NEWS: X3: Terran Conflict news, all in one place for your convenience - 22-10-08

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Sandalpocalypse
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Post by Sandalpocalypse » Wed, 27. Aug 08, 23:52

Friggin awesome screens on that blog post. The Xenon station is awesome. The CPU is awesome.

this game's going to be awesome.

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silentWitness
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Post by silentWitness » Thu, 28. Aug 08, 03:58

I get the feeling we're going to see a hell of a lot more of the Xenon this game!!!!

Maybe even a few words from the box itself... wouldn't that be nice!

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Post by Showdown » Thu, 28. Aug 08, 04:55

That was a good read.

I can't get enough of the Xenon, bring 'em on :D

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Post by surferx » Thu, 28. Aug 08, 04:56

That Terraformer CPU just looks huge. I would not doubt if it turns out to be the biggest non-planet object in space.
Those other pics look great also. Nice to get to know some of the talent behind X3TC.
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Post by roy69 » Thu, 28. Aug 08, 11:08

Looks like we are in for a treat with this one.
Here`s hoping the release date comes forward and not backward. :)

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Post by heldar » Thu, 28. Aug 08, 12:20

as long as its released when its working correctly,so fed up with games being released before they should be and needing a patch almost as soon as the realease,


X3TC is looking mighty fine so far,cant wait to get into it,more screenys would be nice

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KennethX3Freak
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Post by KennethX3Freak » Thu, 28. Aug 08, 12:43

heldar wrote:as long as its released when its working correctly,so fed up with games being released before they should be and needing a patch almost as soon as the realease,


X3TC is looking mighty fine so far,cant wait to get into it,more screenys would be nice
yea im sure they wont let this one be like reunion

i do hope they put some real form of sector capturing in the game, id sure like to make my own nation once i have an armada.
So i was waiting in Herrons Nebula with SETA, waiting to sell the last load of space fuel, when a khaak fleet jumped in and destroyed everything.

Worst first 5 minutes of a game... EVER!

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Post by jlehtone » Thu, 28. Aug 08, 13:50

What should one think.

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Post by xeon_1 » Thu, 28. Aug 08, 13:53

yippee new trailer

edit: just watched it.
And i like the little hint about the conflict and those stations damm.
The new mission system i a breath of fresh air.
And the scene with the discover flying true that station :o

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Post by Deman » Thu, 28. Aug 08, 14:19

Looking forward to this release more than all the big budget games that are coming over the next few months.

Kudos to all the mod and script makers out there for making me continue to return to X3 over and over again everytime I see a new mod released!

I hope X3:TC is no exception and continues to give the mod and script community lots more great ideas!
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exogenesis
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Post by exogenesis » Thu, 28. Aug 08, 14:23

'My Missions' interface :rofl:
Microsoft eat your heart out,
beep beep :'you have missions'

Good info in the voice-over, a bit lacking in interest in the video I thought,
still can't give to much away....

But damn good to have further insight :thumb_up:

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Post by jc-desk1 » Thu, 28. Aug 08, 14:48

I too am rather sick of games that need immediate patchwork to keep them in operational condition. You pay $45.0+ for a ame and the thing will not work scarecly a few seconds to a few hours before crash-time! unacceptible.. But at least egososft does a nice job of making a n exciting game and one that is very replayable - and now very extensible and modifable.

Nice job/and will buy the game soon...

[And perhaps a newwer computer as well... ]
jt-desk loves X3!

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Post by Demotruk » Thu, 28. Aug 08, 16:59

I definitely saw a trade-lane in that video.

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Post by Paranoid66 » Thu, 28. Aug 08, 17:03

THINK - I think I love the whole new mission interface direction. Excellent work ES X3R was screaming out for a better BBS system and more easily accessed missions. I have to admit the more I am hearing about TC the more impressed I am.

Now it is just a question of hoping the game is released without the need for major patches, and also that the publishers push this game to the fore as much as possible.

ES deserve a big success with X3TC for all the hard work they put in, and for encouraging and enlisting the talent that is so obviously out there among the community. :)
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Post by jlehtone » Thu, 28. Aug 08, 17:24

But where was the THINK? As elusive as the BUILD of the earlier trailer.
You are guided visually through the up to five missions you can take simultaneously.
"Guided visually"? Hello, I'll do the Think myself if I'm allowed, no matter how attractive the bridge bunnies would look holding my hand.

"Up to five simultaneously"? A new limit on how much I'm allowed to do. Sorry, X2 and X3:R had no such obvious limitations. I've done four missions simultaneously without any guiding, and I'm sure that -- Almighty RNG willing -- I could have even more simultaneous jobs.


Every new revelation increases the eerie feeling, just like before X3:R. So everything seems to be on the track. :roll:
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Post by Paranoid66 » Thu, 28. Aug 08, 17:45

jlehtone wrote:But where was the THINK? As elusive as the BUILD of the earlier trailer.
I THINK the reason for that is the fact that it is just a teaser. Besides to me the thinking is always in the gaps between. More missions means extra choice and so on. Plus they are eluding to the fact that the new Player owned base has changed the way the universe operates. Perhaps that means aggressive npc factions with their own bases too?

As to the visual guide bit that is probably there for immersion as much as anything else (not a bad thing) and for those of us with defective memories who need reminding of what they have taken on when juggling multiple objectives. I doubt it will be a dumbing down hand holding exercise.

I can't imagine the five missions thing being a new limitation either probably the opposite: a move to encourage players to run multiple missions at once rather than one at a time. I am hoping it means the actual plot may not be as liner as before. After all you could only do one plot mission at a time before previously as you had to unlock them in sequence.

As ever the video introduces as many questions as it provides answers but that seems to be Egosoft's preferred means of generating interest via hinting and increasing speculation rather than providing us with lots of hard facts.

For me one of the biggest things is the fact you can now pick missions up in space. Also the simple fact that their has been a deliberate focus with X3TC on missions (something known for a while but no one said if this was plot or BBS style missions or both).

I trust these changes will mean both: more, and more elaborate and improved mission content in general. We should have plenty to do outside of our more personal build up agendas. Something very important for players who find the sandbox approach a bit empty of structure. This way you get the best of both worlds plenty of variety with easily accessed missions when you want them.

It also looks like those fleets might have more of a use. :)
Jlehtone wrote:Every new revelation increases the eerie feeling, just like before X3:R. So everything seems to be on the track.
Jlehtone, I thought I was the one who was Paranoid around here :)
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Post by Al » Thu, 28. Aug 08, 18:18

I'm not making any jdugement until its playing on my pc but its looking good and gives me some confidence in it being released on time :)
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Post by Skeeter » Thu, 28. Aug 08, 18:22

Interesting trailer, i still don't like no cockpits or interior docking being left out still and to add salt to the wound the weapons still look pap and sprite based and all samey with just big white or coloured balls of stuff as usual. And the explosions don't match the quality of the rest of the game still i.e low res explosions.

I dunno why they don't have the cool weapons from the older x games as i remember the hept looking really nice in xbtf i think it was or maybe was x2 i dunno.

Ah well, sry guys if im always disappointed all the time i just don't like the direction some things are going as its moving away from a complex space sim to a more basic space game i guess to attract more ppl i guess is their goal.

The only thing im happy to see, is the plot seems to be well developed well ok we don't know but from what i have seen it looks like it has cgi instead of in-game graphics for the cut scenes which is a big plus in my book, and that they are paying attention to the lack of missions and availability of them so its nice to see this TC game will bring more missions and finally a variable mission structure which is branched so you can take multiple paths like in colony wars, or at least thats the impression i got.
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Poacher886
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Post by Poacher886 » Thu, 28. Aug 08, 19:03

I hope their is an enemy this time......
I don't mean the odd random turn up of Kaa'k, i mean a genuine reason to own an armarda. I would like to see both factions, and individuals building empires that will inevitably clash and cause wars that need fleets to fight!!!

Those individuals, like yourself, with empires should be given a faction name and colours and so form aliances and enemy's.

Also the ability to name your ships....and see those names on the side would be nice aswell!!

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Post by jordan kirwan » Thu, 28. Aug 08, 19:19

jlehtone wrote:What should one think.
i think its going to be F-ing brilliant i cant wait
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