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BurnIt! EGOSOFT


Joined: 06 Nov 2002 Posts: 4070 on topic Location: Würselen

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Posted: Fri, 26. Dec 03, 23:30 Post subject: The Script Editor / Galaxy Editor |
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The Script Editor
The script editor aka "Manual Ship Computer Interface" (M.S.C.I.) is an in-game tool to create/modify AI behaviour rules and also allows creating/modifying objects in the game universe.
These features mean it is very powerful and when not used carefully can seriously damage your game universe.
As many of you have already found out using the Script Editor can spoil all the fun of the game!
While work on a documentation continues please note that with the editor being released earlier than planned script writing and accompanied problems are NOT supported by Egosoft or any betatesters. Until the official release of the documentation you are on your own.
The official documentation is estimated to be complete in January 2004.
If you are certain that you want to use this unsupported feature type Thereshallbewings (note the capital T) while flying in space to activate the "Script Editor" menu item in the command console. A confirmation beep will sound on correct activation.
Note that the publication of the Script Editor access code by no means forces you to use it. The editor is an advanced and most importantly optional feature.
If you are not into script programming of any sort you are probably better off without it.
*edit* added by burianek 9-9-05
The Galaxy Editor
The Galaxy Editor is an in game tool that allows you to create your own maps for the X-Universe.
There is no documentation for this feature, and use remains unsupported by Egosoft.
If you are certain that you want to use this unsupported feature type Thereshallbewings (note the capital T) while in the opening Menu of the game. (the first menu to appear after starting the game, which has Start, Load, Intro, etc. as options) The Galaxy editor will then appear as a new option at the bottom when you select START.
Note that the publication of the Galaxy Editor access code by no means forces you to use it. The editor is an advanced and most importantly optional feature.
_________________ BurnIt!
I don't want to know who started a fight but I know who ended it.
In der Ruhe liegt die Kraft. / In peace lies strength. |
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Dirtbox

Joined: 01 Dec 2003
Location: Reading, UK
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Posted: Sat, 27. Dec 03, 00:01 Post subject: |
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Great stuff!
_________________
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twistedtech

Joined: 03 Nov 2003 Posts: 154 on topic Location: The National Forest

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Posted: Sat, 27. Dec 03, 01:18 Post subject: |
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Any chance of a new forum to seperate the scripting stuff from the rest . . . like you did for tech support? nudge, nudge, wink , wink 
_________________ Try not to let your mind wander... It is too small to be out by itself. |
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Reven

Joined: 10 Jul 2003 Posts: 1063 on topic Location: HMS Indomitable

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Posted: Sat, 27. Dec 03, 01:24 Post subject: |
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I second that motion. It would be good to split the script talk out of the spoilers forum. Put "unsupported" right in the title or description to make sure people know that they are on their own. It will both give people a place to share their script knowledge, and keep the spoilers forum more on-track.
_________________ Ex Turbo Modestum |
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SteelRush

Joined: 06 Nov 2002 Posts: 543 on topic Location: Florida

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Posted: Sat, 27. Dec 03, 01:26 Post subject: |
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Just wanted to remind everyone of the X2 Scripting Center. We are dedicated to scripting with downloads, forums and more.
I don't think you need much of a reminder with all the people that are there though! 
_________________ MOD - X2: Firelance |
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giskard

Joined: 06 Nov 2002 Posts: 4880 on topic Location: Turn left at the moon and keep going until morning.

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Posted: Sat, 27. Dec 03, 02:04 Post subject: |
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Burnit: I realise the script editor is considered unsupported material right now but do you happen to have a list of things it definately will not do ?
Save me some time trying to get those things to work.
EG Bulletin boards, news, missions etc etc ?
Giskard
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nielsw
Joined: 23 Mar 2003 Posts: 385 on topic Location: Los Angeles

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Posted: Sat, 27. Dec 03, 02:19 Post subject: |
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Good idea - hope it's not too much work for the mods to make a separate forum, but that would be great!
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Lothmorg
Joined: 11 Nov 2003 Posts: 654 on topic Location: Capitol of Texas

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Posted: Sat, 27. Dec 03, 04:57 Post subject: |
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Excellent
Thank you! 
_________________ There are 10 kinds of people in the world.
Those who understand binary and those who don't. |
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Divine Shadow

Joined: 30 Aug 2003 Posts: 351 on topic

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Posted: Sat, 27. Dec 03, 10:03 Post subject: |
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a moderator cant make a new forum only the forum administrator can do that
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carran
Joined: 06 Nov 2002 Posts: 695 on topic

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Posted: Sat, 27. Dec 03, 11:16 Post subject: |
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BurnIt! and Steel are Site Admins...
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cartesian
Joined: 05 Dec 2003 Posts: 11 on topic

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Posted: Sat, 27. Dec 03, 11:21 Post subject: |
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A sincere thanks for trusting us and allowing us to make our own mistakes (which is arguably half the fun!).
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bil1010105
Joined: 06 Nov 2002 Posts: 6 on topic

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Posted: Sat, 27. Dec 03, 15:05 Post subject: |
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Thanks for this - kudos to all at Egosoft for giving us the opportunity to have a play with this.
Good luck with the documentation! 
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Ben_Kneel

Joined: 06 Nov 2003 Posts: 39 on topic Location: State of Confusion

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Posted: Sat, 27. Dec 03, 20:06 Post subject: |
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(pssst, they didn't give us the script editor, they still think we aren't bright/mature enough to use it without full documentation, a third-party figured it out and released it, they are just admitting to it now that the "cat is out of the bag" and the earth didn't explode)
Though yes, a seperate forum area would help organize things considerably. :)
_________________ Ben Kneel |
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giskard

Joined: 06 Nov 2002 Posts: 4880 on topic Location: Turn left at the moon and keep going until morning.

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Posted: Sun, 28. Dec 03, 17:11 Post subject: |
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Im wondering how scripts will be distributed for use by players and if we can only edit existing scripts of add own to the game.
When scripting was first mentioned my vision of how it would probably work was basically via an option in the AI ship screen that allowed the player to assign a script to that ship.
Not checked how it works at the moment because its xmas and im busying drinking
Giskard
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Greb Jnnayr
Joined: 28 Feb 2003
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Posted: Mon, 29. Dec 03, 18:43 Post subject: |
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| giskard wrote: |
Burnit: I realise the script editor is considered unsupported material right now but do you happen to have a list of things it definately will not do ?
Save me some time trying to get those things to work.
EG Bulletin boards, news, missions etc etc ?
Giskard |
I think Burnit already answered your question with this quote:
"The script editor aka "Manual Ship Computer Interface" (M.S.C.I.)".
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