Seeing a couple questions have been answered already in this one, i hope i could get some Dev/Official Answer here.
I am wondering if the inability to use jumpdrive within the Terran Sectors and to buy Terran Stations is a bug of an intended feature?
Or rather, will that be changed in a future patch?
I mean, i can understand, from a story perspective, that the Terrans are cautious, but i think that once i completed the Terran Story Arc and am being allowed to fly to Earth itself, i think i should be allowed to build my own Terran empire, using Jumpdrives within the Terran Space and all that. Afterall i have proven myself to be trustworthy.
So my question is simply... will this be changed in the future? (Its the last game of the series and i really would love to be able to play it as endless game - which also means to me terrans become more open to the others)
It's an intended feature. The Terran Trans-Orbital Accelerators are not jumpgates and cannot be used as the target for the jumpdrive. Remember that the Terrans are extremely cautious, and if you could target the gates to jump straight in then so could the Xenon, the race the Terrans have the most reason to fear.
Sandalpocalypse wrote:On that note, I'd like note that the pirate osprey paintjob is simply stellar, above and beyond, nice job guys.
Agreed. I like the paintjobs on the pirate M6's, although it would be cool to see them on the larger pirate ships too.
Sandalpocalypse wrote:
TGD: Pirate Centaurs still arn't that tough, but they have significantly more shielding than in X3R and their turret arcs are better and they sometimes have mass drivers. (!)
Just don't attack them from the front - a face full of CIGs is not very fun.
Windows Windows 7 Release Candidate (64-bit)
Intel Core 2 Duo E8400
ATI HD 4850 1024MB
8GB RAM
CBJ Can you give any hints on upcoming content/updates for terran conflict like as above mentioned about being able to own/purchase terran stations and orbital lifters?
Black Gryphon wrote:I buy not being able to jump to the accelerators but why can't we jump to the jump beacon at Mars?
I'm guessing that it has to do with the Terran's xenophobia and paranoia. Not allowing jumps into their space (beyond Asteroid Belt) is a way of adding additional sectors as a buffer against attacks.
You could argue that they should trust you with a high Terran rep (or completed Terran campaign), but what's to prevent someone from stealing your ship and using it to attack them?
Windows Windows 7 Release Candidate (64-bit)
Intel Core 2 Duo E8400
ATI HD 4850 1024MB
8GB RAM
"Lovingly concocted, generally well executed, and hampered only by a few niggles, this is a game that not only achieves its goal -- plunking us into another time and place to live the life of an entrepreneurial spaceman -- but shows us that some titles can truly take us places."
Well I think the gripe was that the graphics aren't optimized to run well on reasonable hardware. But they do point out that Egosoft doesn't "exactly have the pockets of Electronic Arts", which makes rough edges like that understandable and what they have managed all the more impressive.
I still dont get why IGN gave the graphics a lower score if they said they kick ass. It doesn't matter about the performace. Its about how they look.
Man do I disagree with that. This game has great potential. I love the mission structure and the new stuff, but the game is at least 40% slower than X3_Reunion on my machine and that is with me turning the graphics down to minimum. All I really care about is gameplay. Pretty pictures don't cut it with me.
So please optimize this puppy. X3: Reunion was slow in the beginning too, so I expect it to get better.
You will be telling me there is a secror called Garry Boltons Depravation next.
Warning the above contains childish "In" humour that only the older forum members and mods will get.
I will appologise now. Im just frustrated with the protect goner mission and eyes and ears.
Just trying to cheer myself up as nobody seems to have any answers atm.