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giskard

Joined: 06 Nov 2002 Posts: 4880 on topic Location: Turn left at the moon and keep going until morning.

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Posted: Mon, 29. Dec 03, 23:34 Post subject: |
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Yup but theres also these scripts.
!bbsnews.eval.ownerrace.pck
!bbsnews.eval.product.pck
!galaxyeditor.create.asteroid.pck
To name a few, I do not see not ship name in those.
So back to my original question, see above please.
Giskard
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Vipula
Joined: 22 Nov 2003 Posts: 1 on topic

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Posted: Fri, 2. Jan 04, 17:25 Post subject: |
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Is it possible to stop a script running once you have started it?
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FuzzyLightning

Joined: 17 Nov 2003 Posts: 694 on topic Location: New Zealand

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Posted: Mon, 5. Jan 04, 00:00 Post subject: |
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| Vipula wrote: |
| Is it possible to stop a script running once you have started it? |
ofcourse, it would be pretty easy to do that, either the script editor will have an option or you'll be able to look throught the game files via program files/egosoft/X2
if that doesnt work, take the save games that dont have the new scripts and save them into a little file, then reinstall X2.
-FuZzY
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WetWarev7
Joined: 10 Nov 2003 Posts: 460 on topic Location: Earth

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Posted: Mon, 5. Jan 04, 23:54 Post subject: |
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| FuzzyLightning wrote: |
| Vipula wrote: |
| Is it possible to stop a script running once you have started it? |
if that doesnt work, take the save games that dont have the new scripts and save them into a little file, then reinstall X2.
-FuZzY |
That's pretty much it........although you don't have to reinstall.
_________________ My X2 mods:
Pirate Scanner(X2)
Have Scanner-Will Travel(X2)
WetWare's Ship Tweaks(X2) |
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FuzzyLightning

Joined: 17 Nov 2003 Posts: 694 on topic Location: New Zealand

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Posted: Tue, 6. Jan 04, 05:05 Post subject: |
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| WetWarev7 wrote: |
| FuzzyLightning wrote: |
| Vipula wrote: |
| Is it possible to stop a script running once you have started it? |
if that doesnt work, take the save games that dont have the new scripts and save them into a little file, then reinstall X2.
-FuZzY |
That's pretty much it........although you don't have to reinstall. |
lol yeah you dont have to reinstall, i missed out abit of text too
Find the script in the X2 scripts directory and either move it out of the folder or delete it.
-FuZzEh!
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freelancer6661
Joined: 01 Jan 2004 Posts: 20 on topic

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Posted: Wed, 7. Jan 04, 16:42 Post subject: |
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tryied to open the editor. i type thereshallbewings and everytime a command menu opens up when i hit the H key...how do i type the full word without haveing a mene pop up?
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Subatomic Dog
Joined: 27 Dec 2003 Posts: 40 on topic

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Posted: Wed, 7. Jan 04, 17:02 Post subject: |
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Make sure to use a CAPITAL T
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freelancer6661
Joined: 01 Jan 2004 Posts: 20 on topic

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Posted: Wed, 7. Jan 04, 18:58 Post subject: |
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I am useing the T when i type the word..no help there...do i need the patch or something?
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Fear
Joined: 12 May 2003 Posts: 104 on topic Location: The Netherlands

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Posted: Thu, 8. Jan 04, 21:48 Post subject: |
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nope no need to patch, maybe a typo or your type it to slow, I never heard the beep myself though.
I wonder how to kill a script, removing didn't work. 
_________________ Fear
--------
"Black holes suck" |
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WetWarev7
Joined: 10 Nov 2003 Posts: 460 on topic Location: Earth

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Posted: Thu, 8. Jan 04, 22:51 Post subject: |
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| FuzzyLightning wrote: |
| WetWarev7 wrote: |
| FuzzyLightning wrote: |
| Vipula wrote: |
| Is it possible to stop a script running once you have started it? |
if that doesnt work, take the save games that dont have the new scripts and save them into a little file, then reinstall X2.
-FuZzY |
That's pretty much it........although you don't have to reinstall. |
lol yeah you dont have to reinstall, i missed out abit of text too
Find the script in the X2 scripts directory and either move it out of the folder or delete it.
-FuZzEh! |
That still won't stop a script that is already running in a save game. It just recreates the script. I'm sure all will be revealed once the documentation comes out. 
_________________ My X2 mods:
Pirate Scanner(X2)
Have Scanner-Will Travel(X2)
WetWare's Ship Tweaks(X2) |
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coxpwr
Joined: 28 Apr 2003 Posts: 124 on topic

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Posted: Sun, 11. Jan 04, 03:44 Post subject: |
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I took a look at the script editor and I discovered that unless you have knowledge in using the correct terms to write a script you are screwed. Not only that I can't pull up any of the scripts that are in the script database except for 4 or 5 that show up. what i can do in there is very limited so I ask this. Is there any instructions other then that which egosoft is writing that explains how to write a script and the terms that are used?
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Firedancer
Joined: 13 Aug 2003 Posts: 586 on topic

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Posted: Mon, 12. Jan 04, 11:26 Post subject: hehe |
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| coxpwr wrote: |
| I took a look at the script editor and I discovered that unless you have knowledge in using the correct terms to write a script you are screwed. Not only that I can't pull up any of the scripts that are in the script database except for 4 or 5 that show up. what i can do in there is very limited so I ask this. Is there any instructions other then that which egosoft is writing that explains how to write a script and the terms that are used? |
I must agree the samples in there weren't all too helpful.
Anyway the syntax is pretty self explaining, and after a few tries I figured quite a few things. E.g. Finaly found out how to send 'incoming messages' proper *ggg* - though I gotta admit I still gotta figure how to do those multi-line messages... :/
there are some script forums being born though.. not my own page but maybe look here for samples? http://www.xscripting.com/
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Fear
Joined: 12 May 2003 Posts: 104 on topic Location: The Netherlands

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Posted: Mon, 12. Jan 04, 12:12 Post subject: |
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I'd just like to be able to kill scripts. I had the stationmanager script that sets all station credits to a specified number and adds the diffrence to your account(saves allot of time with 20 facts). But it was buggy as hell. so I reverted to a savegame b4 I used it.
_________________ Fear
--------
"Black holes suck" |
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Brianetta

Joined: 12 Nov 2002 Posts: 3109 on topic Location: Jarrow

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Posted: Tue, 13. Jan 04, 18:51 Post subject: |
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| coxpwr wrote: |
| I took a look at the script editor and I discovered that unless you have knowledge in using the correct terms to write a script you are screwed. Not only that I can't pull up any of the scripts that are in the script database except for 4 or 5 that show up. what i can do in there is very limited so I ask this. Is there any instructions other then that which egosoft is writing that explains how to write a script and the terms that are used? |
Well, see, that was exactly why the activation code for the script editor wasn't going to be released - the documentation was not finished. The documentation was originally going to contain the activation code along with the scripting instructions, but the code got revealed from another source.
We're still waiting for the documentation. The examples weren't intended as examples, they just happen to be there. If you are having trouble scripting, you can either wait for the documentation, or ask for help on the non-Egosoft scripting communities (such as www.xscripting.com ). Neither the developers nor the devnet / beta testing team will help you with scripting until it is officially supported and documented.
_________________ PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED |
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coxpwr
Joined: 28 Apr 2003 Posts: 124 on topic

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Posted: Wed, 14. Jan 04, 19:11 Post subject: |
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Exactly what I intend to do. besides, trying to figure out how they determine the turrent gun configs is keeping me occupied at the moment. They don't fit allong the same lines as the main gun configs.
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