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[Script] Bulk Transporter Upgrade
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snwboardn21





Joined: 13 Nov 2005
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modified
PostPosted: Fri, 5. Dec 08, 20:01    Post subject: [Script] Bulk Transporter Upgrade Reply with quote Print

This is Al_main's excellent X3:R script to be able to do bulk beam transactions with stations. He has given me permission to put this version on the forums. All that was done to it was changing the script version to 42 using notepad and changing the text file used to a in game custom slot. I only did the english version because I am not quite sure how to make a text file for other languages. If there are any problems please post them and I will look into it. So far it has worked flawlessly for me.

(Original X3:R post)
Advert:

What can you do with the 10,000 ore inside your industrial complex that produces ore faster than a fleet of freighters can remove it?

Or having spent 20million+, have you ever been dissapointed with the trading opportunities that arise from owning your own TL? Frustrated that you cant even exploit simple trading opportunities?

Well the answer to your problems is here. Pick up your bulk transporter upgrade today from all good Teladi Stockists to transport your cargo effortlessly from ship to station!


-----------------------------------------------------------------------


Background Information:

After transporter devices entered the public marketplace the teladi managed to reverse engineer Goner Transporter devices. Due to interstella copyright laws the teladi were unable to release their own version and eventually came to an agreement the Goners believed to be mutually beneficial to all, allowing this upgrade to be released. Due to Teladi subsidies on the station based side of the technology it was quickly adopted universe wide with all stations now being complient with the new technology.

On installing, Teladi Equipment docks will have the Bulk Freight Trasporter upgrade on sale. Demand has forced the price up slightly due to the device reducing the need for big ships to have an entourage of TS class ships in convoy with which to obtain resources, such as energy cells, from stations. Although it remains far cheaper than the alternative convoy of TSs that are usually required.

When installed, and in use with a transporter device the upgrade alllows capital class ships (TL, M1 and M2) to beam cargo directly from the cargo hold of a player owned station, and to trade with NPC stations. As with transporter devices the bulk beam upgrade has a limited range of 5km as the Transporter device is still the underlying technology. If the command is activated from too far away the ship will fly to within range and then use the transporter device. *The price charged by trading in this way will be the price of the goods when the ship has reached the station*

Code:

Command: Bulk Transporter Upgrade

5853 - Bulk Transporter Upgrade by Al_Main (updated for TC by snwboardn21)

28;0;0;0;0;69;5853;0;5635;1;1;0;5635;-100000;0;0;SS_WARE_SW_NEW11; 158,203 credits

Bulk Transporter Upgrade by Al_Main

<t id="726">COMMAND_TYPE_CUSTOM_26</t> Bulk Transporter Upgrade


Requires Cycrows Plugin Manager
Enlgish Bulk Transporter Upgrade <-*updated 10/12/2010 this is the same package as Reisser has uploaded on page 5 except in an .spk format. If I am not mistaken it seems as though he has got this working with M7's, as there was an issue before.*


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Last edited by snwboardn21 on Tue, 12. Oct 10, 17:30; edited 1 time in total
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fud





Joined: 25 Jan 2006
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PostPosted: Fri, 5. Dec 08, 20:17    Post subject: Reply with quote Print

Just make sure you've got his permission. Otherwise, you may feel the force squeeze your neck. Smile

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snwboardn21





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PostPosted: Fri, 5. Dec 08, 21:30    Post subject: Reply with quote Print

Just to ease your mind

Al Main
to me

show details 8:21 AM (6 hours ago)


Reply


Yeah sure. Feel free to post it on the forums for people to use.

AL



addy's removed LV
Subject: Bulk transporter upgrade
Date: Wed, 3 Dec 2008 08:22:32 -0500


Hey I updated your Bulk Transporter upgrade to work with the new X3 TC. All I did was change the version for the editor and switched the text file to use a built in custom ware slot. There have been a few requests for this one to be transferred on the forums. I was going to put it up but wanted to make sure that was alright with you. Let me know either way.



-Tyson (snwkill)


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TSM
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Joined: 01 Jul 2004
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PostPosted: Fri, 5. Dec 08, 21:39    Post subject: Reply with quote Print

I quite like the sound of this downloads Smile


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PaulP





Joined: 18 Nov 2008
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PostPosted: Fri, 5. Dec 08, 21:47    Post subject: Reply with quote Print

Posting his email address on the internets for spammers to pick up on probably isn't a very good "thank you" for letting you release the script Smile

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fud





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PostPosted: Fri, 5. Dec 08, 22:29    Post subject: Reply with quote Print

I wasn't trying to be a douche, I just know a lot of people put a lot of time in their scripts. Smile

No offense intended.

That said, I agree with the email addy, you can probably delete that.


This is a very useful script. I loved it in Reunion, as it proved invaluable. But, I already converted it for myself a couple weeks ago. Razz

Good job though, you'll find a lot of people can't live without this one. Smile

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TSM
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PostPosted: Fri, 5. Dec 08, 22:35    Post subject: Reply with quote Print

I never heard of it before as I did not play Reunion much but it will come in handy for the hub later on as I restarted game for 1.3 Wink


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fud





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PostPosted: Fri, 5. Dec 08, 22:42    Post subject: Reply with quote Print

Yep.

I just restarted last week (about the 5th time), I plan on it again once 1.3 is on Steam.


This script rocks. Ordering your TL to go up to an SPP and buy all 50000 ecells in one shot is awesome. Smile

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Thrandisher





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PostPosted: Fri, 5. Dec 08, 22:51    Post subject: Reply with quote Print

Aye, loved this script in x3R. Was one of the ones i was hopeing that was gonna be ported over. I had problems with useing the freight drones myself. Although i just went to the 1.3 patch last night and havent tried them yet, i still grabed this because it saves a few mintues on seta Wink

Thanks for porting this over.

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snwboardn21





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PostPosted: Sat, 6. Dec 08, 02:20    Post subject: Reply with quote Print

Thanks for taking out the addy's LV, didn't even think about that.

No offense taken, you had just mentioned it twice so I figured it was on your mind.

This is my favorite script by far. It's so depressing once you rack up enough money for a TL just to find out how much work it takes to even use them, efficiently anyhow. Definitely glad Al_main did this one.


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fud





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PostPosted: Sat, 6. Dec 08, 03:09    Post subject: Reply with quote Print

snwboardn21 wrote:

No offense taken, you had just mentioned it twice so I figured it was on your mind.


Oh, that was you? Razz

My mind isn't what it used to be.

Chances are, if you'd release this again tomorrow, I'd say that a third time. Smile

I need to quit drinking.

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Scoob





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PostPosted: Sat, 6. Dec 08, 03:48    Post subject: Reply with quote Print

Hi,

Thanks for releasing this, much appreciated.

Not tried it in my current game yet (can't quite afford a TL yet!) though I do have a question for yourself or those that have.

In vanilla TC if you order to TL to buy something (using 'Buy Ware...' for example) it will fly to a station even though it can't actually dock at it. But it does seem to try and will often end up either 'orbiting' the factory if you are in sector, or just moving on top of it out of sector.

I was just wondering as the TL will actually try to buy, combining it with this script (or modified version) we could actually issue standard buy commands to our TLs and have it fly to the station & beam the wares across? Imagine what being able to issue a 'Sell Ware for Best Price' on your TL (which will be able to auto jump of course) for one of your mega complexes would be like!

I recall that in the Reunion version of this script there were special bespoke commands to use the Bulk Transporter, I assume this is the same. However does anyone think it'd be possible to integrate it into the standard command set?

Even without the above this is a VERY useful script indeed.

Cheers,

Scoob.

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Davidov4





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PostPosted: Tue, 30. Dec 08, 02:27    Post subject: Reply with quote Print

I've heard nasty rumors that M7s can only dock at the same stations as M1/2 and TLs if so did you happen to adjust this script so that it will work for them too?
If im wrong about the M7 thing then I apologise profusely in advance

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angrysquirrel





Joined: 18 Nov 2003
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PostPosted: Sun, 4. Jan 09, 08:51    Post subject: Reply with quote Print

Wierd. Had this working on an m7 after I disabled the cbeam software. Then, restarted the game and it was not working on my m7 but was working on my TL. Have you tested this thing on an M7? Maybe I have a script conflict?

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Thrandisher





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PostPosted: Sun, 4. Jan 09, 09:13    Post subject: Reply with quote Print

Code:
  if $shiptype == {TL 2032}
    $install = 1
  end
   
  if $shiptype == {M2 2022}
    $install = 1
  end
   
  if $shiptype == {M1 2021}
    $install = 1
  end
   


Those are the only ones i see in the file tnal.bulk.beam.show

Im guessing if you were to put in a m7 there, it would work, but im not 100% sure. Someone else can probly confirm or deny that


Code:
  if $shiptype == {M7 2027}
    $install = 1
  end


I think that would allow a m7 to use it.


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