fadeduration: 50;
BUT, backup before doing this as im not completely sure.
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Blaim egosoft. Theyre the ones who put the same black smoke trail to ALL ships
Like i said......its not like other alien races use the same engine fuel.....they could have added trail color diversity at least......
X2 was way much better designed regarding race diversity. In X3R/TC even stations look the same among races(:shock:), all are silver coloured and apear to have human design. in x2 for example all boron stations were water-ish and had distinct form.
Like i said......its not like other alien races use the same engine fuel.....they could have added trail color diversity at least......
X2 was way much better designed regarding race diversity. In X3R/TC even stations look the same among races(:shock:), all are silver coloured and apear to have human design. in x2 for example all boron stations were water-ish and had distinct form.
Last edited by bounty_hunter66 on Mon, 22. Dec 08, 15:34, edited 1 time in total.
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Hi there
I have a strange "bug".... when flying, the green trail of my ship sometimes appear in front of my ship, like if I move at negative speed....
it seems it's the same issue that tycow, but 'cause English is not my natural language, i'm not sure that what you write in green will solve it, or not....
do you know why trail don't stay at the bottom of my ship ? do you have this issue too ? (what is the difference betwin Trail and smoke ?
if there is no issue to solve it in a "clean" way... is it possible to remove trail and smoke of OWNER'S SHIP only ?
Thanks
I have a strange "bug".... when flying, the green trail of my ship sometimes appear in front of my ship, like if I move at negative speed....
it seems it's the same issue that tycow, but 'cause English is not my natural language, i'm not sure that what you write in green will solve it, or not....
do you know why trail don't stay at the bottom of my ship ? do you have this issue too ? (what is the difference betwin Trail and smoke ?
if there is no issue to solve it in a "clean" way... is it possible to remove trail and smoke of OWNER'S SHIP only ?
Thanks
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