X3:TC List of Software and Corresponding Ship Commands (updated 2010/22/11)

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clevider
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X3:TC List of Software and Corresponding Ship Commands (updated 2010/22/11)

Post by clevider » Fri, 21. Nov 08, 07:55

Command descriptions were quietly added to the in-game encyclopedia entries of the various software packages somewhere between v1.0 and v1.3. Later, Egosoft also created a similar FAQ. Since my list was already here, I decided to include the ship restrictions from their list and continue updating with links to useful discussions/instructions on the use of the more complicated commands (very open to suggestions on that last bit).

The items in red denote uncertain or missing information. If you can confirm the info, fill in the blank, if I've made a mistake, or if I've missed something please let me know.

Almost all of these commands have in-game descriptions. To access, highlight a command in the command console and press 'i'. And again, if you've seen a thread with useful instructions or tips, please let me know and I'll link to it.

Basic
Navigation
  • Idle
  • Dock at my target
  • Dock at...
  • Fly to sector...
  • Follow me
  • Follow...
  • Return Home (reqs a home base)
  • Move to position
  • Jump to Sector (reqs a jump drive and energy cells)
Trade
  • Drop off Freight (launched freight drones only)
  • Fetch Freight (launched freight drones only)
Turret
  • Attack my target (reqs a turret)
General
  • Administration Commercial Agent (reqs X3:TC Bonus Pack; docked Playership or in-flight Playership with Navigation Command Software, Trade Software Mk1, and Trade Software Mk2; at least 1 CAG)
  • Administration Commodity Logistics (reqs X3:TC Bonus Pack; docked Playership or in-flight Playership with Navigation Command Software, Trade Software Mk1, and Trade Software Mk2; at least 1 CLS)
Carrier Command Software
Combat
  • Launch Fighter Attack
  • Deploy Fighters and Retreat (TM)
Commodity Logistics Software Mk1
Trade Commodity Logistics Software Mk2
Trade Explorer Software
Navigation Fight Command Software MK1
Allows: assisted auto-aim when using bore-site fire like Fight MK2 (i.e., joystick or keyboard)
Combat
  • Attack...
  • Attack all
  • Protect me
  • Protect...
  • Attack Fighters
  • Attack Capital Ships
Turret Additional Ship Commands Fight Command Software MK2
Allows: assisted auto-aim when using bore-site fire like Fight MK1 (i.e., joystick or keyboard).
Combat
  • Attack my target
  • Attack nearest enemy of...
  • Defend Position
  • Defend Station
  • Defend Sector...
  • Attack target of...
  • Attack shields of...
  • Attack enemy and land (reqs a home base [carrier only])
  • Attack all enemies, land (reqs a home base [carrier only])
  • Missile Barrage... (reqs M7M or M8 )
  • Retreat
Piracy
  • Board Ship (reqs at least 1 marine/merc in cargo bay, M6 or TP only)
  • Launch All Marines... (reqs at least 1 marine/merc in cargo bay, M6 or TP)
Turret Additional Ship Commands Navigation Command Software MK1
Navigation
  • Jump and Fly to Station (reqs a jump drive and energy cells)
  • Jump and Fly to Position (reqs a jump drive and energy cells)
TradeGeneral
  • Administration Commercial Agent (reqs X3:TC Bonus Pack; docked Playership or in-flight Playership with Trade Software Mk1 and Trade Software Mk2; at least 1 CAG)
  • Administration Commodity Logistics (reqs X3:TC Bonus Pack; docked Playership or in-flight Playership with Trade Software Mk1 and Trade Software Mk2; at least 1 CLS)
Patrol
Combat
  • Patrol sector (reqs M3 or M4s)
  • Patrol sectors (reqs M8, M6, M7, M7M, M2, M1, TM, or TL)
  • Scout for enemies (reqs M5)
Special Command Software MK1
Trade
  • Mine and Trade Minerals (reqs XL cargo bay, Ore Collector, Mineral Scanner)
Special
  • Collect wares in sector... (reqs Freight Drone, M5, M4, M3, TS, or TP)
  • Collect ware... (reqs Freight Drone, M5, M4, M3, TS, or TP)
  • Collect Rocks in sector... (reqs XL cargo bay; Ore Collector; M1, M2, M6, M7, M7M, M8, TS, TM, or TL)
  • Collect Astronaut... (reqs M cargo bay, Cargo Life Support; M5, M4, M3, TS, or TP)
  • Drop station (reqs TL)
  • Mine Minerals... (reqs XL cargo bay, Ore Collector, Mineral Scanner)
    • Works for Ore, Silicon, and Ice; not Nividium
  • Move pilot to new ship (reqs a sector or universe trader?)
Supply Command Software
Special Trade Command Software MK1 (built-in on TS; useless for M7, M2, and M1)
Trade
  • Buy ware (reqs a home base [station or carrier])
  • Sell ware (reqs a home base [station or carrier])
  • Manual Trade: Buy... (reqs that you not be the pilot)
  • Manual Trade: Sell...
  • Start Commercial Representation (reqs X3:TC Bonus Pack; Navigation Command Software; Trade Command Software MK2; Homebase set; M3, M4, M5, M8, M6, TM, TS, TP, or TL with previously assigned CAG/CLS pilot or docked at a station) Usage Examples
General
  • Administration Commercial Agent (reqs X3:TC Bonus Pack; docked Playership or in-flight Playership with Navigation Command Software and Trade Software Mk2; at least 1 CAG)
  • Administration Commodity Logistics (reqs X3:TC Bonus Pack; docked Playership or in-flight Playership with Navigation Command Software and Trade Software Mk2; at least 1 CLS)
Trade Command Software MK2 (Buy/Sell commands unavailable for M7, M2, and M1)
Trade
  • Buy ware for best price (reqs a home base [station only])
  • Sell ware for best price (reqs a home base [station only])
  • Transfer Freight via Drones (reqs at least 1 freight drone?)
  • Start Commercial Representation (reqs X3:TC Bonus Pack; Navigation Command Software; Trade Command Software MK1; Homebase set; M3, M4, M5, M8, M6, TM, TS, TP, or TL with previously assigned CAG/CLS pilot or docked at a station) Usage Examples
General
  • Administration Commercial Agent (reqs X3:TC Bonus Pack; docked Playership or in-flight Playership with Navigation Command Software and Trade Software Mk1; at least 1 CAG)
  • Administration Commodity Logistics (reqs X3:TC Bonus Pack; docked Playership or in-flight Playership with Navigation Command Software and Trade Software Mk1; at least 1 CLS)


Trade Command Software MK3
Trade Trading System Extension
Allows: Remote trading and price checks (if installed on the ship you're piloting)
Trade
  • Manual Trade Run (reqs non-player ship)
  • Remote Best Buy... (reqs Best Buys Locator)
  • Remote Best Sell... (reqs Best Selling Price Locator)

Updated 2009/01/05: Fight MK2
Updated 2009/01/12: Basic, Explorer, Fight MK2, Nav MK1, Patrol, Trade MK2, Special
Updated 2009/02/21: Explorer, Special[/url]
Updated 2009/04/16: Carrier, Fight Mk1, Fight Mk2, Trading System Extension, Patrol, Special, Trade MK1, Trade MK2, Trade MK3
Updated 2009/04/29: Corrected resources that the mining command will collect
Updated 2009/06/07: Trade MK3
Updated 2009/10/20: Trade MK1
Updated 2010/05/25: Explorer, Special, Trading System Extension
Updated 2010/09/03: Basic, CLS1, CLS2, Fight Mk1, Fight Mk2, Navigation, Trade MK1, Trade MK2 (Bonus Pack commands, add'l tip links)
Updated 2010/09/05: Basic, Navigation, Trade MK1, Trade MK2 (Corrected CAG/CLS administration command reqs)
Updated 2010/10/04: Clarified that mosquito defense requires ability to equip mosquito missiles
Updated 2010/22/11: Corrected Mosquito Defense reqs
Last edited by clevider on Tue, 23. Nov 10, 09:19, edited 56 times in total.
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Spaceweed Adict
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Post by Spaceweed Adict » Fri, 21. Nov 08, 08:08

Yes thats true but when you form your ships into fighter groups the group commands will overide quite a few and have noticed can course conflicts unless you remove the ship from the group.

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Post by SheepyInSpace » Fri, 21. Nov 08, 11:46

Oh god this is so useful, I'd suggest it be linked into the resource thread. I've never known what half of the software in the game does.

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Post by Skinmeister » Fri, 21. Nov 08, 12:52

Last edited by Skinmeister on Sun, 13. Feb 11, 19:45, edited 2 times in total.

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Post by clevider » Fri, 21. Nov 08, 13:44

Thank you for the suggestions. I keep debating whether or not to put in explanations for the commands, but it's pretty long as it is and I've seen entire threads devoted to some of the commands. Plus, I think Egosoft did a rather fine job of writing clear command names. Right now I'm inclined to leave the additional info, useful though it be, in the replies unless people really think the list would benefit...

I've added Skinmeister's corrections and am submitting a link to the Resources thread on Sheepy's recommendation.
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Post by apricotslice » Fri, 21. Nov 08, 14:00

Trade Mk3 your missing Start Universe Trader.

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fOSSil
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Post by fOSSil » Fri, 21. Nov 08, 14:38

Nice list, thanks. *Printing*...
apricotslice wrote:Trade Mk3 your missing Start Universe Trader.
The requirements being Fight Command Software MKI, Fight Command Software MKII, at least 25MJ of shielding (can be made up of 5*5MJ if you cant get 25MJ shields), pilot of at least level 8 (trained by running sector trader first).

Requirements were for X3 Reunion. I did not set up UT's in TC yet. Can somebody confirm this being the same for TC?

EDIT: TC Manual says level 6 is required and is vague on triplex scanner and jumpdrive :?.
Last edited by fOSSil on Fri, 21. Nov 08, 15:03, edited 1 time in total.

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Post by Kitch » Fri, 21. Nov 08, 14:53

apricotslice wrote:Trade Mk3 your missing Start Universe Trader.
Hey :)

How's your gerbil?

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Post by esd » Fri, 21. Nov 08, 15:11

I'd been trying to get myself round to this, and in delaying have been beaten to it - good job, very handy :)
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Post by Fresshness » Fri, 21. Nov 08, 15:27

Great stuff...


may i point out one missing?

with Trade MK3
- start Universal Trader

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Post by Carlo the Curious » Fri, 21. Nov 08, 16:51

It's not a command as such, but assisted auto-aim is enabled by Fight 1 or 2.

Also, there's Explorer Software:
Navigation
- Fly through gate.
- Map sector.
- Deploy satellite network.

Carrier Command Software also includes:
- Deploy Fighters and Retreat

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Post by Ares23 » Fri, 21. Nov 08, 17:58

Maybe put this in the guides section? This is very useful info.

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Post by strude » Fri, 21. Nov 08, 19:18

Trade Command MK1 is standard on TS, not sure about TL but I don't think so.
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Post by clevider » Fri, 21. Nov 08, 20:52

Thank you all very much. I think I've incorporated all the corrections posted so far. I've not yet used Sector/Universe traders or Carrier software in either TC or R so I can't test any of that info myself. I think I recall that trader pilots order a triplex scanner and jump drive automatically at a certain level, but maybe I'm thinking of CAGs. It's been a long time...
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Post by pr0nflakes » Fri, 21. Nov 08, 20:56

Nice Job!

Definatly deserves a link in the resourses thread.
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