The Update fixes many issues which have been bothering you as well as adding new features. We also listened to you and rebalanced the game accordingly. A big thank you to everyone who aided us in investigating some of these issues.
Changelog Update 1.3 for X3TC:
- New Features and Improvements:
- Improved information display when buying ships
- Commands list for software has been added to Encyclopedia
- Illegal wares for races added to Encyclopedia
- "Enter Ship" (Shift+E) can make use of the ship's Transporter Device
- Guidance for a mission can be disabled permanently
- Goner plot scene 3 attacks improved
- HUB mission rebalanced
- Mission enemies rebalanced
- Patrol and defend station missions rebalanced
- Bonus credits awarded per kill in the defend station mission
- Build mission time rebalanced
- Complex Hub hull and shields increased
- Jumping ships now have a jumping action shown in their command info
- Warp tunnel effects removed for Trans-Orbital Accelerators
- Destroying lasertowers now affects reputation
- Out of sector combat improved for lasertowers and capital ships
- Freight Drones can now transfer wares to ships which are not their homebase
- Freight Drones now have 1MJ shields as built-in components
- New Freight Drone commands
- Explore command now reveals gates
- Improvements to wings
- Boarding values tweaked, ATF/Terran ships easier to board
- More experienced marines have a higher chance of surviving
- Some marines will survive if a boarding pod is destroyed
- In the Controls menu several new actions are available for hotkey mapping
- Added new script editor instructions
Fixes:
- Fixed a potential crash when building a station after a long playing time
- Fixed a potential crash when a colliding with a decoupling Kha'ak cluster
- Fixed crashes caused by errors in third-party scripts
- Several mission cleanups and optimisations
- Terran Plot, find Jumpdrive ship mission improved
- Terran Plot, Sector M148 mission fixed
- Terran Plot, scan for smugglers mission improved
- Escort mission freighters no longer abort dock and enter gate actions
- Terracorp and OTAS neutral pirates removed
- Corporation assassination mission with 'No Pilot' fixed
- Atreus Corp first mission fixed
- Blueprint missions now work on Pirate and Yaki stations
- Kha'ak plot Xenon ships now use default capture logic
- NPCs no longer repeat the player's line in ending conversations
- Fixed neutral Xenon, Kha'ak, and Pirates on gamestart
- Fixed default Friend/Foe settings for Xenon and Kha'ak
- Matter/Anti-matter mines are now illegal for several races
- Yaki Susanowa Hauler hull corrected
- Split Python hull corrected
- Advanced Eclipse hull corrected
- Terran Fenrir shield generator corrected
- The HUB no longer consumes wares when under player ownership
- Invincible astronauts cannot be collected by uninhabitable ships
- Earth Torus no longer targets the player during orbit transit
- Ship name 'Kite' added for English version
- Some job quotas rebalanced
- Sell Ware for Best Price command fixed
- Deploy Satellite Network no longer builds satellites in the same sector
- Wing command, 'collect ware' fixed
- Jumps between gateless sectors fixed
- Fixed looping music at the end of the warp tunnel scene
- Wings can no longer be mapped to monitors
- HUD and sidebar disabled during station building scenes
- Fixed autojump display
- Fixed incorrect information about certain lasers in several menus
- Readtext in encyclopedia for some wares fixed
- Fixed issues with ware transfer bar in some menus
- Fixed "Enter Ship" option when docked in a space suit
- Minor fixes and improvements
On this occasion we have also another issue of the X-Universe News for you. Enjoy!