[SCRIPT] Free Jump - version 1.4
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[SCRIPT] Free Jump - version 1.4
Free Jump
Adds Navigation Command: Free Jump
Adds a Hotkey for Free Jump (you can use from Nav commands or hotkey).
Required: Navigation Command Software MK1 and a Jump Drive
What it does:
Having nav cmd MK1 and a jump drive, player ships will now have the command, "Free Jump" in the Navigation menu. Warps ship to specific coordinates within any sector. Does not require energy cells or cargo space for energy cells. Can warp ships to all Terran Sectors (doesn't require gates).
Enjoy!
-Grax
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UPDATE: version 1.1
Added a popup menu when a ship using Free Jump has followers.
Asks you if you want the followers to jump also (just in case you don't).
Makes followers use Free Jump.
UPDATE: version 1.2
Added some variation/randomization of destination position for followers, so they don't jump in right on top of the ship they're following.
Removed an unnecessary wait command when the jumping ship is not the Playership.
UPDATE: version 1.3
Fixed player ship sometimes ending up at coordinates 0,0,0.
Reorganized code.
UPDATE:
Repackaged so the hotkey scripts are included in main package.
UPDATE: version 1.4
Hotkey script now checks for jumpdrive.
Added Free Jump command for Wings.
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Free Jump - Credits - v1.4
Calculates how many energy cells the ship would have used, and deducts the cost from your money (@ 12cr per energy cell).
SPK
[ external image ]
RAR archive
[ external image ]
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Non-credits version no longer updated/supported
Too much work - may change later...
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Free Jump - v1.3
SPK
[ external image ]
RAR archive
[ external image ]
---------------------------------------------------------------------
Adds Navigation Command: Free Jump
Adds a Hotkey for Free Jump (you can use from Nav commands or hotkey).
Required: Navigation Command Software MK1 and a Jump Drive
What it does:
Having nav cmd MK1 and a jump drive, player ships will now have the command, "Free Jump" in the Navigation menu. Warps ship to specific coordinates within any sector. Does not require energy cells or cargo space for energy cells. Can warp ships to all Terran Sectors (doesn't require gates).
Enjoy!
-Grax
---------------------------------------------------------------------
UPDATE: version 1.1
Added a popup menu when a ship using Free Jump has followers.
Asks you if you want the followers to jump also (just in case you don't).
Makes followers use Free Jump.
UPDATE: version 1.2
Added some variation/randomization of destination position for followers, so they don't jump in right on top of the ship they're following.
Removed an unnecessary wait command when the jumping ship is not the Playership.
UPDATE: version 1.3
Fixed player ship sometimes ending up at coordinates 0,0,0.
Reorganized code.
UPDATE:
Repackaged so the hotkey scripts are included in main package.
UPDATE: version 1.4
Hotkey script now checks for jumpdrive.
Added Free Jump command for Wings.
---------------------------------------------------------------------
Free Jump - Credits - v1.4
Calculates how many energy cells the ship would have used, and deducts the cost from your money (@ 12cr per energy cell).
SPK
[ external image ]
RAR archive
[ external image ]
---------------------------------------------------------------------
Non-credits version no longer updated/supported
Too much work - may change later...
---------------------------------------------------------------------
Free Jump - v1.3
SPK
[ external image ]
RAR archive
[ external image ]
---------------------------------------------------------------------
Last edited by Graxster on Wed, 3. Dec 08, 19:39, edited 8 times in total.
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- Posts: 550
- Joined: Tue, 15. Aug 06, 13:36
It IS possible!! Just take a look at this
http://forum.egosoft.com/viewtopic.php?t=77552
The first script on the list "MH_AdvJumper"...thats the one!! Please just download it and look at it
With that script, if you freejump to a position in a sector, followers will jump at the same time with you and land at the same location at the same time with you (but first you have to set "Auto Jump" in the Additonal Commands menu of every ship)
The cool thing is that if you remote order a ship to Freejump, it will make a cool light effect when it jumps(like the khaak when they jump in and out)
But the bad news is that script is for x2. It worked well in X3:R but in TC it doesnt apear to work. And the maker of that script hasnt posted another message since 2005/2006 or so. So no one will be converting it unless you try Graxster
http://forum.egosoft.com/viewtopic.php?t=77552
The first script on the list "MH_AdvJumper"...thats the one!! Please just download it and look at it
With that script, if you freejump to a position in a sector, followers will jump at the same time with you and land at the same location at the same time with you (but first you have to set "Auto Jump" in the Additonal Commands menu of every ship)
The cool thing is that if you remote order a ship to Freejump, it will make a cool light effect when it jumps(like the khaak when they jump in and out)
But the bad news is that script is for x2. It worked well in X3:R but in TC it doesnt apear to work. And the maker of that script hasnt posted another message since 2005/2006 or so. So no one will be converting it unless you try Graxster
FeedbackGraxster wrote:It's not player ship only, but it doesn't include followers... yet. I'll have to take a look at the jump commands to see how they're doing that to see if it's possible.
-Grax
I am using the Credits Version and with Auto jump set with protect my ship my followers jumped obviously using a count down version.
Hmmm
I've got ideas of UT uses now...
Might just have to edit the UT scripts a bit to call this jump command (I'm sure it's a little work).
If you figure out the follower thing, I think you'll have given a new feature to X3 that should have been there a long time ago:
Escorts for UTs that can actually jump with them...
I've got ideas of UT uses now...
Might just have to edit the UT scripts a bit to call this jump command (I'm sure it's a little work).
If you figure out the follower thing, I think you'll have given a new feature to X3 that should have been there a long time ago:
Escorts for UTs that can actually jump with them...
No worries... it was pretty easy to do. Figured it out within a few minutes. Thanks for the link, bounty hunter, but I didn't even come back to the forum until I already finished it. Oh well. As I said, it was easy.
@TSM: Sometimes I find time to actually play...
And yeah, Auto Jump makes them follow with the standard script. This new version includes a standalone "followers jump" script that uses no energy cells.
Updating links now to version 1.1.
-Grax
@TSM: Sometimes I find time to actually play...
And yeah, Auto Jump makes them follow with the standard script. This new version includes a standalone "followers jump" script that uses no energy cells.
Updating links now to version 1.1.
-Grax
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- Joined: Sun, 19. Dec 04, 02:41
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score \o/Graxster wrote:Actually, I made a hotkey version that I've been using for weeks. Just never posted it in the forum. I'll package it later on or tomorrow.Lancefighter wrote:would it be possible to use a hotkey for this by any chance?
-Grax
Now, to clarify; when you use a personal free-jump, weather by hotkey or autopilot, does the AI follower ships also use their free-jump?
YesLancefighter wrote:Now, to clarify; when you use a personal free-jump, weather by hotkey or autopilot, does the AI follower ships also use their free-jump?
To clarify , Any time "Free Jump" command is used and the ship using FJ has followers, the Player gets a popup menu that asks, "Should followers jump too?", with a Yes or No option. I added this for the rare instances where you may not want a follower to jump. It only takes a second... just press Enter when the question pops up. This applies in ALL cases, whether it's the Player using FJ and having followers or any other player-owned ship. All follower ships will also use Free Jump.
Adding hotkey scripts now.
-Grax
Do they have a jump drive and navigation command software MK1 installed?corhen wrote:i love this mod.
couple of requests
i cant seem to make my non-folower ships (IE trade ships M7 thats not folowing me...) jump. Is this intentinal? or am i missing somthing?
and second.. is there a way for it to cost more about $20 per crystal?
Thanks
Corhen
Sure, it could cost more, but look how many versions I already made! Hehe. Do this:
in-game press shift + c, then s
scroll down to plugin.Grax.free.jump and press enter or click on it
scroll down to line 25
Code: Select all
025 $cost = $ecells * 12
press escape and select yes to save
Do the same with plugin.Grax.free.jump.followers (and .free.jump.hotkey if you have that).
At the main script editor window, highlight "reinit script caches" and press enter. Save your game.
@fud: Haven't looked at all. Read alot about UT's being busted at the moment, so haven't even used them at all. I use Lucike's Economy and Supply Trader script. IMO, better than ST/UT any day.
-Grax
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- juanitierno
- Posts: 451
- Joined: Fri, 28. Dec 07, 17:06
Possible improvements:
If its possible it would be great to have a single script for this. Maybe somehow add a config option to set the ecell cost (wich could be 0).
I dont see a reason why the hotkey version doesnt have the menu option too, if you fuse this 2 you will have less scripts to maintain.
Also, im using cycrows manager, and im not sure if its replacing/adding the files correctly, i generally uninstall the old spk and add the new one. i might have lost the menu option without knowing.
If its possible it would be great to have a single script for this. Maybe somehow add a config option to set the ecell cost (wich could be 0).
I dont see a reason why the hotkey version doesnt have the menu option too, if you fuse this 2 you will have less scripts to maintain.
Also, im using cycrows manager, and im not sure if its replacing/adding the files correctly, i generally uninstall the old spk and add the new one. i might have lost the menu option without knowing.