[AL-Plugin][V2.0] Set Crystals Primary Resource
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- SymTec ltd.
- Posts: 5285
- Joined: Mon, 11. Apr 05, 21:11
- halo112358
- Posts: 374
- Joined: Thu, 16. Feb 06, 07:56
- SymTec ltd.
- Posts: 5285
- Joined: Mon, 11. Apr 05, 21:11
- SymTec ltd.
- Posts: 5285
- Joined: Mon, 11. Apr 05, 21:11
Cool! I think I'll upgrade to the next version. I had a bad habit of scripting in a Xenon/Khaak fleet or two and rearranging some sectors factory layout (including SPP's). And of course when they got rebuilt they had secondary crystals again.
FYI I have this running for 10-12 game hours now. And I am just now starting to recover the economy. I have 3 Complex's of about 12-18 CF's each in Light Water, Akeela's Beacon, and I can't remember the other one but it's close by. I have really only recovered the economy in that little area though.
Just curious where and how many CF's other people have who are running this script?
FYI I have this running for 10-12 game hours now. And I am just now starting to recover the economy. I have 3 Complex's of about 12-18 CF's each in Light Water, Akeela's Beacon, and I can't remember the other one but it's close by. I have really only recovered the economy in that little area though.
Just curious where and how many CF's other people have who are running this script?
This is sweet, makes the X3 universe just a bit more realistic. Any chance to create a script that would modify _ALL_ NPC stations to have the same requirements as a PC station? Then the only item left would be to get rid of the cheating 'ware' black-holes but that's a code change. I'd just be happy to have all the stations acting in a real-world sort of way to level the playing field.
- SymTec ltd.
- Posts: 5285
- Joined: Mon, 11. Apr 05, 21:11
Afaik, SPPs are the only Fabs that produce without resources anyway. A complete removal of all secondary resources would be possible, but practically irreversible and "not good" for the economy - where do all the wares go once they are produced? No need for weed or wheat, ...stevecs wrote:This is sweet, makes the X3 universe just a bit more realistic. Any chance to create a script that would modify _ALL_ NPC stations to have the same requirements as a PC station? Then the only item left would be to get rid of the cheating 'ware' black-holes but that's a code change. I'd just be happy to have all the stations acting in a real-world sort of way to level the playing field.
So, it is surely possible, but I do not really play on going so far
- SymTec ltd.
- Posts: 5285
- Joined: Mon, 11. Apr 05, 21:11
When I finished my tests this month, the economy still hadn't broken down. ECs were expensive, but available - even in those parts of the universe I did not have any influence or impact on.
That's why I think GOD somehow further influences the economy, so that breakdowns are impossible - but I have no proof, nor any starting point for further investigation.
That's why I think GOD somehow further influences the economy, so that breakdowns are impossible - but I have no proof, nor any starting point for further investigation.
Since the NPC SPPs don't normally need crystals, there shouldn't be close to enough transports to get the crystals they need from NPC CFs. Note that mid-range products in the NPC economy (energy & food) have dedicated transports in Tjobs. Thus the NPC CFs probably don't matter - unless the player does the transporting.
This plugin seems like a microscope to show all the gory bits in just how bad the NPC economy really manages itself. I shudder at the thought, but good luck to anyone taking it up. I'll be interested in the autopsy results
This plugin seems like a microscope to show all the gory bits in just how bad the NPC economy really manages itself. I shudder at the thought, but good luck to anyone taking it up. I'll be interested in the autopsy results
- SymTec ltd.
- Posts: 5285
- Joined: Mon, 11. Apr 05, 21:11