[Script][v.2.10]...STEALTH.DEVICE.MK2...[Update]05.07.2008

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SuperVegeta
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[Script][v.2.10]...STEALTH.DEVICE.MK2...[Update]05.07.2008

Post by SuperVegeta » Tue, 6. Feb 07, 17:48

Stealth Device MKII

================================================
>>>>>>>Here to the Original German Thread<<<<<<<
================================================


Language: 7-Маскирующее устройство MK2
Language: 33-Système de Camouflage MK2
Language: 34-Dispositivo de Camuflaje MK2
Language: 39-Dispositivo di Occultamento MK2
Language: 42-Maskovací zařízení MK2
Language: 44-Camoflage Device MK2
Language: 48-Urządzenie maskujące MK2
Language: 49-Tarnvorrichtung MK2


The German language file is completely German.
The English language file is completely English.
In the other language files are the equipment and its description in the respective language
and the remainder of the texts in English.



You want a proof for the function of this:
Stealth to Xenon M2 http://no more Picture
Stealth in Xenon Sektor http://no more Picture
Stealth to Kha'ak M1 http://no more Picture
Stealth in Kha'ak Sektor http://no more Picture
Stealth Fleet fire on Kha'ak M1 http://no more Picture
Stealth Fleet Kill the Kha'ak M1 http://no more Picture
Stealth kill Teladi M2 http://no more Picture


Need This for using:
>Ship must have Camouflage Device MKII
>Ship must have Navigations Software MKI
>Ship must have Special Software MKI
>Ship must have Freight Scanner

For Sensor Drone:
>PLYERSHIP must have a Stock of Fight Drone






Content:

The Camouflage Device MKII you can buy in special Stations, how the TerraCorp HQ and other of this special Stations.
Is this special Stations not more exist or you play in a MOD univers, the Camouflage Device MKII you can buy on every Equip Dock in the univers.

Around a ship to able to be camouflaging, it must have the Camouflage Device MKII, Special Software MKI, Navigation Software MKI and Freight Scanner.

The Ship that is camouflage, is not detectable from the opposed radar as a enemy.
however it obstruct also the own ship systems and communication systems,
so as direct communication with and from those ship is difficult or impossible.




What this is in the use: (if camouflaged)
1.The Player Ship (the PLAYERSHIP) can not marked targets, can not use Commands (You must fly self, the Flycontrols only with keyboard).
2.Camouflaged Ships (NOT the PLAYERSHIP) can not became a new command, this work that command, which have became it befor it was camouflaged.
3.The radar is completely off with aktive Camouflage Device MKII (for this gives the Stealth MKII Sensor Drone).




Control over Command:

1."Stealth Modus: [On/Off]"
This Command camouflaged/unmasked one single ship.
It is the best you start this on the PLAYERSHIP and select then with the Argument that ship what you want to camouflaged/unmasked.
Because if you start this directly on the ship that you want to camouflaged/unmasked: the ship jave then no more a Command.


2."Stealth Modus on All Ships in Sector: [On/Off]"
This Command camouflaged/unmasked (Select for Stealth: ON = 1; OFF = 2) all Ships in the selected Sector, without the PLAYERSHIP.
It is the best you start this on the PLAYERSHIP and select then with the Argument that ship what you want to camouflaged/unmasked.
Because if you start this directly on the ship that you want to camouflaged/unmasked: the ship jave then no more a Command.


3.The control over the HotKeys are more effective:
but this functions only there where is the Player now.




Gate transit flight and using the Jumpdrive with aktiv Camouflage Device MKII on the PLAYERSHIP:

1.After the Jump/Gate transit flight is the Camouflage Device MKII aktiv too, but the Stealth field is down for ~10 seconds,
After those 10 seconds, the Stealth field becomes re-activated

2.After the Jump/Gate transit fligh, develops itself a diagram error on the display due to the activated Camouflage Device MKII.
You can this eliminate, in that you switch the cokpit display in those 10 secounds, where the Stealth field is down
switch with F1 (at standart) the Display to cannon pulpit (turret) or Spaceview and back to the Main cokpit, befor the Stealth field is be aktive.

Display-Normal http://s4.directupload.net/images/080706/l2qd6oho.jpg
Display-Error http://s6.directupload.net/images/080706/7dn9n3f8.jpg





Leaser Configuration:
If you activated the camouflage device, the Leaser configuration of the ship is stored, and is loaded to each gate transit flight or Jump again.
Furthermore becomes permanent the Script: ! turret.swaptask.adv on that Task: 33 switched off.
Leaserconfig change are possible therefore during activated camouflage device only with SWITCH.Turret.Leaser.Sofwares.
After each gate transit flight or Jump, the Turret Commands become deleted
and start again with the reload of the Leaser configuration.






Fleet control with Camouflage Device MKII:

1.Example: for set to aktive
-->1.Give your wingmans the Command "Attack my target".
-->2.Activate now the Camouflage Device MKII on the Wingmans, with the Command:"Stealth Modus on All Ships in Sector: [On/Off]" or with the HotKey: "Stealth MKII all in Sector: On".
-->3.Activate now the Camouflage Device MKII on the PLAYERSHIP, with the Command: "Stealth Modus: [On/Off]" or the HotKey: "Stealth MKII PLAYERSHIP: On/Off".


2.Example: using of the Jumpdrive with activated Camouflage Device MKII:
-->1.The PLAYERSHIP/Leadership must be unmasked
-->2.Give the PLAYERSHIP/Leadership the Command: "Jump to....." ever over Command menue from this ship, "NOT with the HOTKEY", else the Wingmans jumped not with the Leader.
-->3.If the PLAYERSHIP/Leadership have now the Command: "Jump to...", then you can activate the Camouflage Device MKII on the PLAYERSHIP/Leadership too.
----->by PLAYERSHIP only with the HotKey: "Stealth MKII PLAYERSHIP: On/Off"
----->by Leadership (if it's not PLAYERSHIP) with the HotKey: "Stealth MKII all in Sector: On"(if you (the PLAYERSHIP) in the same Sector too), or ones of the Commands started on the PLAYERSHIP and select the Leadership or the Sector where it is.

-->you must think about this, the Leadership have after the Jump, no more a Command and stoped.


3.Example: Figthing with aktivate Camouflage Device MKII
-->1.With the aktivated Camouflage Device MKII you can't market a target
-->2.deaktivate the Camouflage Device MKII on the PLAYERSHIP/Leadership
-->3.Market the target or give the Command: Attack THIS
-->4.Wait eny secounds (5-10) and then reaktivate the Camouflage Device MKII on the PLAYERSHIP/Leadership.








Starting the Camouflage Device MKII:

1. Enabling the script editor:
>you have to be in a ship outside a station
>you have to change your player name (not the ships name) to "Thereshallbewings"




2. Enabling with Commands:
>In Ship Menue "General" gives now tow Commands more: 1."Stealth Modus: On/Off" and 2."Stealth Modus on All Ships in Sector: On/Off"

1.Commando: "Stealth Modus: On/Off"
-->Argument: Stealth.Ship (implement at the best from the player ship out.)(the ship from out you give the command has then after no order more.)
-->Select the ship which to be camouflaged or unmasked is



2.Commando: "Stealth Modus on All Ships in Sector: On/Off" (implement at the best from the player ship out.)(the ship from out you give the command has then after no order more.)
-->Argument.1 "Stealth: ON = 1; OFF = 2"
--->Select Number 1 if you want that all ships in a sector switch on the camouflage, and the Number 2 if you want that all ships in a sector switch off the camouflage.
-->Argument.2 "Sector"
--->Select the Sector in this you want that all ships switch on or off the camouflage



3.Commando: "Stealth set Relation: [to Race]"
-->Argument.1 Select Race
-->Argument.2 Select Relation to this Race

(This setting is in use from all ships those the camouflage device to have activated and/or work with the command: "Stealth Turret COMMAND [MKII]".)



4.Commando: "Stealth Turret Command [MKII]"
-->This command, it makes possible to fire ships with cannon pulpits.
[Target]== 1.from PLAYERSHIP market if its in the same Sector
== 2.Missile
== 3.Command Attack target
== 4.Attacker
== 5.nearest Enemy

(This Commando is started automatically on activation of the camouflage device)
(after deactivation of the camouflage device the command remains active)




3. Starting with HotKey:

Settings:
>go into the Menue "Options"/"Controls"
>there on "Interface", here down to "Extensions"
>search as HotKey "Stealth MKII PLAYERSHIP: On/Off" and give him a Button
>search as HotKey "Stealth MKII all in Sector: On" and give him a Button
>search as HotKey "Stealth MKII all in Sector: Off" and give him a Button
>search as HotKey "Stealth MKII Sensor Drone: start" and give him a Button


>the Hotkey: "Stealth MKII PLAYERSHIP: On/Off" // funktion only with and on the PLAYERSHIP
-->it set Off if the Camouflage is working and set it On if she is not working


>the Hotkey: "Stealth MKII all in Sector: On" // set at all Ships with, the Camouflage MKII to ON (without the PLAYERSHIP), in this Sector how is the Player now.


>the Hotkey: "Stealth MKII all in Sector: Off" // set at all Ships with, the Camouflage MKII to OFF (without the PLAYERSHIP), in this Sector how is the Player now.


>the HotKey: "Stealth MKII Sensor Drone: start" // funktion only with and on the PLAYERSHIP if the Camouflage MKII is working on this, and this have a stock of "Fight Drone" in cargo bay.
-->it set out a Sensor Drone (there is a Advanced Satellite), this set possible to you to became radar datas of your environment space, because your own radar is broken, from the effect of the Camouflage, too
-->the Sensor Drone send about 10 Secunds Datas and then it destroy it self.
-->Needed for each employment, a combat drone as ammunition.



History:

Version 1.00

-->First Release

Version 1.50

[BugFix] of Rules of the Aktivating



Version 2.00

[BugFix] start of the LeaserSave Config and Turret Stealth CMD on Playership without the Stealth Deviche MKII on Bord.

[Change] SensorDron playtime change from 10 to 20 Secounds.
[Change] after deaktivating of the Stealth start on all Turrets the Command Rocketdefence std.
[Change] the Stealth effect start 4 Secounds after Aktivating (the grund is the BugFix v.2.00).


Version 2.10
Technical Update
-uninstall Lasers
-CMD setting




Installations:

First.Installation:

>Copy the content of the "scripts" folder into the "scripts" folder of X3
>Copy the content of the "t" folder into the "t" folder of X3

Target directorys will be found in the X3 main directory:
HDD:/.../X3Reunion/....
1. "scripts"
2. "t"




Update.Installation:

-->read the ReadMe.txt<--







Uninstallation:

1.Target directorys will be found in the X3 main directory:
>HDD:/.../X3Reunion/scripts

2.Delete the Script:
>init.SV.Stealth.Device.MKII"
3.Install the Uninstall Scripts from the Uninstall folder:
>init.SV.Stealth.Device.MKII (The Uniinstall "init" have the same name)
>plugin.SV.Stealth.MKII.Uninst.1
>plugin.SV.Stealth.MKII.Uninst.2
>plugin.SV.Stealth.MKII.Uninst.3
>plugin.SV.Stealth.MKII.Uninst.4
>plugin.SV.Stealth.MKII.Uninst.5
>the other Scripts and Language files needed too
4.Load your SaveGame and wait to: that you became the Message that the Uninstallation is finish.
5.Save then Quite the Game
6.Delete all Scripts and Language files
>the list of all files is down at Technical data
7.Now you can play your game without Camouflage Device MKII.





Technical data:

>Command_Type_General_(8)16 // COMMAND_GENERAL_Stealth MK2_16 // Stealth Modus: [On/Off]
>Command_Type_General_(8)17 // COMMAND_GENERAL_Stealth MK2_17 // Stealth Modus on All Ships in Sector: [On/Off]
>Command_Type_General_(8)18 // COMMAND_GENERAL_Stealth MK2_18 // Stealth setze Relation: [zu Rasse]

>Command_Type_Turret_(9)23 // COMMAND_TURRET_Stealth MK2_23 // Stealth Turret Command [MKII]


Ware Slot:

>SS_WARE_SW_NEW20 ..... 5943 ... 188.877.701 Cr ..... Camouflage Device MKII ... Speake Voice Yes
>Ware Description ..... 17/5944 ... Speake Voice Yes ..... 17/4834 .... Description of Camouflage Device



Text.File.xml:
German + English
>ID: ##8915
>Page ID: 8915


Globale Variablen:
>Stealth MKII PLAYERSHIP: On/Off
>Stealth MKII all in Sector: On
>Stealth MKII all in Sector: Off
>Stealth MKII Sensor Drone: start


>19x Stealth.GV.Race.Relation.$Race$


>Tarn.Anzahl.GV (Uninstall)
>Tarn.Ruck.Betrag (Uninstall)


Locale Variablen:
>Tarn.PL.Ship // on every Stealth Ship // deleted if Camouflage Device MKII is deaktived
>7x Stealth.Array.Leaser$TurretID$ // on every Stealth Ship // deleted if Camouflage Device MKII is deaktived



Script.Task:
>33 // on Stealth Ship // for disable this Script: !turret.swaptask.adv on this Task on this Ship
>500 // on Stealth Ship
>501 // on Stealth Ship
>502 // on Stealth Ship
>503 // on Stealth Ship
>504 // on Stealth Ship


Scripts:
>init.SV.Stealth.Device.MKII
>plugin.SV.Stealth.MKII.Inst.Ware
>plugin.SV.Stealth.MKII.CMD
>plugin.SV.Stealth.MKII.CMD.All
>plugin.SV.Stealth.MKII.All
>plugin.SV.Stealth.MKII.CMD.Rel
>plugin.SV.Stealth.turret.cmd
>plugin.SV.Stealth.MKII.HotKey
>plugin.SV.Stealth.MKII.main
>plugin.SV.Stealth.MKII.effect
>plugin.SV.Stealth.MKII.enemy
>plugin.SV.Stealth.MKII.ret.null
>plugin.SV.Stealth.MKII.Sensor
>plugin.SV.Stealth.MKII.get.wg
>plugin.SV.Stealth.MKII.set.Rel
>plugin.SV.Stealth.MKII.set.tr
>plugin.SV.Stealth.MKII.set.wg
>plugin.SV.Stealth.MKII.tc.null
>plugin.SV.Stealth.MKII.wg.null

Uninstall.Scripts
>init.SV.Stealth.Device.MKII (The Uninstall "init" have the same name)
>plugin.SV.Stealth.MKII.Uninst
>plugin.SV.Stealth.MKII.Uninst.1
>plugin.SV.Stealth.MKII.Uninst.2
>plugin.SV.Stealth.MKII.Uninst.3
>plugin.SV.Stealth.MKII.Uninst.4
>plugin.SV.Stealth.MKII.Uninst.5

>the other Scripts and Language files needed too
>plugin.SV.Stealth.MKII.Inst.Ware
>plugin.SV.Stealth.MKII.CMD
>plugin.SV.Stealth.MKII.CMD.All
>plugin.SV.Stealth.MKII.All
>plugin.SV.Stealth.MKII.CMD.Rel
>plugin.SV.Stealth.turret.cmd
>plugin.SV.Stealth.MKII.HotKey
>plugin.SV.Stealth.MKII.main
>plugin.SV.Stealth.MKII.effect
>plugin.SV.Stealth.MKII.enemy
>plugin.SV.Stealth.MKII.ret.null
>plugin.SV.Stealth.MKII.Sensor
>plugin.SV.Stealth.MKII.get.wg
>plugin.SV.Stealth.MKII.set.Rel
>plugin.SV.Stealth.MKII.set.tr
>plugin.SV.Stealth.MKII.set.wg
>plugin.SV.Stealth.MKII.tc.null
>plugin.SV.Stealth.MKII.wg.null

=============================================
Download
=============================================


Release Version:
Stealth Device MKII V.2.10



[*]Download on the:
:arrow: X3-Reunion SuperVegeta Index Topic


< Keywords: Scripter SuperVegeta, Script, Stealth, Camouflage >
Last edited by SuperVegeta on Sat, 7. Feb 09, 15:00, edited 16 times in total.

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SuperVegeta
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Post by SuperVegeta » Sat, 10. Feb 07, 19:39

First Release: Now



Now you can download the Stealth Device MKII
on the Main Post

reinhart_menken
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Post by reinhart_menken » Sun, 11. Feb 07, 01:14

This is a really cool script IMO, the perfect cloak. However, seeing the description of your proof pictures (such as fleet kill M1, M2), I can't help but wonder, if the ships remain cloaked and attack an enemy, will the enemy actually fight back? Thanks a lot for such an excellent script!

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SuperVegeta
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Post by SuperVegeta » Sun, 11. Feb 07, 15:38

thanks :D reinhart_menken



have change the links:
Stealth Fleet fire on Kha'ak M1 <--> Stealth Fleet Kill the Kha'ak M1

reinhart_menken
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Post by reinhart_menken » Mon, 12. Feb 07, 00:40

No problem :) Does that mean if I fire on the Khaak M1 it would fire at me too?

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SuperVegeta
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Post by SuperVegeta » Mon, 12. Feb 07, 13:53

only your own (Race Player (unstealth)) shps can fire back to the Attacke Stealth ship

reinhart_menken
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Post by reinhart_menken » Mon, 12. Feb 07, 19:00

But wouldn't that be kind of like a "cheat"? Because then you can just kill an enemy capital ship without the danger of the enemy capital ship shooting back at your (player) ship. It would be nice to balance it.

Sorry, I don't mean to make your "job" harder, just trying to help :wink:

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SuperVegeta
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Post by SuperVegeta » Tue, 13. Feb 07, 15:09

[Update] Version 1.50

[BugFix] of Rules of the Aktivating

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SuperVegeta
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Post by SuperVegeta » Thu, 15. Feb 07, 16:05

Up

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SuperVegeta
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Post by SuperVegeta » Thu, 22. Feb 07, 22:09

You don't want that :?:

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Die Wurst
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Post by Die Wurst » Fri, 23. Feb 07, 12:21

I assume that you are german, can you please link to the thread containing the german description of this, because your translation is so horrible, I literally can not understand a single word of it.

Edit: Never mind, I found it.

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SuperVegeta
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Post by SuperVegeta » Thu, 1. Mar 07, 16:08

Update 2.00 released

drudude1983
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Post by drudude1983 » Tue, 8. Jan 08, 23:33

do u have any pi8cs of the device, the links wont work. well the site hosting has an error msg i think, its in german so not to sure?

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SuperVegeta
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Post by SuperVegeta » Wed, 9. Jan 08, 17:21

Sorry i hav no pics at this time, but i make it later.

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Elffin
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Post by Elffin » Wed, 9. Jan 08, 22:49

Don't know how I missed this script..

Looks good!

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SuperVegeta
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Post by SuperVegeta » Sun, 6. Jul 08, 15:03

New Version 2.10 at 06.07.2008

Version 2.10
Technical Update
-uninstall Lasers
-CMD setting

russbo
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x4

Post by russbo » Mon, 7. Jul 08, 08:22

superveggie, this seems awesome. Really does. But I'm having a little trouble understanding what it does and how to use it. Can anyone help explain?

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SuperVegeta
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Post by SuperVegeta » Tue, 8. Jul 08, 13:00

its a Cloacking --- Camoflage --- Stealth ------- Device

it makes a ship not invisible, but other ships cannot hit the Stealth ship,
without your own ships like patrols.......

you can fly in a Kha'ak sektor without attacks from the Kha'ak ships to you


Need This for using:
>Ship must have Camouflage Device MKII
>Ship must have Navigations Software MKI
>Ship must have Special Software MKI
>Ship must have Freight Scanner

For Sensor Drone:
>only for PLAYERSHIP
>PLYERSHIP must have a Stock of Fight Drone


-you can controll it with Command or Hotkey
-if a ship under Stealth you not more can give it commands, you must give it befor with out the ship is PLAYERSHIP

exemple:
-you have 3 ships with Stealth, at one are you.
-you give the the other both the command "Attack target of me"(i dont know the name in english)
-then you aktvate the Stealth on those ships with hotkey: "Stealth MKII all in Sector: On"
-then aktivate on PLAYERSHIP with hotkey: "Stealth MKII PLAYERSHIP: On/Off"
-a few secounds later all 3 ships stealth, than you can go in to hostile territorets



Try it, if you dont want it you can uninstall, then you became the money back.
more more better i cannot explain this, or you ask a more specific question.

DaveyP
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Post by DaveyP » Wed, 9. Jul 08, 15:40

I'd prefer it if it worked right up until you fire at a target, then you're visible as normal.

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SuperVegeta
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Post by SuperVegeta » Thu, 10. Jul 08, 23:49

otherwise is not possible,
if you stealth, it is not possible to pin a target or give commands,
its a wonder that this is ever funktion.

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