Version 1.02 - Download here - Xai Corp, thanks moggy
Another response to a request - this time from here to make crates stick around longer. From the readme:
readme wrote:Fix Flying Wares v1.02 by eladan
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This is an AL plugin to scan for flying wares (crates dropped by destroyed ships primarily) and change them so that they don't self destruct after a certain period of time. This will make them behave like e.g. the hidden crates or pandora tunings, which are permanent until picked up.
I've limited it to only work in the sector that the playership is currently in. The reason for this is to limit the amount of processing required, and also the fact that crates are only dropped when the player is in the sector. I've also limited it to only run on crates you know about. The reason for that is to ensure you don't have a glut of crates lying around that you're unaware of, potentially causing unexplained slowdowns.
The plugin runs every sixty seconds, so as long as you know of crates for at least this long before leaving a sector, you should be able to rely on them being there when you get back.
The plugin is shown in the Options->Gameplay->Artificial Life Settings menu as 'Fix Flying Wares'. Turning it off will return to default behaviour on any *future* drops - any crates already processed will stay that way.
There are no commands or text associated with this plugin.
Changelog
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v1.02 - Restricted wares that plugin will work with, to avoid problems with plot objects being replaced and no longer recognised.
v1.01 - Fixed minor issue with any crates outside scanner range reverting to unknown. :/
- Increased range for detection of crates for those really big sectors...
V1.00 - Initial release.