[SCR] Commercial Agent [2010-04-28 X3TC 3.3.03]

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Lucike
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[SCR] Commercial Agent [2010-04-28 X3TC 3.3.03]

Post by Lucike » Tue, 18. Nov 08, 08:23


Commercial Agent
(Version 3.3.03 - April 28th 2010)

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Commercial Agent Overview
  • The Commercial Agent buys the cheapest resources and sells products at the best price in his territory. He works with factories, trade stations, and equipment docks.
  • The Commercial Agent buys intermediate products for complexes not producing enough and sells overproduced intermediate products.
  • The Commercial Agent trades in all the products and resources at his homebase. Individual wares can be blocked, however.
  • The Commercial Agent sticks to the purchase and sale rules set by the player. A log of all purchases and sales can be generated.
  • The Commercial Agent will coordinate with his counterparts from his homebase and the other factories in sector.
  • The Commercial Agent keeps an eye on the financial situation of his homebase and will sell off products if the station runs low on cash.
  • The Commercial Agent will change his route if he finds a good deal, but it will prefer good customers.
  • The Commercial Agent can use the Jump Drive and will repair his ship.
  • The Commercial Agent keeps in contact with customers and other traders and can find prices and news in other sectors. The Commercial Agent is not a fighter and avoids sectors where enemies have been reported.
The Commercial Agent's skills depend on his training rank.


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Preparing Commercial Agents

The Downloads

-> Commercial Agent (Version 3.3.03)
-> Necessary Libraries (You must install these !)

Required: X³ Terran Conflict Version 2.5 or higher (not compatible with X³ Reunion) !!


Activating the Script Editor

Activating the script editor is not necessary for Commercial Agent. It will mark your game as ***modified***.

With the script editor activated, technical information is provided as well as normal information. This can be confusing. It is possible to run other unsigned scripts without starting the script editor. This requires a change in the script's boot file. This will mark your game as ***modified*** as well.

Installation

Simply extract the Zip into the X3TC directory like you did with the former version. Newer files should overwrite older ones. Main script files will reside in ".\scripts"- and ".\t\"-folder, all other files are for maintenance and uninstalling only.

Deinstallation

Copy file setup.plugin.economics.pck from "\scripts.uninstall\" in your X3TC folder to "\scripts". Run TC and load a saved game. Uninstallation is automatically started and finished when a message is sent to the logbook. Uninstallation takes 10 to 20 seconds from when the game was loaded. Save your game.

Run "Delete all Economy and Supply Trader Scripts.bat" found in the "\scripts.delete" folder in your TC directory. This will delete the script's files.

Important: Never just delete scripts; your savegame will look for them.

Updating to a newer version

Simply re-extract the Zip into the X3TC directory. Simply unzip into your X3TC directory. There are files in "\scripts" and "\t", as well as other folders. These other files are used for maintenance and uninstalling. You may overwrite older files.

To remove obsolete or unused files, run "Delete old Commercial Agent Scripts.bat", found in "\scripts.delete", before extracting the new zip file. This is not necessary, but will keep your script folders neater.

Ingame, nothing needs restarting. All ships and stations should run the new scripts automatically, any ships set to notify you when orders are complete will send you a message. The old script is stopped before the new script is started, and the message can be ignored.

Commercial Agent Guide

The Mission

The Commercial Agent is responsible for the sale or purchase of the assigned wares at his homebase, or the management of a client's factory.

The Commercial Agent is trained over time, and can be given more tasks after completing training courses. If training is not desired, it can be disabled. More on that later.


Quick Start
  1. Equip a TS Transporter with Navigation Software MK1 and Trade Command Software MK1 and MK2
  2. Assign Homebase
  3. In the Trade command menu, select "Start Commercial Representation."
The ranks

Apprentice
The apprentice will take care of purchasing resources. The apprentice is carrying out his probationary period and receives no salary.
Courier
The Courier handles not only resources, but also sells products. In addition, he can deal at Equipment Docks and Trade Stations; he can also be assigned to them. The Courier gets 20 credits per Mizura flown, paid after each flight.
Supplier
The Supplier coordinates with his homebase and in-sector colleagues. He also buys fighter drones from local stations and buys more speed and maneuverability upgrades. The Supplier gets 25 credits per Mizura flown, paid after each flight.
Trader
The Trader can deal with not only products and resoruces, but can buy or sell a complex's intermediate products. He can also use the Jumpdrive. The Trader gets 30 credits per Mizura flown, paid after each flight.
Dealer
The Dealer gets information about the homebase's financial situation, and can clear out his factory's products if there are not enough credits available. Also, he pays more attention to the trader radio chatter and avoids sectors where hostiles are reported. The Dealer gets 35 credits per Mizura flown, paid after each trip.
Major Dealer
The Major Dealer stays informed of prices during flight and will change course for a better deal. He will also repair his ship at a shipyard if required. The Major Dealer gets 40 credits per Mizura flown, paid after each flight.


Ship Equipment
  • A small class ship (M3, M4, M5, M8, TM, TS or TP) or corvette class (M6)
  • Fight Command Software MK1 (optional: changes CAG behavior when encountering enemies)
  • Fight Command Software MK2 (optional: changes CAG behavior when encountering enemies, in addition to Fight Command Software MK1)
  • Jump Drive (optional: can be used after special training course)
  • Navigation Command Software MK1
  • Trade Command Software MK1
  • Trade Command Software MK2
Handling

The Commercial Agent command will appear in the Trade menu. The ship requires Navigation Command Software MK1, Trade Command MK1 and MK2, and a homebase set. Then the command "Start Commercial Representation" will appear. This command will open the configuration menu.

The command is available only on ships that already do have a pilot, and on ships that are docked at a station.


The Main Menu

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All the settings are divided into groups on the main menu.


The Agent settings

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The Agent settings option includes not only settings but information about the agent. This menu displays current destination, homebase, service time, total flight time, as well as salary and profit information.

Delete accounting information
This will tell the pilot to delete his records. This cannot be undone, so confirmation is required.

Take Trainings
Pilots participate in training over time. Should the player wish to exclude the pilot from training courses, this command will do it.

Trader salary
If the pilot is to be paid out of an account other than the player's wallet, set that here.

Fire Trader
An unneeded pilot can be dismissed. The ship must be docked at a station and idle. This cannot be undone, so confirmation is required.

Reassign Trader
Bought a bigger ship for your pilot? Use this command to transfer him into it. Both old and new ships must be docked at the same station. After choosing this command, a list of other ships with CAG pilots will appear. Choose the ship you wish to transfer to, the pilots will exchange ships, and bring along their profit record to the new ship.

Restore Defaults
This command resets all settings to their default settings.


Ware lists

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This list contains the wares that require special attention. The list can be a list of barred goods or a list of goods to trade.


Ware List Type
The pilot can be banned from trading the goods on the list or limited to trading only the goods on the list. Change the list mode here.

Ware list
Add or remove wares from the list here.

Restore Defaults
This command resets these settings to their default settings.


Exceptions

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The pilot will look in all stations and sectors in range for the needed wares. However you can mark individual sectors and stations as off-limits.

Bases
This is the list of off-limit stations. You can add or delete entries in this menu.

Sectors
This is the list of off-limit sectors. You can add or delete entries in this menu.

Only trade with satellite network sectors
Here you can tell your pilots to only trade in sectors with a satellite in them.

Only trade with non-player stations
CAG pilots will trade with NPC stations and your own stations. Here you can tell your pilot to trade only with NPC stations.

Restore Defaults
This command resets these settings to their default settings.


Trade Duties

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A pilot must adhere to these conditions.

Trade Duty
The pilot takes care of both buying and selling of wares. If the trader is to only buy or sell, then the command can be issued here. This is useful if the pilot is assigned to a Trade or Equipment dock.

Purchase Resources
The Agent will buy resources to fill up the homebase to this level.

Sell Products
The Agent will sell stock down to this level.

Sell Products Freighter cargo bay
The Agent will sell products, if it can fill its cargohold at least to this level. In this case, the Agent will sell product even if the "Sell Products" requirement is not met. The rationale here is that it is more important to sell "sufficient" amounts than to wait for the product stock to fill up.

Purchasing Intermediates
The Agent will buy intermediates if their stock at complex is below this value. The Agent will always leave at least this much into the complex to secure production, when selling the intermediate products.

Selling Intermediate Products
The Agent can sell intermediate, if the stock level exceeds this value.

Purchase stations credit balance
The agent draws from the station's account to buy resources and intermediates. The agent will not purchase anything if the station has fewer credits than this limit.

Restore Defaults
This command resets these settings to their default settings.


Station settings

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These settings are copied from the station settings. However, the pilot can be given different orders.

Trade Range
The range from the home sector that the agent will look for deals.

Home sector
The home sector is the center of the agent's territory. It is usually the sector the agent's homebase is in, but not always.

Restore Defaults
This command resets these settings to their default settings.


Jump Drive Settings

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The Agent can use the Jump drive after a special course available to experienced Agents. This menu can be used to set rules for its use.

Use Jump Drive
Here the Agent can be allowed or disallowed to use the Jumpdrive.

Jump Drive Energy
The Agent keeps 10% of his cargohold filled with energy cells for the Jump Drive. Another limit can be set here to deal with longer or shorter jumps.

Minimum Jump Range
The minimum distance that the Agent will jump.

Restore Defaults
This command resets these settings to their default settings.


Automatic Naming

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Renaming many ships is tedious. CAG pilots can be asked to name their own ships and add information to the ship name..

Configure automatic naming
There are many schemes for ship naming available.

Renaming settings (selection)

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This menu lists the renaming schemes, along with descriptions.

Ship number
If the ship is given a number, it can appear here.

Factory number
If the station is given a number, it can appear here. All of the station's ships share this number.

Restore Defaults
This command resets these settings to their default settings.


Configure Reports

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The CAG pilot will report many incidents. Some of these messages can be disabled.

Promotion
The CAG pilot will report successful completion of a training course. This message can be disabled here.

Enemy sightings
The CAG pilot will report enemy ships. This message can be disabled here.

Acoustic signal at message
The Agent will send silent messages by default. If a audible message is preferred, select that here.

Trade Log
The CAG pilot can enter every transaction into the player's logbook. This can be changed here.

Analysis to Log
The CAG pilot can write his profit record into the logbook. This includes his current task.

Restore Defaults
This command resets these settings to their default settings.


Data Storage

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If several pilots have the same orders and conditions to follow, they can be transmitted to each other.

Load Data

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Here you can find all of the order packets and assign them to the pilot.

Save Data
Here you can save the pilot's current orders. The packet can be named.

Delete Data
Order packets can be deleted.


Global administration

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The global administration menu is a complete overview of your stations and associated Agents. From here, you can change various settings for the stations and the individual stations.

There are two ways the global administration menu can be opened. The first is with a hotkey that can be set, and the second is a command in the general menu on the player's command console when docked.

Sector production overview

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The Sector production overview provides a summary of a sector's production and consumption of wares. The player has a choice between "Sector production overview" which summarizes the complexes, and "Sector production overview including individual stations" which includes individual stations along with the complexes.

The station settings

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The station settings are divided into four areas.

The first section is operations. The station's production can be turned on or off. The production status is displayed after the station's name. Equipment or Trading Docks have no production to toggle4, if the station is a Dock the station's production indicator will say "Dock".

The third section is pricing. Here automatic goods pricing can be enabled, and the status of automatic price setting is displayed. The prices at the station can also be reset to the average price here.

The fourth section displays all of the stations resources and products. Choosing one of the wares on the list allows you to set a range for the automatic pricing system. The first is minimum and the second is maximum. Automatic price setting will not affect wares with only one set price.

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The second section provides the opportunity of an enhanced money transfer to the station's account. The transfer option includes the usual transfer method to the player's account, to an account of another station or to a separate account which can hold much more than just the known 2 billion credits.

With the menu item „Transfer“ the regularly money transfer gets activated. The status of this option can be seen right behind that option.

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To transfer money from the separate account to the player account the menu item „Transfer from separate account“ will be used. The value of this transfer can be choosen from a list or manually.

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The destination of the money transfer from the station's account is choosen from the „Transfer destination“ menu item. This provides the opportunity to transfer money to the player's account, another station account or to the separate account.

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When the money should remain on the station's account a minimum value needs to be choosen in the transfer conditions. Same as before it can be choosen from a list or by entering the value manually.

Complex settings

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All products, intermediate products, resources, and stations in the complex are listed in this menu. Production and consumption amounts are listed beside each ware - these are in units per minute. Each station reports its production status and distance from the hub.

If you choose a product, the product moves from the product list to the intermediate product list. Conversely, selecting a intermediate product moves it to the product list. Selecting a resource does nothing, as no station in the complex produces the ware.

As with station settings, the output of each station in a complex can be switched on and off. Each station's operating status is listed beside the station name.

Global configuration

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To send one or more settings to the commercial agent the global configuration can be used.

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Therefore a data package needs to be choosen from the data storage to get send. This means, of course, that such a data package needs to have been saved from a commercial agent before. After that this data package can get send with the option "Send to all colleagues". With the option "Send to sector colleagues" it's possible to limit the transmission to commercial agents in one homesector and with the option "Send to homebase colleagues" the transmission will be limited to a specific station.

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There's the possibility to limit the range of receivers a bit more in the sendfilter. It can be filtered by shiptype, shipclass or a part of the ship's name. Here it's also possible to select and deselect single datas of the data package that should or shouldn't get transmitted. With the sendfilter it is possible to exactly choose who should receive what kind of data.

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Also a small rearrangement of the data storage is possible. Single data packages can be moved to new locations. This can be done by choosing the data package that needs to be moved and then the new location where it should get moved to. Possible free locations will be marked yellow.

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Removing single data packages is also possible with the global configuration. Therefore the data package that should get removed needs to be choosen. There's no confirmation message, so it will be removed immediately. With the item "Delete all data" the whole data storage will be removed.


More Information

Jump Drive: If a Jump Drive is used, the Agent is provided with energy cells from the homebase. He will also buy jump energy from NPC stations if required.

Travel Drive: If a Travel Drive is used, the Agent is provided with energy cells from the homebase. He will also buy jump energy from NPC stations if required.

Enemy Contact: If equipped with Fight Command Software MK1, the pilot will purchase Fighter drones in the current sector and upgrade his speed and manuverability. If the ship is equipped with a Jump Drive, and the pilot is experienced enough to use it, the pilot may enter unsafe sectors. If equipped with Fight Command Software MK2 and has Missile Defense Mosquito available, the pilot will also purchase Mosquito missiles.

Friend/Foe: Commercial Agents do not fly in sectors belonging to a race set to "Foe". "Show as enemy if enemy to me" should be set to "No". If a Jump Drive is not installed, the pilot will not fly in hostile sectors.

Satellite Network: The Commercial Agent can be told to trade only in sectors that contain an Advanced Satellite belonging to the player.

Headquarters: If the Commercial Agent is working for the Player HQ, space is reserved in the HQ for a cargohold full of each ware. The Agent may be configured to use a differently sized space in the HQ.

Station Lock: Any station can be set as off-limits to the Commercial Agents. Player stations also have "Trader barrier (Commercial Agent)" in the command console.

Important: If the Commercial Agent is working for a complex and changes are made to his homebase, he will quit and wait for new instructions.


Technical Data for Commercial Agent

Language file
8000-L007.xml (ID 8000)
8000-L033.xml (ID 8000)
8000-L034.xml (ID 8000)
8000-L039.xml (ID 8000)
8000-L044.xml (ID 8000)
8000-L049.xml (ID 8000)

Command Slot (Change command slots (German))
COMMAND_TYPE_TRADE_16 (416)
COMMAND_TYPE_CUSTOM_16 (716)
COMMAND_TYPE_GENERAL_16 (816)
COMMAND_TYPE_STATION_16 (1116)
COMMAND_TYPE_STATION_22 (1122)

Object-Task
Global (Hotkeys and restart)
Ship Task 0, 40 and 41
Station Task 40

Offcial Abbreviation
"der HVT"
"the CAG"

Translator
Viccry06
Lucike


Changes Commercial Agent

The Downloads

-> Commercial Agent (Version 3.3.03)
-> Commercial Agent (Version 3.3.02)
-> Commercial Agent (Version 3.3.01)
-> Commercial Agent (Version 3.3.00)
-> Commercial Agent (Version 3.2.20)


The Changes

22.11.2008 (Version 3.1.01)
  • Percentages over 100% are posible in the "Trade Duties".
  • Change the English language file from "8000.pck" to "8000-L044.pck", because too many problems.
  • Various minor fixes.
01.12.2008 (Version 3.1.02)
  • Better enemy handling.
  • Various minor fixes.
01.12.2008 (Version 3.1.03)
  • Various minor fixes.
18.12.2008 (Version 3.1.04)
  • Sales of intermediate products reviewed.
  • Various minor fixes.
25.12.2008 (Version 3.2.00)
  • The first part of the global administration is now officially available.
  • Small bug in the consultation of colleagues fixed.
  • Various minor fixes.
26.12.2008 (Version 3.2.01)
  • Small bug in pricing fixed.
15.01.2009 (Version 3.2.02)
  • In the global administration is the possibility of an enhanced transfer of money added.
  • Various minor fixes.
18.01.2009 (Version 3.2.03)
  • The Colleagues arrangement can switch off for each agent.
  • The money transfer over the Commercial Agent administration will be stored. A presentation will follow later.
10.04.2009 (Version 3.2.04)
  • The pricing was not restart after an update. Fixed.
  • In the overview of the pricing is now also seen the average price.
  • Various minor fixes.
10.04.2009 II (Version 3.2.05)
  • The average price in the pricing is now below in the input for the pricing.
19.04.2009 (Version 3.2.06)
  • Average price in the input for the pricing at the maximum price can be seen.
16.05.2009 (Version 3.2.07)
  • Fix: It could become a problem, if one has the Aldrinsectors connected with the normal universe and has solved again later.
  • Fix: In log analysis was no longer is displayed the enemy contact correctly.
  • Also Commercial Agent now use the ejector seat. A rescue but must be initially made by the player. The player gets a message. A rescue by the Rescue Service comes in the next version of the SRS.
  • The "Agente Comercial" now speaks Spanish. Furthermore, all language files updated.
  • Various minor fixes.
25.05.2009 (Version 3.2.08)
  • Fix: Fixed bug in the colleague agreement. Concerns the purchase of a single product by several Agents.
  • The Commercial Agent now speaks Russian. Furthermore, all language files updated.
  • Various minor fixes.
09.06.2009 (Version 3.2.09)
  • Fix: Commercial Agents in the sale are not emptied the stock, even if this required the setting.
  • Global configuration added.
  • Various minor fixes.
24.06.2009 (Version 3.2.10)
  • Adjustments bonus package.
25.06.2009 (Version 3.2.11)
  • Adjustments bonus package.
21.08.2009 (Version 3.2.12)
  • Adjustments bonus package.
23.08.2009 (Version 3.2.13)
  • Fix: The language file wasn't loaded correctly.
  • Various minor fixes.
24.08.2009 (Version 3.2.14)
  • Fix: Trader barrier

< Keywords: ScripterLucike, Script, Commercial representation, Commercial Agent, Trade, Logistics, Supply, automatically buy sell >
Last edited by Lucike on Thu, 29. Apr 10, 21:28, edited 22 times in total.

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Lucike
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Post by Lucike » Tue, 18. Nov 08, 08:23

reserved

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Lucike
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Post by Lucike » Tue, 18. Nov 08, 08:23

reserved

Painman
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Post by Painman » Tue, 18. Nov 08, 08:30

HOORAY! It's here! :D

Oh, Happy Day :x3:

Thank you, Lucike and translation crew ;)

tc3
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Post by tc3 » Tue, 18. Nov 08, 09:15

fantastic thank you so much! :D

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Post by boulistar » Tue, 18. Nov 08, 09:23

Thank you very much !

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Post by TSM » Tue, 18. Nov 08, 12:33

Lucike the T folder in the libary and the script folder does not have 44 (English) version is this an issue before I install?
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Lucike
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Post by Lucike » Tue, 18. Nov 08, 12:45

TSM wrote:Lucike the T folder in the libary and the script folder does not have 44 (English) version is this an issue before I install?
No issue. The files 8000.pck and 8013.pck are 44 basic files.

Important: if you have a file named "8000-L044.pck" from an alpha version of the CAG, then you must delete it.

Your friendly Script Service ;)
Lucike
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ThisIsHarsh
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Post by ThisIsHarsh » Tue, 18. Nov 08, 13:16

I've been using the one from the German thread (english translated) and have to say it's a godsend, awesome work! I have a couple questions though:

- Is there any difference between this and the one in the german thread with english translation (downloaded last week)?

- Any chance of an spk version? Especially if you set it up so we can use the 'package updates' feature to keep this up to date.

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Post by TSM » Tue, 18. Nov 08, 13:21

Lucike wrote:
TSM wrote:Lucike the T folder in the libary and the script folder does not have 44 (English) version is this an issue before I install?
No issue. The files 8000.pck and 8013.pck are 44 basic files.

Important: if you have a file named "8000-L044.pck" from an alpha version of the CAG, then you must delete it.

Your friendly Script Service ;)
Lucike
Thanks :)
ThisIsHarsh wrote:Any chance of an spk version? Especially if you set it up so we can use the 'package updates' feature to keep this up to date.

I was looking at spk packing it but it use's 2 none standard folder's not completely sure how the packager handles them will investigate further :wink:
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ThisIsHarsh
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Post by ThisIsHarsh » Tue, 18. Nov 08, 13:29

TSM wrote:
ThisIsHarsh wrote:Any chance of an spk version? Especially if you set it up so we can use the 'package updates' feature to keep this up to date.

I was looking at spk packing it but it use's 2 none standard folder's not completely sure how the packager handles them will investigate further :wink:
I don't think scripters really give the plugin manager enough credit. Cycrow did an awesome job handling practically every situation, I'm certain it'll be able to handle it. E.g. there are 'uninstall scripts' in one of those non-standard folders - the plugin manager has a specific category for such scripts...

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Post by Lucike » Tue, 18. Nov 08, 13:33

ThisIsHarsh wrote:Is there any difference between this and the one in the german thread with english translation (downloaded last week)?
There is no difference between these. If you installed the version 3.1.00 already, then you must not install this version here. Please look for "..\t\8000-L044.pck" and delete it, when it exists.

Your friendly Script Service :)
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ttl
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Post by ttl » Tue, 18. Nov 08, 13:46

Excellent, the old favorite has been ported 8)

Makes one wonder, why this wasn't included in the game itself. Much more integral than the MK3 trader, which is nice, but an addition, whereas this actually makes it useful to operate factories, an essential part of the game.

But thank you all the same, Lucike.

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Post by Puruco » Tue, 18. Nov 08, 14:27

H all.

Lucike: I'm using all 3 scripts, CAG, CAS, and ES. All 3 use libraries files. When i install one over another i have to overwrite the last one. So is there is a librarie for all 3 scripts or are the same for all 3 scripts?

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Post by Lucike » Tue, 18. Nov 08, 14:36

Puruco wrote:Lucike: I'm using all 3 scripts, CAG, CAS, and ES. All 3 use libraries files. When i install one over another i have to overwrite the last one. So is there is a librarie for all 3 scripts or are the same for all 3 scripts?
Jup, all the same.

Your friendly Script Service :)
Lucike
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Post by bumpinthenight » Tue, 18. Nov 08, 18:34

Awe yah! Thank you ten-fold for producing this trio of scripts, they have made trade-empire building fun and effective :)

I do have one question: What's the chances of getting the pilot experience systems to integrate themselves if even partially? Like all three script's pilots do the same basic thing of flying around and dropping/picking up wares but I do understand the EST pilots would probably be the most demanding as they are free-roaming traders opposed to the others which are more or less following a stricter set of rules.

I'd like to be able to 'retire' an EST pilot into a commodities or commercial agent role once in a while just to be able to instantly have a jump-capable one, is this something you can see as a realistic possibility?

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Post by Painman » Tue, 18. Nov 08, 19:21

bumpinthenight wrote:Awe yah! Thank you ten-fold for producing this trio of scripts, they have made trade-empire building fun and effective :)

I do have one question: What's the chances of getting the pilot experience systems to integrate themselves if even partially? Like all three script's pilots do the same basic thing of flying around and dropping/picking up wares but I do understand the EST pilots would probably be the most demanding as they are free-roaming traders opposed to the others which are more or less following a stricter set of rules.

I'd like to be able to 'retire' an EST pilot into a commodities or commercial agent role once in a while just to be able to instantly have a jump-capable one, is this something you can see as a realistic possibility?
If I'm not mistaken, from following the dialogue regarding the CLS and EST pilots... they have this capability. They certainly used to, anyhow.

I planned on using pilots as ESTs in Aldrin (training ground), then putting them to work for my factories.

I'm sure I'll be corrected promptly if this is no longer the case :)

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Lucike
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Post by Lucike » Tue, 18. Nov 08, 19:34

Right, they have this capability. All pilots have the same training.
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bumpinthenight
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Post by bumpinthenight » Tue, 18. Nov 08, 19:42

Perfect :) Thanks again!

ViceGrips
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Post by ViceGrips » Tue, 18. Nov 08, 19:57

Lucike wrote:
TSM wrote:Lucike the T folder in the libary and the script folder does not have 44 (English) version is this an issue before I install?
No issue. The files 8000.pck and 8013.pck are 44 basic files.

Important: if you have a file named "8000-L044.pck" from an alpha version of the CAG, then you must delete it.

Your friendly Script Service ;)
Lucike
ok i just downloaded the 3.1.00 and i get the language file not found for CAG ingame mail. How do i fix this?

Thanks ViceGrips

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