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Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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- Posts: 73
- Joined: Mon, 20. Oct 08, 10:45
After using this script it doesn't effect combat much as far as I can see one reason being repairs are done in blocks every 20 secs or so not instant like a laser.
Other thing I like is coupled with a cheated Aran/mobile repair ship you have a rather nice mobile repair/supply base that can dock 30 m6's and a capital ship.
Other thing I like is coupled with a cheated Aran/mobile repair ship you have a rather nice mobile repair/supply base that can dock 30 m6's and a capital ship.
- dragonsblade71uk
- Posts: 236
- Joined: Sat, 8. Jul 06, 00:01
- dragonsblade71uk
- Posts: 236
- Joined: Sat, 8. Jul 06, 00:01
- dragonsblade71uk
- Posts: 236
- Joined: Sat, 8. Jul 06, 00:01
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- Posts: 1
- Joined: Tue, 15. Apr 08, 22:45
spacesuit repairs
Great script, sure beats flying around with repair laser, cheers!!!
I decided that it would be cool to have the marines repair the outside of the ship as well. I liked the idea in the post earlier about 75% repairs can be done inside, but marines would need to eject to finish off repairs.
I've no idea what affect this has on performance as I don't get great performance anyway, and have only tested in 3 worlds with 3 marines in sector which is pretty chilled in my universe.
It doesn't work as a full script yet, just enough lines to prove the concept, but I thought i'd share and se if it is something you want to incorporate or I may release my own marine repair squad if not;)
Basically, the ship "spacesuit" has a repair laser, I do a script with TARGET ship for argument and order spacesuit follow that ship (it is a little supertuned) then "fire on TARGET with turret 0" in loop condition if TARGET hull is less than max hull.
Let me know if you find this useful as I think the 2 ideas combined for interior and exterior repairs is best. Otherwise I will make a marine repair squad.
Thank you very much for your script.
I decided that it would be cool to have the marines repair the outside of the ship as well. I liked the idea in the post earlier about 75% repairs can be done inside, but marines would need to eject to finish off repairs.
I've no idea what affect this has on performance as I don't get great performance anyway, and have only tested in 3 worlds with 3 marines in sector which is pretty chilled in my universe.
It doesn't work as a full script yet, just enough lines to prove the concept, but I thought i'd share and se if it is something you want to incorporate or I may release my own marine repair squad if not;)
Basically, the ship "spacesuit" has a repair laser, I do a script with TARGET ship for argument and order spacesuit follow that ship (it is a little supertuned) then "fire on TARGET with turret 0" in loop condition if TARGET hull is less than max hull.
Let me know if you find this useful as I think the 2 ideas combined for interior and exterior repairs is best. Otherwise I will make a marine repair squad.
Thank you very much for your script.
This is an IMMENSELY useful and "in theme" mod. Thank you!
X³ - Terran Conflict, Steam Version
Mein DXDIAG dump (clicky)
Mein DXDIAG dump (clicky)
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- Posts: 12
- Joined: Sat, 17. Jun 06, 23:59
Yes please, add it to the Rapidshare or somewhere else for a download. Thanks.There was an error processing your request. Please wait while your request is retried in 10 seconds...
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Intel Core i5 4590, 2 x 8GB DDR3 1600, MSI GTX 1060 Armor, Asus H97 Pro, Asus Xonar DG, Crucial MX100 128GB SSD + 1TB WD Caviar Blue, Seasonic S12G 550W, Corsair 550D, 22'' LG
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- Posts: 11
- Joined: Wed, 6. Nov 02, 20:31
I just downloaded this and I'm having a problem with it. It's not working and it doesn't show up in the AL menu. There seems to be a script missing from the spk.........a setup script? Can someone confirm this? In the file I downloaded there are 9 scripts and 1 T file.
On a side note, I don't use the Plugin Manager, but extract the files manually with the SPK Explorer. If I try to extract all it comes up with an error. If I select all and then extract the selected files it works. Never had this problem with any other spk.
Any help getting this to work is appreciated. Thanks!
On a side note, I don't use the Plugin Manager, but extract the files manually with the SPK Explorer. If I try to extract all it comes up with an error. If I select all and then extract the selected files it works. Never had this problem with any other spk.
Any help getting this to work is appreciated. Thanks!
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- Joined: Wed, 6. Nov 02, 20:31
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- Posts: 1368
- Joined: Sun, 8. Feb 04, 16:28
Errrrrr, does these Marines insta-repair ships? I just captured a Xenon LX with 9% hull, and jumped out. I was about to go outside to repair it as I forgot I got marines aboard and it was magically repaired within what must have been under 30 seconds (?!?).
I thought they at least use some time to do this, or am I wrong?
EDIT: No matter, after poking around a bit I found a 15 second timer. I set it to 600 instead for me
I thought they at least use some time to do this, or am I wrong?
EDIT: No matter, after poking around a bit I found a 15 second timer. I set it to 600 instead for me
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- Posts: 11
- Joined: Wed, 6. Nov 02, 20:31
Yeah!!! I got to work.
Much thanks to both of you, Legionnaire and xiriod. I followed both of your advice. I re-downloaded it and used the Plugin Manager to extract it. I think that maybe the spk explorer was corrupting one or more of the scripts when I tried to extract them since it did give me an error.
Anyway, thanks again for your help!
Much thanks to both of you, Legionnaire and xiriod. I followed both of your advice. I re-downloaded it and used the Plugin Manager to extract it. I think that maybe the spk explorer was corrupting one or more of the scripts when I tried to extract them since it did give me an error.
Anyway, thanks again for your help!
Luckychuck wrote:Yeah!!! I got to work.
Much thanks to both of you, Legionnaire and xiriod. I followed both of your advice. I re-downloaded it and used the Plugin Manager to extract it. I think that maybe the spk explorer was corrupting one or more of the scripts when I tried to extract them since it did give me an error.
Anyway, thanks again for your help!
Great to hear! I always extract the spk's and install the oldschool way. But that's me
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- Posts: 11
- Joined: Wed, 6. Nov 02, 20:31
Actually, I installed it the old school way too. I just used the plugin manager to "load" it into my fake game folder, then copied just the necessary scripts and the t file and put them in my real game folder.xiriod wrote:
Great to hear! I always extract the spk's and install the oldschool way. But that's me
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