I played a couple of hours on 20%, although it was less battle intensive than last time I can already say that the bailing is definetly better and looks like what I expected from the script: ships derelicts aren't a "mandatory freebie" when you join a sector but rather a nice bonus you can sometimes find ... And most of times not.
Couple of thoughts:
- I've read in some previous posts something suggesting that your script affects not only npc vs npc IS and OOS battle, but also battle between the player and its opponents. Is that true ? If yes, how easy would it be to disable it (or at the very least give it a distinct bailling rate) ? If that's possible, I would want a much slower rate of bailing for npc vs npc that for player vs enemy (game's default rate works for me in PvE).
- If you add derelicts scavengers, please either make it another script (requiring this one) or allow us to deactivate them. As I said, I don't care about racing for ships and all, I just wan't some nice lost treasures here and there, so for me scavengers would kill the fun.
- So far the claim issue seems either fixed or reduced, haven't had a single issue with it when I tried in 100% rate for testing. Will report if it comes back.
Soryy for all the options asking, but I guess this is something that every one enjoys in a different way, and since you seem to actually listen ...
Great work, and thanks again for this script. I will report back when I will have a chance to play again in some heavy battles (which shouldn't take long, considering the career I'm taking ... gotta love those Cutlass
)