[discontinued] [MOD] CockpitCallback MOD v1.0(for v2.0+) 05/04/2009
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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Being a lowly Steam customer (no patch yet) I can't say for certain, but my crystal ball indicates cockpits was a low to non-existant priority for Egosoft with 1.3 patch....so probably no fix is my guess - though I'd love to be wrong for once.Dark_MadMax wrote:Well patch is out . Is it fixed yet? Cause if not I think we need address it -make devs aware of the issue. Frankly this is ruining TC for me
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cOCKPIT MOD
What mod were you going to make for CP? This is still not fixed in 1.3 I still crash.. Actually I now crash when trying to save in a station. I guess I am going to shelve this game....
Thanks thoth, I did not know how to read, so I skipped the previous pages. Fortunately thats a great workaround... When my car battery dies, instead of replacing it, I will just ask someone to give me a jump start everytime.
Unofficial Mod -- It worked great in X3:R and this is just one of the many issues.
Unofficial Mod -- It worked great in X3:R and this is just one of the many issues.
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No, that won't work given the current situation. As soon as you specify a cockpit scene using the traditional method, you have already set up the crash condition. Probably this is intefering with the new Terran Conflict UI.StratonAce wrote:How hard would it be, or would it even be possible for a script to automatically turn off the cockpit view just before docking or leaving a sector and thus avoid the CTDs?
There's a couple of possible solutions. The first is wait for Egosoft to fix it. My guess is they are well aware of "broken" cockpits, and likely will remedy when they don't have other pressing matters to deal with.
Another possibility I mentioned earlier, and that's using the existing cockpit camera that you normaly view - except design an interior around it. For example, that's what I did for the interior lounge for my Passenger ship:
short movie
The same princible could be applied for Pilot sitting in seat looking out the front of the ship, or around instrument panel etc.
Anyway, food for thought.
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Wow coolObserve wrote:No, that won't work given the current situation. As soon as you specify a cockpit scene using the traditional method, you have already set up the crash condition. Probably this is intefering with the new Terran Conflict UI.StratonAce wrote:How hard would it be, or would it even be possible for a script to automatically turn off the cockpit view just before docking or leaving a sector and thus avoid the CTDs?
There's a couple of possible solutions. The first is wait for Egosoft to fix it. My guess is they are well aware of "broken" cockpits, and likely will remedy when they don't have other pressing matters to deal with.
Another possibility I mentioned earlier, and that's using the existing cockpit camera that you normaly view - except design an interior around it. For example, that's what I did for the interior lounge for my Passenger ship:
short movie
The same princible could be applied for Pilot sitting in seat looking out the front of the ship, or around instrument panel etc.
Anyway, food for thought.
been away for a few months and thought i'd check in to see how progress is going... seeing as i won't consider buying this until we have some good-looking cockpits
SeagateBarracuda320GB 7200 SATA
LIANLI PC-7B plus II MidTower
EVGA GeForce8800GTX 768MB
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LIANLI PC-7B plus II MidTower
EVGA GeForce8800GTX 768MB
Intel Core2Duo E6600Conroe 2.4GHz
CORSAIR 2GB DDR2 SDRAM DDR2 800
WDRaptor 150GB 10,000 RPM
EVGAnforce SLI 680imobo
I'm sure (almost) Egosoft will eventually provide ability for cockpits in TC. I believe the reason they (cockpits) are now "broken" is because of the new UI. Since TC really has nothing improved over X3-R (that various mods don't offer), I suggest you play X3-R with cockpit mod in the meantime.pepperg wrote:been away for a few months and thought i'd check in to see how progress is going... seeing as i won't consider buying this until we have some good-looking cockpits
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It is an important factor in the immersion of the game though. All games are ultimately about immersion, and the lack of a cockpit is a big achilles heel in this otherwise mighty franchise because each ship just doesn't *feel* different.amirite wrote:Egosoft probably would have had to bring in at least 2 additional talented 3D artists for this... plus at least one texture artist. Plus another coder to work on the (obvious) problems that arise from this feature. That's a lot of money for a smaller company like Egosoft. Better this is a mod community effort.
At the very least Egosoft should fix the CTD problem so the modders can make the cockpits.
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As karljj1 confirmed:StratonAce wrote:Perhaps the mod just needs an update since the 1.4? One can hope.
My guess/prediction/hope is Egosoft will eventually provide cockpit capability for TC once they are fully satisfied with TC base stability and functionality.kaljj1 wrote:The game still crashes with the 1.4 update, sorry