[MOD] No Floating Icons (removes floating mission icons over stations)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
User avatar
Graxster
Posts: 817
Joined: Sat, 14. Oct 06, 01:01
x3tc

[MOD] No Floating Icons (removes floating mission icons over stations)

Post by Graxster » Sun, 26. Oct 08, 18:10

This mod will remove the big Trade/Fight/Think/Build icons that float over Stations. You will still be able to see which Stations are offering missions by opening the Sector map and looking for the small icons next to the Station name. I didn't remove the Blue Book one (for storyline missions). Enjoy!

-Grax

[ external image ]
Last edited by Graxster on Mon, 27. Oct 08, 09:01, edited 1 time in total.

User avatar
corhen
Posts: 338
Joined: Thu, 16. Oct 08, 08:45
x3tc

Post by corhen » Mon, 27. Oct 08, 04:52

i agree thoes are too big, how about a "." sized dot with the color of it?

a Green period for Build, a Red for Fight, and White for Think, and a yellow/gold for Trade

User avatar
Sandalpocalypse
Posts: 4447
Joined: Tue, 2. Dec 03, 22:28
x4

Post by Sandalpocalypse » Mon, 27. Oct 08, 05:22

Nice. Thanks.

unknown1
Posts: 617
Joined: Mon, 10. Dec 07, 12:12
x4

Post by unknown1 » Mon, 25. Jan 10, 20:53

does this works with 2.5?

User avatar
Argonaught.
Posts: 1827
Joined: Wed, 6. Nov 02, 20:31
x4

Post by Argonaught. » Mon, 25. Jan 10, 20:59

Yea works with 2.5 .

Argo.
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>

XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F

I lurk alot for the most part now
:thumb_up:

Schabernack
Posts: 216
Joined: Wed, 18. Apr 07, 19:32

Post by Schabernack » Thu, 23. Aug 12, 09:36

It seems it doesnt work with AP 2.0,

I also used either minimal hud or pure hud, but also without any hud the icons above the stations are still there.
learn from the past, live the moment, dream of the future
tc-ap minimax

User avatar
X2-Illuminatus
Moderator (Deutsch)
Moderator (Deutsch)
Posts: 24965
Joined: Sun, 2. Apr 06, 16:38
x4

Post by X2-Illuminatus » Thu, 23. Aug 12, 20:56

The cat has the wrong folder structure for X3AP. The IconData.txt has to go to the addon/types folder. So either create a types folder in the X3AP-"addon"-directory and place the IconData.txt in it or change the folder structure within the cat, so that it says "addon\types\IconData.pck".
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!

Schabernack
Posts: 216
Joined: Wed, 18. Apr 07, 19:32

Post by Schabernack » Sat, 25. Aug 12, 14:45

i installed the X3 Editor 2.

i opened the 07.cat. And when i choose "safe as", i created a folder "addon" parallel to types within 07.cat. Within "addon" a subfolder "types". There then i tried to safe but got Error message.

Error saving file:

Interface Function SafeFile of plugin TDebugger
(DS.X3E.TDebugger.MainWindow)[TDebugger.plugin] threw exception
System.NullReferenceException:

The Objectreference wasn't defined to the Objectinstance(this last part was translated from german)

:oops: so what did i do wrong?

EDIT:
after the first time i did it nothing changed in the cat, but i checked again the cat and there the folders i defined and the IconData.pck was there as intended, still that error message would be nice to know what that was about.
Out of curiosity, when the IconData.pck has been opened with the catmanger, there seems not much to be done there, it says:
label3
watch from offset [empty] to [empty] #Button Clear#
and below empty columns Name,Value, Index

Shouldn't there be something in it?

EDIT2:
i wanted a parallel folder so it would be a version compatible to TC and AP,
is this the correct way to do it ? or is it just lazy :D

EDIT3:
i tested now a cat version with and one without a parallel structure
addon/types
types

and
addon/types

both versions were put into AP/addon folder
thereby i got graphical bugs, first in the start menu and later after undocking from station.

the original cat version i also put into the AP/addon/ folder, there i din't get any graphical bugs, but the the floating icons were still there.

EDIT 4:
it all worked out now, majorly i believe it had to do with using the X3 Editor 2 with system administration permissions.

Also when i compared the IconData.txt from the addon/01.cat with yours Grax i noticed some variables were missing. As i believe the changes you made were due to setting the "...,...,0,0" zeros at the end i uploaded the changed IconData.txt. If the other missing variable were intended please elaborate.

And at last last i want to ask if i can use this mod/idear within this
learn from the past, live the moment, dream of the future
tc-ap minimax

ptb_ptb
Posts: 142
Joined: Wed, 5. Sep 12, 18:56

Post by ptb_ptb » Sun, 11. Nov 12, 15:48

I think it would be nice if we could have an "AP Fixed" version of just the Icon Remover available in this thread.

Not everybody is going to want all of the merged mods in Minmax installed.

User avatar
boy
Posts: 102
Joined: Thu, 24. Nov 05, 04:26
x3tc

Post by boy » Sat, 15. Jun 13, 01:36

I'd also really like to see this posted for AP. The floating icons are currently the only constant annoyance I have with the game right now. :(

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”