[MOD] Player HQ Hack
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[MOD] Player HQ Hack
This was requested by someone....I forget who. This mod makes the player HQ require NO resources to build ships. It also greatly reduces reverse engineering and build times. Here are a few examples:
Buster: 15 seconds
Vulture Super Freighter: 60 seconds
Hercules: 6 minutes 20 seconds
Hyperion Vanguard: 13 minutes
Colossus: 35 minutes
The hack also had a weird side effect of causing the HQ to produce random resources, lol. You can always just leave them, or sell them if you want to cheat even more.
Enjoy!
-Grax
[ external image ]
Buster: 15 seconds
Vulture Super Freighter: 60 seconds
Hercules: 6 minutes 20 seconds
Hyperion Vanguard: 13 minutes
Colossus: 35 minutes
The hack also had a weird side effect of causing the HQ to produce random resources, lol. You can always just leave them, or sell them if you want to cheat even more.
Enjoy!
-Grax
[ external image ]
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Wow, I didn't know hacking the thing was so easy. An XML file...
Storage can be changed by changing line 5 e.g.
<upgrade index="0" typename="SS_DOCK_P_HQ" storage="500000000">
Setting factor value="0" instead of factor value="-1" seems to fix negative resource problems. I'm playing with a version that has Nividium as the only resource as a role-playing scenario.
Storage can be changed by changing line 5 e.g.
<upgrade index="0" typename="SS_DOCK_P_HQ" storage="500000000">
Setting factor value="0" instead of factor value="-1" seems to fix negative resource problems. I'm playing with a version that has Nividium as the only resource as a role-playing scenario.
Setting Factor Value to 0 will prevent the HQ from making ships without the need for resources. You can't build anything that way. In my testing I tried 0 first, since this seemed like the obvious answer. The "negative resource problems" aren't really a problem. Use the HQ with factor -1 and you'll see what I mean. Initially (for about 10 seconds) it displays negative resources when you try to build something, then it corrects itself. You may have a separate listing of negative resources at the very bottom, but you can ignore that.jimhsu77479 wrote:Setting factor value="0" instead of factor value="-1" seems to fix negative resource problems.
Also, don't bother trying to recycle something, as it gives you no resources. And if you do, you'll notice that instead of saying "Recycle Time" it says "Reverse Engineering Time" - that's an Egosoft typo, not mine.
-G
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If you want to play with the values, here's a bit of info for you: You'll see some very large numbers after the ship classes (M3, M4, etc). The larger you make those numbers, the quicker HQ will reverse engineer/build ships. Make them smaller and it takes longer. I adjusted these to what seemed a reasonable cheat, 15 seconds for a buster and 35 minutes for an M1, but if you're really impatient, or think it should take longer, you can adjust them to your personal taste.
-G
-G
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Is it possible to make it do the opposite? I.E. be able to build ships without using credits, just resources (preferably more of them to keep it somewhat balanced).BlackRain wrote:what do I change so that it requires money? I want it to cost money but not require resources
maybe this? How does the factor value work?
<resource typename="SS_WARE_CREDITS">
<factor value="0" primary="0"/>