[MOD] No Civilians
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
[MOD] No Civilians
This is a Mod (select mod from initial X3TC menu) - No Civilians. It removes all civilian and taxi service ships from the game. Frees up station docking space, clears out the sectors, and reduces graphical load on your machine. Enjoy!
-Grax
Updated for v1.3 patch
[ external image ]
Important note: It is normal after installing this mod to see ships with no names at all. These used to be the civilians and taxis. Once they finish their currently scripted job they will vanish. The reason for this is that when you save your game, all the ships and their current jobs are saved also. So these ships need to finish out their current job before vanishing. If you use this mod when starting a new game, you'll never see any civilians or taxis.
-Grax
Updated for v1.3 patch
[ external image ]
Important note: It is normal after installing this mod to see ships with no names at all. These used to be the civilians and taxis. Once they finish their currently scripted job they will vanish. The reason for this is that when you save your game, all the ships and their current jobs are saved also. So these ships need to finish out their current job before vanishing. If you use this mod when starting a new game, you'll never see any civilians or taxis.
Last edited by Graxster on Mon, 8. Dec 08, 17:56, edited 3 times in total.
-
- Posts: 207
- Joined: Sun, 29. Apr 07, 17:58
As I doubt there are any civs in the plot related stuff, this most likely won't happen.
Civs aka: Taxis, Cleaning, ect ect. Are usually just for flavor and to give life to the universe.
He removed the lines or reduced the amount of spawned ships to 0. I was going to mod it myself but was waiting for some other tools to come out.
Anyway, to the OP. Thanks!
Civs aka: Taxis, Cleaning, ect ect. Are usually just for flavor and to give life to the universe.
He removed the lines or reduced the amount of spawned ships to 0. I was going to mod it myself but was waiting for some other tools to come out.
Anyway, to the OP. Thanks!
- Sandalpocalypse
- Posts: 4447
- Joined: Tue, 2. Dec 03, 22:28
It doesn't remove any plot-related ships. It prevents the game from creating Civilian ships and Taxi ships (those with the . (dot) ship icon on your sector map). It doesn't make the game re-create all ships in the game. Civilian, Taxi, as well as the numerous other "specialty" ships (like Archaeologist, Pest Control, etc...) are only in the game for "flavor" or "atmosphere", they don't really perform a useful function. I simply removed the lines that tell the game to create Civs and Taxis.B0rG wrote:I hope it wont remove any plot related guys?
On a second note...
What does it actually do? Does it mean when I load this mod every ship gets recreated?
-Grax
-
- Posts: 99
- Joined: Thu, 6. Mar 08, 07:26
I suppose that could be seen as a downside to this mod, but in X3R I have Space Fuel Distillery Complexes all over the place, and even with all civilians removed from the game my complexes are always sold out. Seems like the freighter pilots like their space fuel as much as civilians do, lol.ACrazyGerman wrote:I don't know about you but they buy tons of space fuel from me so I am keeping my civis!
-G
Re: [MOD] No Civilians
Can we get one that does the opposit? Adds more civs, but without cluttering up the stations? Id like to see some show up in empty sectors I place factories in.Graxster wrote:This is a Mod (select mod from initial X3TC menu) - No Civilians. It removes all civilian and taxi service ships from the game. Frees up station docking space, clears out the sectors, and reduces graphical load on your machine. Enjoy!
-Grax
Download No Civilians Mod
- Sandalpocalypse
- Posts: 4447
- Joined: Tue, 2. Dec 03, 22:28
Just wanted to say thanks Graxster, great mod, very helpful
no more waiting for docking!
no more slow downs, both graphics AND processor friendly!!
Brill
no more waiting for docking!
no more slow downs, both graphics AND processor friendly!!
Brill
"I find your lack of belief in the Three Dimensionality disturbing." Mercenary
"So getting this chick back is more than just getting a chick back. It's the concrete manifestation of an abstract policy goal. And we like concrete - right, Vic?"
Red wine...the only way to frag
"So getting this chick back is more than just getting a chick back. It's the concrete manifestation of an abstract policy goal. And we like concrete - right, Vic?"
Red wine...the only way to frag
Didn't work for me...
Removed all the descriptions, but left the ships, and in the sector map in showed just '.' and no name...
[ external image ]
Copied the files into 'mod' directory.
Selected Mod Package....
Do I need the script editor activated or something?
Removed all the descriptions, but left the ships, and in the sector map in showed just '.' and no name...
[ external image ]
Copied the files into 'mod' directory.
Selected Mod Package....
Do I need the script editor activated or something?
Whilst all answers are replies, not all replies are answers
I am pretty sure that is correct
Basically it stops civs spawning and removes the descriptor
So after a few sectors you will see no more civilians, they will disappear over time.
Basically it stops civs spawning and removes the descriptor
So after a few sectors you will see no more civilians, they will disappear over time.
"I find your lack of belief in the Three Dimensionality disturbing." Mercenary
"So getting this chick back is more than just getting a chick back. It's the concrete manifestation of an abstract policy goal. And we like concrete - right, Vic?"
Red wine...the only way to frag
"So getting this chick back is more than just getting a chick back. It's the concrete manifestation of an abstract policy goal. And we like concrete - right, Vic?"
Red wine...the only way to frag
fud wrote:I'm assuming for an existing game, it works like X3R, in that, the existing jobs (civs) will still be there, but no new jobs will start?
The existing ones eventually finish and disapper.
I remember doing that in X3R and there were a bunch of nameless ships on the map until they ran their course.
The nameless ships are normal, and will eventually go away when they finish their "job".