[MOD]External TP/TS docking (update 07/12/08) for 1.3
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[MOD]External TP/TS docking (update 07/12/08) for 1.3
Getting a general consensus on what people want.
I'm getting back into Max and I noticed there's a stock "extern_TS_dock" prop (I've got others as well, but it'd be easier since this one's already in TC). There's also one for TP and another for TS2 (have to figure out what that is, hopefull a combo TP/TS dock).
So, what do people think/want?
TL (obvious)
M1 (obvious)
M2?
M7?
11/11/08 update:
TL ships have 2 TS/TP slots
M1 ships have 1 TS/TP slot
M2 ships have 1 TS/TP and 1 fighter slot (M3/4/5)
M7 are getting 1 TS/TP
I could add a fighter slot to M7s, if demand dictates. So far, all ships have been tested. I'm afraid though, that it'll require a new game start (not a problem for me, but some may not like it), which is why I may just contribute the new scenes to a bigger mod package, should someone be interested.
13/11/08 Update:
TLs done (Terran Mobile Mining Base has 4xTS slots)
M1s done (except a couple Terran)
M2s done
M7s done
All the gibberish above, smallerized and blackened....
Current version:
TL: 2 external TS/TP/TM/M6/M3/M4/M5/M8 (all²)
M1: 1 external TS/TP/TM/M6/M3/M4/M5/M8 (all)
M2: 1 external TS/TP/TM/M6/M3/M4/M5/M8 + 1 fighter (M3/M4/M5) dock (all³)
M7: 1 external TS/TP/TM/M6/M3/M4/M5/M8 (all)
Note²: Goner TL ships, and Yaki/Pirate mobile pirate bases not modified. Terran Mobile Mining Base has 4xTP/TS/etc clamps.
Note³: Valhalla and Osaka have 2x TS/TP/etc docks, the Osaka adds another M3/M4/M5 clamp as well (for a total of 3 external).
Some M7s already had docking (and a lot (Griffon)). So they weren't touched.
Download:
External Docking
Installation:
Extract rar file, drop cat/dat files into x3 terran conflict\mods folder.
Enable mod with the start up menu.
It *should* work with an existing game, provided you are not IN one of the modded ships. My best suggestion is to fly your current ship (not an M7/M1/M2/TL) to an unknown sector with NO ships in it, and save (salvage). Install the mod, and load that save.
There is a slight chance this will require a new game start.
I don't take any responsibility for damages or unexpected pregnancies.
7/12/08 Edit:
This is a hotfix. Instructions are simple:
Extract rar into your x3 terran conflict folder. The Tships.txt file was packed in the 'types' folder.
New Tships for 1.3
I'm getting back into Max and I noticed there's a stock "extern_TS_dock" prop (I've got others as well, but it'd be easier since this one's already in TC). There's also one for TP and another for TS2 (have to figure out what that is, hopefull a combo TP/TS dock).
So, what do people think/want?
TL (obvious)
M1 (obvious)
M2?
M7?
11/11/08 update:
TL ships have 2 TS/TP slots
M1 ships have 1 TS/TP slot
M2 ships have 1 TS/TP and 1 fighter slot (M3/4/5)
M7 are getting 1 TS/TP
I could add a fighter slot to M7s, if demand dictates. So far, all ships have been tested. I'm afraid though, that it'll require a new game start (not a problem for me, but some may not like it), which is why I may just contribute the new scenes to a bigger mod package, should someone be interested.
13/11/08 Update:
TLs done (Terran Mobile Mining Base has 4xTS slots)
M1s done (except a couple Terran)
M2s done
M7s done
All the gibberish above, smallerized and blackened....
Current version:
TL: 2 external TS/TP/TM/M6/M3/M4/M5/M8 (all²)
M1: 1 external TS/TP/TM/M6/M3/M4/M5/M8 (all)
M2: 1 external TS/TP/TM/M6/M3/M4/M5/M8 + 1 fighter (M3/M4/M5) dock (all³)
M7: 1 external TS/TP/TM/M6/M3/M4/M5/M8 (all)
Note²: Goner TL ships, and Yaki/Pirate mobile pirate bases not modified. Terran Mobile Mining Base has 4xTP/TS/etc clamps.
Note³: Valhalla and Osaka have 2x TS/TP/etc docks, the Osaka adds another M3/M4/M5 clamp as well (for a total of 3 external).
Some M7s already had docking (and a lot (Griffon)). So they weren't touched.
Download:
External Docking
Installation:
Extract rar file, drop cat/dat files into x3 terran conflict\mods folder.
Enable mod with the start up menu.
It *should* work with an existing game, provided you are not IN one of the modded ships. My best suggestion is to fly your current ship (not an M7/M1/M2/TL) to an unknown sector with NO ships in it, and save (salvage). Install the mod, and load that save.
There is a slight chance this will require a new game start.
I don't take any responsibility for damages or unexpected pregnancies.
7/12/08 Edit:
This is a hotfix. Instructions are simple:
Extract rar into your x3 terran conflict folder. The Tships.txt file was packed in the 'types' folder.
New Tships for 1.3
Last edited by fud on Sun, 7. Dec 08, 16:29, edited 9 times in total.
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That is the plan, yes. I'm hoping that my modded ships for Reunion will still work, that's what I need to test/check.tatakau wrote:
... are you actually planning on modding capital ship docking properties??? ^^ Because that would rock!
~ Tatakau
I'm also playing with engines. It's always bugged me that all races had the same color engine. Testing that too.
I'm going to guess that TS2 is the TM class.
I agree with tatakau's configuration, but if you can I would also like to be able to dock M6's into capital ships.
M1 and M2 [1-2 TS/TP/M6 slots]
M7 [1 TS/TP/M6 slot]
TL [2+ TS/TP slots)
I agree with tatakau's configuration, but if you can I would also like to be able to dock M6's into capital ships.
M1 and M2 [1-2 TS/TP/M6 slots]
M7 [1 TS/TP/M6 slot]
TL [2+ TS/TP slots)
Last edited by A5PECT on Sat, 1. Nov 08, 01:47, edited 1 time in total.
Admitting you have a problem is the first step in figuring out how to make it worse.
Here's a prelim (mostly just a test).
http://www.apexf1.com/x3/TC/screens/TS-dock.jpg (warning, 1.8M jpeg).
The good news is, it seems to work with an existing game, which isn't real surprising, I remember it working with Reunion. But, I'm not sure that if you have a TL in sector with you what it might do. I'll have to test that too.
http://www.apexf1.com/x3/TC/screens/TS-dock.jpg (warning, 1.8M jpeg).
The good news is, it seems to work with an existing game, which isn't real surprising, I remember it working with Reunion. But, I'm not sure that if you have a TL in sector with you what it might do. I'll have to test that too.
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I think ALL big ships, M1, M2, TL, M7 should have one clamp for a TS, for supply/equip reasons. To me it seems logical.
Adding a couple fighter clamps to an M2 isn't difficult, but it would also require an edit to TShips, which the others would not (but should, to increase teh docking by 1 for the TS/TP). I'm trying to NOT get into TShips with this, as it can have some adverse affects on an existing game.
It *shouldn't* be a problem, but stranger things have happened.
Still though, that's why this is in the discussion phase. Getting the ships modded isn't overly difficult, I'd just like to release something that the majority agrees on.
Adding a couple fighter clamps to an M2 isn't difficult, but it would also require an edit to TShips, which the others would not (but should, to increase teh docking by 1 for the TS/TP). I'm trying to NOT get into TShips with this, as it can have some adverse affects on an existing game.
It *shouldn't* be a problem, but stranger things have happened.
Still though, that's why this is in the discussion phase. Getting the ships modded isn't overly difficult, I'd just like to release something that the majority agrees on.
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For me.
M1 = 1 TS slot for supply runs.
M2 = 1 TS slot for supply runs, and 1-3 (Depends on race) fighter slots, one at least so the captain (Me and You) has our own fighter.
M7 = 1 fighter slot for supply runs, only on those M7's without docking.
M6 = Leave alone, these can all dock anywhere anyway.
TL = 2-3 TS slots, When I buy a factory I want to buy it's freighters too, and take them with the factory.
M1 = 1 TS slot for supply runs.
M2 = 1 TS slot for supply runs, and 1-3 (Depends on race) fighter slots, one at least so the captain (Me and You) has our own fighter.
M7 = 1 fighter slot for supply runs, only on those M7's without docking.
M6 = Leave alone, these can all dock anywhere anyway.
TL = 2-3 TS slots, When I buy a factory I want to buy it's freighters too, and take them with the factory.
Whilst all answers are replies, not all replies are answers
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I would love to have both TS ships and M6 ships to dock at my TL, like i had in Reunion.
DeadlyDA, i think, made it so that you could have one M6 dock underneath all TL ships. I used it as my personal 'Captain's yacht/fighter'. It was kool, because on the Mammoth, it would nestled between those little yellow stabiliser engines or whatever they were on the belly.
DeadlyDA, i think, made it so that you could have one M6 dock underneath all TL ships. I used it as my personal 'Captain's yacht/fighter'. It was kool, because on the Mammoth, it would nestled between those little yellow stabiliser engines or whatever they were on the belly.
Rawr.
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Freight Drones can dock.
If possible, i would love to see some dock space aboard the M7M ships, getting energy cells and other things onto them is a nightmare, and it's a hassle using the transporter all the time.
Can't wait until someone converts the bulk transporter upgrade, that is on my number one list of urgent conversions i think.
If possible, i would love to see some dock space aboard the M7M ships, getting energy cells and other things onto them is a nightmare, and it's a hassle using the transporter all the time.
Can't wait until someone converts the bulk transporter upgrade, that is on my number one list of urgent conversions i think.
Rawr.