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The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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tatakau
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Post by tatakau » Sat, 25. Oct 08, 09:31

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tatakau
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Post by tatakau » Sat, 25. Oct 08, 19:27

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Coruskane
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Post by Coruskane » Wed, 29. Oct 08, 23:16

super dooper :)

Eisenhower
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Can't get it to work on my Osaka

Post by Eisenhower » Thu, 6. Nov 08, 09:34

Hi!

Any idea why I can't get it to work on my Osaka? It works great on my M3 Scimitar, but when I try it on my Osaka I get no confirmation sound or weapons change when I select the Weapons group. I only get a confirmation sound when I assign.

Thanks

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3D_Master
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Post by 3D_Master » Thu, 6. Nov 08, 09:57

Would that be the Osaka that has no guns to switch...just turrets.
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Eisenhower
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Post by Eisenhower » Thu, 6. Nov 08, 10:12

It's the M2 Osaka with 6 turrets and a total of 48 bays

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3D_Master
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Re: [SCRIPT] [2008.11.01] Weapons Quickswap v1.02

Post by 3D_Master » Thu, 6. Nov 08, 10:39

tatakau wrote: The universe is a dangerous place, my friends..........

Weapons Quickswap maximizes the potential of your ship's main weapons array by allowing you to save and switch between three different weapons profiles.
The Clue is in the text :)

It doesn't work on turrets.
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WarChicken
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Post by WarChicken » Mon, 10. Nov 08, 20:15

Thats a fantastic script.

It would be even better if you could store your weapon layout for different ships (I often switch between a Chimera and the Vidar).
There was a script in X3R that did that - it might give you some inspiration to peek into it.
The Author was "Bunny" and the Name was just "Weapons Changer".
Last edited by WarChicken on Tue, 11. Nov 08, 07:17, edited 1 time in total.

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Graxster
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Post by Graxster » Mon, 10. Nov 08, 21:00

Thanks a bunch for the great script! Pain in the butt switching weapons based on whether the enemy is a Kha'ak scout or similar fast ship, or an M6 boat. Cheers!

-Grax

tatakau
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Post by tatakau » Tue, 11. Nov 08, 17:38

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angrysquirrel
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Post by angrysquirrel » Sat, 6. Dec 08, 05:35

sweet script man! Works like it should! :D

DarthVodka
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Post by DarthVodka » Sun, 7. Dec 08, 20:59

Great! Thanks very much :D
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fud
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Post by fud » Sun, 7. Dec 08, 21:08

This works great.

An aside: 12 forward Ion Cannons do some seriously retarded damage.

Norad2000x
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Post by Norad2000x » Tue, 9. Dec 08, 00:31

Awesome script! Would this by any chance work for X3 reunion? :roll:

If not, would it be easy to convert? Or is there a script that does that already?

EDIT: I checked out Bunny's weapon swap script and it does not seem to store main weapon setups. That's what I'm looking for.

Legionnaire
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Post by Legionnaire » Fri, 12. Dec 08, 06:48

Ok, I'm afraid to say i am having a problem with this, i can't find the hotkeys to to enable me to set and access groups, any ideas? :?

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Jelani Gunju
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Post by Jelani Gunju » Sat, 13. Dec 08, 05:15

Grandiose Plans:

I might decide to add functionality to allow the player to have a different set of weapons profiles for each ship. And perhaps turret support as well... hmm...

I tried your script out of Curiousity... though I couldn't really see the point of it.... Well... Now I can't Live without it!!!! It Rocks.

However... back to your Gradniose Plans... DON'T MAKE BEG!!!

In the Intrim - would it be possible (and/or easier) to add a couple more Hot Keys. I've got repair Lasers on the Third Hot Key, so that works for any ship. However... Getting the ships back to Primary Weapons has left me seriously limited!!!

Screw this... Okay I'm Begging!!!! :D
Jelani Gunju
*A Wise Man Once Said: A Strong Man Never Gives Up.

*A Strong Man Once Said: A Wise Man Knows when to Move On!

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NightPrince
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Post by NightPrince » Tue, 20. Jan 09, 16:23

Can we have an update on your "Grandiose Plans"? Its really interesting :) Keep up the good work!
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gandy|UKCS|
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Post by gandy|UKCS| » Sat, 14. Feb 09, 08:57

this script is just what i needed.. no more manual swapping between my EBC's and my repair lasers.

:)

tatakau
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Post by tatakau » Tue, 3. Mar 09, 22:29

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Insane_Machine
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Post by Insane_Machine » Thu, 4. Jun 09, 06:30

Hi, I downloaded your script for my Vidar, but I noticed a problem. It would only switch the first 8 lasers in the main guns. The Vidar has 10 main guns. I did my first bit of scripting, and managed to modify your script to work on it. I think it should also work on any number main guns.

I just changed around 3 lines of code in the assign and swap scripts.

here is the updated version if you want to look at it, or incorporate the code

http://lanclan.us/files/WeaponQuickswap.zip

Thanks for awesome script by the way.

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