 |
View previous topic :: View next topic |
 |
|
|
|
|
Author |
Message |
|
|
|
|
|
Graxster

Joined: 14 Oct 2006 Posts: 801 on topic

 |
Posted: Sat, 25. Oct 08, 20:17 Post subject: [Script] Friendly Pirates |
|
|
This is a port of Friendly Pirates from X3R, with TycHouse's permission. What this does is set your relation and notoriety to friend with Pirates, then monitors combat. If you save a pirate from being killed by another race, or save a pirate base from attackers, you gain notoriety with pirates. Initially all pirate ships will be blue, and new ones created by the game engine will be quickly changed to friendly. They then become like any other race - that is, if you attack/kill them, you lose notoriety and can eventually make them enemies.
There was a slight problem with the original script in that sometimes if you were fighting a pirate, it would keep switching back to friendly. I'm pretty sure I fixed that, but let me know if you have any problems. Other than that, this is a straight port of the original scripts.
This script needs no manual running or configuration - simply install and start the game and all pirates will turn friendly.
Many thanks to TycHouse for the scripts, and for permission to port to X3TC! Enjoy!
-Grax

Last edited by Graxster on Mon, 27. Oct 08, 10:03; edited 1 time in total |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
corhen

Joined: 16 Oct 2008 Posts: 335 on topic Location: Angle 225.06, Distance: 7,295.43

|
Posted: Sun, 26. Oct 08, 00:12 Post subject: |
|
|
umm, doesn't that make "Defend This Station" and "Patrol This Sector" quests kinda stupid?
I think a more loose group of pirates, IE pirates don't care if you destroy em when they are out attacking, but if you start killing them in a sector with a pirate base, then you loose notoriety would be better
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
corhen

Joined: 16 Oct 2008 Posts: 335 on topic Location: Angle 225.06, Distance: 7,295.43

|
Posted: Sun, 26. Oct 08, 00:14 Post subject: |
|
|
umm, doesn't that make "Defend This Station" and "Patrol This Sector" quests kinda stupid?
I think a more loose group of pirates, IE pirates don't care if you destroy em when they are out attacking, but if you start killing them in a sector with a pirate base, then you loose notoriety would be better
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Saber15

Joined: 13 Jan 2007 Posts: 344 on topic

|
Posted: Tue, 28. Oct 08, 22:49 Post subject: |
|
|
The ships in Station defense don't have the Pirate "I" tag. I think they're "Hostile Race" or whatever it was called in X3R
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Jackrum
Joined: 20 Feb 2004 Posts: 30 on topic

|
Posted: Wed, 3. Dec 08, 20:43 Post subject: |
|
|
This is really great! Not only does it work as intended but it also fixes the broken flags (neutral/enemy) of the pirate faction so they correctly turn hostile when you have enough (-500) negative rep.
Huge, huge improvement, no more docile pirate patrols. Yarr!
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
xiriod
Joined: 06 Nov 2002 Posts: 1102 on topic

|
Posted: Wed, 3. Dec 08, 23:32 Post subject: |
|
|
In my old game I've been killing pirates left and right. If I install this, will it reset my standings to neutral or does that only happen if you start a new game? 
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Graxster

Joined: 14 Oct 2006 Posts: 801 on topic

|
Posted: Thu, 4. Dec 08, 00:41 Post subject: |
|
|
If you install it in a game where Pirates are all red to you, it will reset your reputation to neutral or friendly... I forget which. But they'll all be blue to you, even if you've been killing them non-stop for weeks.
-G
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
TSM

Joined: 01 Jul 2004 Posts: 1587 on topic Location: Lancashire,UK

|
Posted: Thu, 4. Dec 08, 01:14 Post subject: |
|
|
this likely to flood game further with blue pirates though?
_________________
FAQ's Egosoft Interactive FAQ
Albion Prelude A Survival Guide ~ by CBJ |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Meros
Joined: 04 Nov 2004 Posts: 83 on topic

|
Posted: Thu, 4. Dec 08, 14:46 Post subject: |
|
|
Does this script also change pirate lasertowers to neutral?
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
xiriod
Joined: 06 Nov 2002 Posts: 1102 on topic

|
Posted: Sun, 7. Dec 08, 19:13 Post subject: |
|
|
Two things. First, are the Yaki and Pirate seperate here? In my game I would like to be on good terms with the Pirate and kick Yaki butt.
Secondly. Mission pirates and other pirates seems to be linked, at least in vanilla. Did you fix this? I have tried to stay neutral to the Pirates in vanilla but for each mission I do more and more pirates are turning red....
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
kelmen
Joined: 09 Dec 2008
Location: Malaysia
|
Posted: Wed, 31. Dec 08, 08:48 Post subject: |
|
|
dunno is it caused by this mod.
Once awhile my setting toward pirate is somehow auto-adjust from Enemy to Friend. I found this happened when I noticed pirates are change from red to blue. I have to manually set it back, on the ship config level.
The global setting is ok, though.
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Neven87

Joined: 02 Dec 2005 Posts: 144 on topic

|
Posted: Mon, 5. Jan 09, 05:25 Post subject: |
|
|
Even with this script I have problems keeping the pirates angry, i even put them down to - 99999999 and still they turn blue in time. Even with my global set to pirates enemy they are still blue.
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
amirite
Joined: 23 Oct 2008
|
Posted: Mon, 5. Jan 09, 06:43 Post subject: |
|
|
I think this mod created problems when doing missions for Pirates. I am not sure what enemies are supposed to spawn in Station Defense missions for them, but whenever I take one, after about 20 minutes the mission started just goes "Good Job" and gives me my reward, without any ships even appearing in the sector.
My hunch would be that this script is intercepting these spawned ships and trying to turn them friendly, somehow before they even spawn... and then the friendly status marks it as 'destroyed' to the mission and it ends. Anyway, something worth looking into. Thanks for the great script though, aligning with Pirates is a much needed feature if you ask me.
_________________ -TEVE |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Crustacean Soup
Joined: 21 Dec 2008 Posts: 9 on topic Location: Winnipeg, Manitoba, Canada

|
Posted: Thu, 8. Jan 09, 06:27 Post subject: |
|
|
| Neven87 wrote: |
| Even with this script I have problems keeping the pirates angry, i even put them down to - 99999999 and still they turn blue in time. Even with my global set to pirates enemy they are still blue. |
Yep, I think I'm having this issue as well. It was fine for a time, but now the pirates love me. Furthermore, killing pirates in Paranid territory (on a station defense mission) actually lost me a a notoriety rank with the Paranid (which was promptly returned due to completion of the mission), though that may be completely unrelated to the script.
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Legionnaire
Joined: 08 Feb 2004 Posts: 893 on topic Location: M3 Cockpit

|
Posted: Thu, 8. Jan 09, 07:24 Post subject: |
|
|
Anybody who is getting pirates slowly turning blue, due you by any chance have either a bliss place or space fuel distillery running. as i believe that over time that increases pirates to friendly, (from what ive read in other threads)
Legionnaire
_________________ Mobo Intel P35 Neo CPU E2200 @ 2.2Ghz D-Core
RAM 6Gb OCZ DDR2-800
GTX 260 896Mb
HDD 2x 1TB Samsung spinpoint
Windows 7 Home Premium
Not the best but it works....Most of the time..
http://www.speedtest.net/result/491075714.png |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
|
|