[Mini-Mod] YS-HUD-Mod
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
- Samuel Creshal
- Posts: 17833
- Joined: Sat, 6. Mar 04, 16:38
[Mini-Mod] YS-HUD-Mod
This Mod tries to resemble the old HUD of the early X²TR screenshots (imho ways better than the X³ one).
Additionally, it changes the HUD icons for all ships and stations (large colored circle around them, to distinguish them more easily), the shield/hull/speed-bars (no segmentation), the mission icons (scaled down to ~50% of their original size), the cursors (changed to fit the style of the HUD) and the auto aim-crosshairs (smaller!). The damage per shot is displayed within the weapon icons. Optionally, the GUI can be made half-transparent and there is a borderless version, where only the current target has this "brackets".
[ external image ][ external image ][ external image ][ external image ]
Feedback and feature requests are welcome.
Download and Installation
Since 1.3, the whole mod is included into a installer executable. Run the installer, choose the features you want, the installer does the rest. The mod can be uninstalled via Control Panel/Software like any normal program (listed as Terran Conflict-Update, you need to have updates visible).
Note: This mod does not trigger a "modified" in the statistics!
Version 1.5 ( 17. Jan. 2009 ): [ external image ]
Hashes:
MD5: bd39a0220040dfa1db7b1bc14ec0e3ec
SHA-1: 75495b0e2263c2715d7dd94ab6c7f6f56982bca6
A program like Hashtab is needed for checksum verification.
Deutscher Thread.
Legal Stuff:
This work is based upon Egosoft's original files and all remaining original content licensed under it's EULA.
All work done by me is published under CC-BY-NC license. You are free to do with it whatever you want, as long as you mention me in the credits and don't try to earn money with it. Message me, if you need help with your adaption and/or license issues.
Additionally, it changes the HUD icons for all ships and stations (large colored circle around them, to distinguish them more easily), the shield/hull/speed-bars (no segmentation), the mission icons (scaled down to ~50% of their original size), the cursors (changed to fit the style of the HUD) and the auto aim-crosshairs (smaller!). The damage per shot is displayed within the weapon icons. Optionally, the GUI can be made half-transparent and there is a borderless version, where only the current target has this "brackets".
[ external image ][ external image ][ external image ][ external image ]
Feedback and feature requests are welcome.
Download and Installation
Since 1.3, the whole mod is included into a installer executable. Run the installer, choose the features you want, the installer does the rest. The mod can be uninstalled via Control Panel/Software like any normal program (listed as Terran Conflict-Update, you need to have updates visible).
Note: This mod does not trigger a "modified" in the statistics!
Version 1.5 ( 17. Jan. 2009 ): [ external image ]
Hashes:
MD5: bd39a0220040dfa1db7b1bc14ec0e3ec
SHA-1: 75495b0e2263c2715d7dd94ab6c7f6f56982bca6
A program like Hashtab is needed for checksum verification.
Deutscher Thread.
Legal Stuff:
This work is based upon Egosoft's original files and all remaining original content licensed under it's EULA.
All work done by me is published under CC-BY-NC license. You are free to do with it whatever you want, as long as you mention me in the credits and don't try to earn money with it. Message me, if you need help with your adaption and/or license issues.
Last edited by Samuel Creshal on Sat, 25. Apr 09, 19:14, edited 7 times in total.
- supakillaii
- Posts: 2372
- Joined: Mon, 19. Nov 07, 19:52
- Samuel Creshal
- Posts: 17833
- Joined: Sat, 6. Mar 04, 16:38
Well more ui mods are always welcome. I like where it's going, and the crosshairs look pretty sweet. And the autoaim icon is the perfect size as far as I am concerned. gotta say, some of those ship icons look pretty lame. They're just unappealing blobs. I see what you're going for, try to make them a little less bulky. And they really shouldn't be overlapping each other in the sector map.
It just needs work, though it will definitely look good when it's done. You can probably get a little creative with the right-click menus. Maybe something with transparency for better visibility. I like how this feels like a 'lighter' vesion of th X interfaces, so far.
It just needs work, though it will definitely look good when it's done. You can probably get a little creative with the right-click menus. Maybe something with transparency for better visibility. I like how this feels like a 'lighter' vesion of th X interfaces, so far.
-TEVE
- Samuel Creshal
- Posts: 17833
- Joined: Sat, 6. Mar 04, 16:38
I'm not really satisfied by them myself, I'll look for alternatives...amirite wrote:They're just unappealing blobs.
That could be a problem, since the Icon height in the sector map is really small, so either the "rands" around the icons are reduced to the left/right side, no longer top/down, or I have to reduce the standard icons in the middle (btw, sorry for my bad english, I hope you understand what I want to say ^^"). Not sure what option will have the smaller impact on readability. I want to avoid creating complete new icons, that would be too irritating, imho ("Hmm, is that an M4 or M5 at my heck? Wait, why is it shooting with HEPTs? OSHI-*boom*").And they really shouldn't be overlapping each other in the sector map.
Hmm, should be possible. Someone in the french forum made the sidebar half-transparent, that could be combined.Maybe something with transparency for better visibility.
Last edited by Samuel Creshal on Sat, 13. Dec 08, 23:50, edited 1 time in total.
- Samuel Creshal
- Posts: 17833
- Joined: Sat, 6. Mar 04, 16:38
Since noone complained about the icons and transparencies, here is the Mod.
Version 1.2.1 ( 3.Nov.08 )
Version 1.2.1 ( 3.Nov.08 )
Last edited by Samuel Creshal on Fri, 23. Jan 09, 17:35, edited 2 times in total.
- Samuel Creshal
- Posts: 17833
- Joined: Sat, 6. Mar 04, 16:38
Small update.
Weapon icons now show the damage stats of the respective weapon (damage per projectile, sometimes TC will display the damage per second, don't get confused by that ).
Since the mod now reached a point where not every feature suits every user, I created a setup program, where you can choose which features you want. The respective catalog files are then installed.
You can also remove the mod at any time via Control Panel/Add or Remove Programs (need to activate the "show updates"-option, since the mod is regarded as such). This is strongly recommended before updating TC!
You need to manually remove older versions of the mod before installing this one!
Version 1.3 ( 8.Nov.08 )
Weapon icons now show the damage stats of the respective weapon (damage per projectile, sometimes TC will display the damage per second, don't get confused by that ).
Since the mod now reached a point where not every feature suits every user, I created a setup program, where you can choose which features you want. The respective catalog files are then installed.
You can also remove the mod at any time via Control Panel/Add or Remove Programs (need to activate the "show updates"-option, since the mod is regarded as such). This is strongly recommended before updating TC!
You need to manually remove older versions of the mod before installing this one!
Version 1.3 ( 8.Nov.08 )
Last edited by Samuel Creshal on Fri, 23. Jan 09, 17:35, edited 3 times in total.
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- Samuel Creshal
- Posts: 17833
- Joined: Sat, 6. Mar 04, 16:38
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- Posts: 284
- Joined: Thu, 3. Aug 06, 05:23
great work mate i really do like what u did here
but would u consider doing a brackets/boxes less version? what i mean is getting rid of those color-coded target boxes around ships and stations so only your currently selected target has a target box? would it be too much to ask? i know there are some other peps out there looking for a mod like that. Any time u could spend lookin into it will be greatly appreciated!
but would u consider doing a brackets/boxes less version? what i mean is getting rid of those color-coded target boxes around ships and stations so only your currently selected target has a target box? would it be too much to ask? i know there are some other peps out there looking for a mod like that. Any time u could spend lookin into it will be greatly appreciated!
- Samuel Creshal
- Posts: 17833
- Joined: Sat, 6. Mar 04, 16:38
Hmm, sounds reasonable. Will include it in the next version...Pijang wrote:but would u consider doing a brackets/boxes less version? what i mean is getting rid of those color-coded target boxes around ships and stations so only your currently selected target has a target box?
@Commander Zane: Argh, overlooked your post. If the fakepatch overwrote any cats/dats or if you installed the HUD-Mod after the other fakepatch, then it will definitively interfere with the HUD-Mod. In this case, remove both fakepatches manually (not via the uninstaller!). The reinstall the HUD-Mod, and then the other fakepatch. The HUDMod-Installer is atm unable to "skip" already used cat/dat-numbers and will not install correctly in this case. I'll try to improve this behavior in the next version...
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- Posts: 284
- Joined: Thu, 3. Aug 06, 05:23
- Samuel Creshal
- Posts: 17833
- Joined: Sat, 6. Mar 04, 16:38
- Samuel Creshal
- Posts: 17833
- Joined: Sat, 6. Mar 04, 16:38
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- Posts: 284
- Joined: Thu, 3. Aug 06, 05:23