[SCRIPT] X3TC Cheat Package : v1.70 : Updated: 20/03/2021 (TC/AP/FL Compatible)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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reanor
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Post by reanor » Mon, 20. Oct 08, 02:58

I just noticed something. In order for guns to be upgraded some other guns need to be in those slots already. In other words it doesn't add guns into empty slots... I guess thats what upgrade means :).
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Tarcel
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Post by Tarcel » Mon, 20. Oct 08, 03:13

In relation to w1p's request, having created ships equipped automatically when spawned, I wonder if I might make a quick request as well that is in the same vein.

Would it be possible, in addition to this auto-equipping ability, to move beyond spawning a single ship and have a larger number created with one command? In previous versions of X games, I've really enjoyed being able to spawn a large fleet, either allied, neutral, or aggressive (or would it just be of any race? Not sure exactly how it works) in a given area in space, for any number of reasons, from having fun fighting them in some souped up ship to having a whole fleet to support me in some fight, and so on.

I think it would be awesome to be able to do this from a single command in your Cheat script Cycrow - let the person click on some option like "Spawn Fleet," then select either allied/neutral/aggressive or the race of the ships (or both, if possible), and finally how BIG for the fleet to be (there could be a few pre-determined groupings, ranging from a few small fighters up to a huge group with capital ships and all their escorts). Once the options are selected, the chosen fleet would be spawned at some selected distance or spot, fully equipped and under AI control. I can't even imagine all the cool stuff you could do with this capability!

In any case, thank you very much for all of your hard work - your scripts have always been at the top of my need to have list! Keep up the great work.

Edit: Clarified about race choice a bit, since I'm not exactly sure how ship spawning/what their disposition towards you (aggressive/friendly/etc) is works internally. That is, if you want to spawn an AI ship that is aggressive to you (something to fight), do you just set an "aggressive" flag on a ship from any race or can you only pick a certain race that already has a low standing with the player?

Ideally, if the possibility exists, you would be able to choose from any combination, like friendly group of ships from one race as well as aggressive group of ships from the same race.
Last edited by Tarcel on Mon, 20. Oct 08, 07:16, edited 4 times in total.

lucidazn
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Post by lucidazn » Mon, 20. Oct 08, 03:20

Tarcel wrote:In relation to w1p's request, having created ships equipped automatically when spawned, I wonder if I might make a quick request as well that is in the same vein.

Would it be possible, in addition to this auto-equipping ability, to move beyond spawning a single ship and have a larger number created with one command? In previous versions of X games, I've really enjoyed being able to spawn a large fleet, either allied, neutral, or aggressive, in a given area in space, for any number of reasons, from having fun fighting them in some souped up ship to having a whole fleet to support me in some fight, and so on.

I think it would be awesome to be able to do this from a single command in your Cheat script Cycrow - let the person click on some option like "Spawn Fleet," then select allied/neutral/aggressive, and finally how BIG for the fleet to be (there could be a few pre-determined groupings, ranging from a few small fighters up to a huge group with capital ships and all their escorts). Once the options are selected, the chosen fleet would be spawned at some selected distance or spot, fully equipped and under AI control. I can't even imagine all the cool stuff you could do with this capability!

In any case, thank you very much for all of your hard work - your scripts have always been at the top of my need to have list! Keep up the great work.
That would be a fantastic thing to implement. Thank you for the scripts - however, they are corrupt and I cannot extract it.

crazywizzard
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Post by crazywizzard » Mon, 20. Oct 08, 04:36

for those having archive corruption problems, I successfully unzipped the archive with 7-zip. The built-in windows unzip spat out a corruption error at me too.

paintner
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Post by paintner » Mon, 20. Oct 08, 04:57

winrar didn´t work for the archive ... reported error and I think I got a rather new version ...
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winterghost
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Post by winterghost » Mon, 20. Oct 08, 05:24

for any one having problems with corrupt downloads:

open the archive in winrar, go to tools and repair archive. when it asks to treat the files as a .rar or .zip, select zip and okay.

this should repair the corrupt .xml file and allow you to extract. atleast, it did for me.

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Predator02
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Post by Predator02 » Mon, 20. Oct 08, 05:40

How about a script in similar to the old one where it would spawn an adv sat in all systems? Aside from the first few minutes of warning spam, it was pretty useful.

admiral6436
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Post by admiral6436 » Mon, 20. Oct 08, 06:49

Is there a destroy all enemies command? I really need it, a mission has gone off and now i need to destroy at least 100 ships and i don't want to have to sit through manualy destroying each one. I remember in X3 there was a destroy all enemies script too.
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Tarcel
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Post by Tarcel » Mon, 20. Oct 08, 07:07

Just thought I would add that when I tried to downloading the scripts myself, I also got an error about the zip being corrupted.

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LV
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Post by LV » Mon, 20. Oct 08, 09:46

Boy am I glad that you put this up before I re-wrote my TR cheat pack for TC, now no matter how much code you put into your cheats users will demand more and more and more......

Enjoy

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kyoo
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Post by kyoo » Mon, 20. Oct 08, 10:43

I'm getting a corrupt rar too despite downloading it multiple times.

yandat
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Post by yandat » Mon, 20. Oct 08, 10:48

the .rar is definitely corrupt you should reupload it, i doubt the problem is on our ends.

Gupster
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Post by Gupster » Mon, 20. Oct 08, 11:56

Thx for the script Cycrow, in my game i have used the "reveal all sectors"
cheat, i have decided i dont want all sectors revealed anymore, is there any way to hide all the sectors again ? or can i just delete the script files from the X3 TC folder ? or do i have to start a new game ?

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kerDajan
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Post by kerDajan » Mon, 20. Oct 08, 12:39

HI Cycrow,
I wasn't thinking about adding much really - although (ducks to avoid cheat-flamers) the old ability to clone ships was good - it was more that the 'add product to station'[?] script doesn't seem to function well for me. It'll add a product but limit it to 0 goods. I was wondering if it was possible to add an option to manually set the limit? Or remove products/resources?
Sorry to pile more requests on you, I love it as is anyway 8)

Cycrow
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Post by Cycrow » Mon, 20. Oct 08, 12:57

i've reuploaded the file, so hopefully it should be working now.

for fleets, you can use "Create Wing" which creates a number of ships

w1p
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Post by w1p » Mon, 20. Oct 08, 13:04

Zip works fine for me, i'm using the latest winrar and no problems (i d/led it on friday 17th around 2000 if that matters??)

If Cycrow wasn't around I don't think I would've even bought X3:TC tbh. I only got it on steam as I saw he had his cheat script out for it!!

rclampin
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Issues with Scripting/Cheat Menu

Post by rclampin » Mon, 20. Oct 08, 15:28

Hi there,

I have sucessfully created a savegame with the script editor enabled, however using the cheat package which should enable the cheat menu, I have experienced a couple of issues (see cheat package downloaded from http://forum.egosoft.com/viewtopic.php?t=216691)

The issues are:

1. Stability: The game becomes unstable when the cheat package is installed. Navigating the various menu's ingame can easily cause the game to freeze and become non-responsive.

2. Cheat Menu: I cannot see the cheat menu in game, but I can see the script editor. I have tried reloading the save, re-enabling the script editor saving and reloading, and even creating a whole new savegame, enabling the script editor, saving and reloading but I can still see no new menu. The stability issues also make looking for any new menu very hard.

I wonder if the game version has any effect on this cheat patch. It seems to have issues now, so im going to download any updates that are available (mine is the retail version).

If anyone has any suggestions it would be most appreciated. Thanks.

Ross.

EDIT 1: I might also add, that when this cheat package is installed, the launcher does not display properly. Rather than "Play X3" or "Check for Updates" showing on the launcher buttons, "=TextIDNotFound=" appears instead.

EDIT 2: I updated my game version using the dowload on the offical site. The launcher still displays incorrectly, game stability is still very bad and the cheat menu does not show.

rclampin
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Post by rclampin » Mon, 20. Oct 08, 15:48

Just thinking of possible reasons as to why this is happening, when I cant see anyone else having this issue. I must make a point that I could never get the X3 patch cheat package to work either, the same issues would appear with the launcher and stability.

I am replacing the "script" and "t" folders with those provided in the cheat package entirely. I assume the versions of "script" and "t" provided in the cheat package can just replace those in my X3TC directory? or would I simply need to add any additional files too my current script/t folders?

Cycrow
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Post by Cycrow » Mon, 20. Oct 08, 15:57

what do you mean by replace ?

you should jsut extract the files into the X3 directory and let it go into the scripts and t directory.

the cheat package doesn't contain the same files that are in the standard directory, so they just add to whats already there.

if you are removing or deleting the original ones then this would seriously mess up your game.

as for the cheat menu, you have to assign the hotkey then use the hotkey to open the menu

Cycrow
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Post by Cycrow » Mon, 20. Oct 08, 16:07

I've updated the cheats.

i've added the option to create a fleet, same as the create wing but doesn't add them to a wing.

also in the add wares menu, added an option to install all equipment. This will install lots of the equipment to the ship. So when you create a ship, you can just goto install all equipment to have everything on board. The cheap menu should open up with the new ship as the target when you create.

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