TC has been improved in many places but there is one... design decision... that I'd rather live without. =)
In the cursor follow flight mode, Auto Aim is practically disabled.
If you don't hit the perfect pixel on that M5 that is circling you, you're SOL.
In classic mode (Boresight fire + Auto Aim on) I can annihilate the same M5 within short notice. Wonder why.
So I just combined those 2 flight / aim modes and I'm a happy pilot again. =)
- This basically turns your cockpit lasers into a semi-automatic turret.
Even with terrible FPS you still have a chance to hit something. - Fight Command Software Mk1 required.
- Fight Command Software Mk2 required.
- This script installs 4 Hotkeys.
- Hotkey Auto Aim : Fire
A targeted enemy is attacked whenever it enters the area in front of the ship, where lasers in cursor follow mode can normally fire.
If autofire is currently enabled it is turned off and a confirmation ding sound played.
Changing the target also disables Autofire.
This is exactly the same aiming mode that your ship uses with a vanilla X3 combat script.
It is not a cheat. - Hotkey Auto Aim : Missiles
The Missile Defense Mode automatically uses the ship's main guns to engage missiles that are attacking the ship.
Quite a few ships use swarm missiles in TC and an M4 without turrets has little hope of surviving that barrage.
Trying to manually target and shoot all those missiles with the mouse is simply hopeless.
The main guns fire in gatling mode increasing the rate of fire and conserving laser energy especially for heavy/slow lasers like HEPT. - Hotkey Auto Aim : Target
Find next enemy ship in scanner range.
Targets in front of the ship and in laser range are preferred.
If a target is found it is immediately attacked. (Auto Aim : Fire enabled)
If you are currently in your space suit this hotkey toggles between these targets instead:- closest claimable ship
- closest own ship
- second closest own ship
- Hotkey Auto Aim : Repair
Repair / Attack Target.
Using this feature, all ships can be attacked - including neutral or own ships.
This feature is highly convenient if you eject to repair your (or one of your capped ships) with the repair laser.
Auto fire is - and stays - enabled until the ship is fully repaired.
You can surely find more interesting things to do than holding down the fire button for 5 minutes....
Check your property list, rule your fledgling empire... - If an autofire mode (Fire, Missiles) is currently enabled, any of the hotkeys disables it and a confirmation ding sound is played.
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