[Script] Freight Transporter Upgrade 1.2 21.10.08
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[Script] Freight Transporter Upgrade 1.2 21.10.08
Freight Transporter Upgrade 1.2 for Terran Conflict :
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zip only
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Cycrows Plugin Manager version
Name : Freight Transporter Upgrade (Available in your "Custom" Menu after purchase) also with hotkey
Description : Allows equipped ships to beam cargo from space
Version : 1.2
Date : 23/10/08
Author : LV
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Ships that have the upgrade installed in addition to a transporter device can beam any flying ware which is within 3k of their ship as long as they have space in the cargo hold.
This FTU will also beam aboard other astronaut's on board but remember that you need a cargo life support system for your newly acquired slave.
*****Note feature currently disabled while i find how to tag marines to be ignored*****
Each item beamed onboard costs 5 energy cells!
The plugin also has a hotkey command to speed up retrieval
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Once installed the Ships RRS feed will update you
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When using the hotkey your RSS will keep you updated in your beamed cargo
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or inform you of problems
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Enjoy
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Install:
Just extract the zip file to your main X3 TC directory or use Cycrows Excellent Plugin Manager
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Uninstall:
To uninstall :Go into your AL menu and set the plugin to No
Detailed Guide
The ingame RSS will update you when it is safe to remove the scripts
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setup.cargobeam
plugin.lv.beam.box scripts folder
plugin.uninstall.beam.box
and 8818-L044 t folder
[Next Releases] DMA
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(language files)
8818-L044.xml
<t>COMMAND_TYPE_CUSTOM_20</t>
28;0;0;0;0;66;5823;0;1389;1;1;0;1389;-100000;1043;0;SS_WARE_SW_NEW8; 38,996 credits
[ external image ]
zip only
[ external image ]
Cycrows Plugin Manager version
Name : Freight Transporter Upgrade (Available in your "Custom" Menu after purchase) also with hotkey
Description : Allows equipped ships to beam cargo from space
Version : 1.2
Date : 23/10/08
Author : LV
[ external image ]
Ships that have the upgrade installed in addition to a transporter device can beam any flying ware which is within 3k of their ship as long as they have space in the cargo hold.
This FTU will also beam aboard other astronaut's on board but remember that you need a cargo life support system for your newly acquired slave.
*****Note feature currently disabled while i find how to tag marines to be ignored*****
Each item beamed onboard costs 5 energy cells!
The plugin also has a hotkey command to speed up retrieval
[ external image ]
[ external image ]
[ external image ]
Once installed the Ships RRS feed will update you
[ external image ]
When using the hotkey your RSS will keep you updated in your beamed cargo
[ external image ]
or inform you of problems
[ external image ]
Enjoy
---------------------------------------------------------------------
Install:
Just extract the zip file to your main X3 TC directory or use Cycrows Excellent Plugin Manager
---------------------------------------------------------------------
Uninstall:
To uninstall :Go into your AL menu and set the plugin to No
Detailed Guide
The ingame RSS will update you when it is safe to remove the scripts
[ external image ]
setup.cargobeam
plugin.lv.beam.box scripts folder
plugin.uninstall.beam.box
and 8818-L044 t folder
[Next Releases] DMA
---------------------------------------------------------------------
(language files)
8818-L044.xml
<t>COMMAND_TYPE_CUSTOM_20</t>
28;0;0;0;0;66;5823;0;1389;1;1;0;1389;-100000;1043;0;SS_WARE_SW_NEW8; 38,996 credits
Last edited by LV on Thu, 23. Oct 08, 22:21, edited 5 times in total.
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Marines
Hi LV,
Glad to see you doing scripts for TC!!!
Anyway 1 prblem I have is if you use this and have any marines nearby the are beamed into the cargo hold but are converted to slaves.
Can they bean beamed back as marines or at least be excluded from being beamed abord?
Regards,
Mufflink.
Glad to see you doing scripts for TC!!!
Anyway 1 prblem I have is if you use this and have any marines nearby the are beamed into the cargo hold but are converted to slaves.
Can they bean beamed back as marines or at least be excluded from being beamed abord?
Regards,
Mufflink.
When in doubt.......cheat.
any way to make this script have two options, in a way.
if 5km away the cost is as it´s now, but from 1km it´s free?
and maybe up to 10km 100 energycells or something like that?
as it is now I use this mod as well as the other transporter mod just to be able to pick things up a bit easier from afar and close...
if 5km away the cost is as it´s now, but from 1km it´s free?
and maybe up to 10km 100 energycells or something like that?
as it is now I use this mod as well as the other transporter mod just to be able to pick things up a bit easier from afar and close...
I got an angel on my shoulder, but the devil hold's my hand ...
Then I am not going to use it. I am looking for tested, compatible and balanced scripts. I don't want to screw my game or saves up and sort of think I'm cheating on the universe with unsigned scripts...paintner wrote:I think you need to use the 'Thereshallbewings' yes ...fOSSil wrote:Is this script "signed"? I mean, can I use it without turning ***modified***?
Maybe this will make it into an official bonus pack ?
well, if it´s balanced is pretty much up to you, isn´t it ...fOSSil wrote:Then I am not going to use it. I am looking for tested, compatible and balanced scripts. I don't want to screw my game or saves up and sort of think I'm cheating on the universe with unsigned scripts...paintner wrote:I think you need to use the 'Thereshallbewings' yes ...fOSSil wrote:Is this script "signed"? I mean, can I use it without turning ***modified***?
Maybe this will make it into an official bonus pack ?
some ppl think it´s balanced to be in 'god mode'
regarding tested, the script been out for like 2 days or something like that, so so far you will have to wait for error-reports. I installed it but havn´t had the chance to use it yet. but no errors in just adding it.
and it seems rather balanced as it cost 5 cells for each beaming, instead of the free one in another thread. =)
I got an angel on my shoulder, but the devil hold's my hand ...
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- Posts: 403
- Joined: Sun, 18. Apr 04, 17:04
Ok i've updated and added a plugin manager version and also disabled the beaming of spacesuits until i can work how how not to beam marines up
see OP for links
see OP for links
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
it works for me so i don;t know if that's now an ego ware
the issue above was in the code, it was not adding the upgrades just linking the product
now fixed, see first post for links and update as i've made it into an AL Plugin so it's easy for noobs to use
all of my scripts will be ported over to the EMP pack once someone makes one for TC
so any SS_WARE issues will be gone
the issue above was in the code, it was not adding the upgrades just linking the product
now fixed, see first post for links and update as i've made it into an AL Plugin so it's easy for noobs to use
all of my scripts will be ported over to the EMP pack once someone makes one for TC
so any SS_WARE issues will be gone
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Love this Script LV, most useful when you're sat in your large ship surrounded by the loot dropped by your fallen enemies.
Currently using it in my TL and it works like a charm.
All I need to make my TL complete now is a TC version of al_main's excellent Bulk Transporter Upgrade. Oh yeah, that and the full suite of TL Trade commands I requested in another thread
Thanks for your efforts,
Scoob.
Currently using it in my TL and it works like a charm.
All I need to make my TL complete now is a TC version of al_main's excellent Bulk Transporter Upgrade. Oh yeah, that and the full suite of TL Trade commands I requested in another thread
Thanks for your efforts,
Scoob.
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- Posts: 168
- Joined: Mon, 15. Dec 03, 01:04
Hey LV
On the astronaut side of things. Is it possible for TC to recognise the relationship between the player and NPC astronauts??
What I'm getting at is if an astronaut is blue rather than have him/her beam aboard as a slave have it beamed aboard as a passenger who when you dock at a station/beam goods across they automatically leave your ship and give you a few credits for the rescue ... and if the astonaut is red beam then aboard as a slave
Ideally if the astronaut is a pirate they could be dropped off at a shipyard and arrested as a pirate and you get credits for it.
If this could be done I think it would be a good extra
On the astronaut side of things. Is it possible for TC to recognise the relationship between the player and NPC astronauts??
What I'm getting at is if an astronaut is blue rather than have him/her beam aboard as a slave have it beamed aboard as a passenger who when you dock at a station/beam goods across they automatically leave your ship and give you a few credits for the rescue ... and if the astonaut is red beam then aboard as a slave
Ideally if the astronaut is a pirate they could be dropped off at a shipyard and arrested as a pirate and you get credits for it.
If this could be done I think it would be a good extra