doubleshadow's X3 Editor (0.15 - patch 2.0 compatible)
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Yeah - use X3 ModManager.LiveAus wrote:Any idea on how to easily extract form cat files and create ships in XSP format to install in X Ship Manager?
If you have questions about X Ship Installer and the XSP packages, you should ask the author - Cycrow. Or Tensin - he's a real pro when it comes to ships in XSP
Great tool doubleshadow. Been working on my own mod and it's been really easy to use. I'd like to make a request though. Would you add support on it for the Sounds.pck file?
Took me awhile to figure out but finally managed to unpack that file with the x2tool.exe file. Would be great if I could access it using your editor instead.
Cheers,
keep up the good work.
Took me awhile to figure out but finally managed to unpack that file with the x2tool.exe file. Would be great if I could access it using your editor instead.
Cheers,
keep up the good work.
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You may as well use X3MM to extract the file. There's not way to add propper support for such files (sounds, ware lists, videos) in X3E. Without the comments, you would be totally lost And I think that such files are better to edit in text editor anyway (of course not in Notepad...).Laureati wrote:Great tool doubleshadow. Been working on my own mod and it's been really easy to use. I'd like to make a request though. Would you add support on it for the Sounds.pck file?
Took me awhile to figure out but finally managed to unpack that file with the x2tool.exe file. Would be great if I could access it using your editor instead.
Cheers,
keep up the good work.
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Edited: Nevermind i see the missle file layout changed since i was last modding.
But i did find a problem with editing Tshields. For shield efficiency it wont let me put a decimal value (0.00) and insists on whole numbers only. Not a big deal though as i can just edit that by hand easily enough.
But i did find a problem with editing Tshields. For shield efficiency it wont let me put a decimal value (0.00) and insists on whole numbers only. Not a big deal though as i can just edit that by hand easily enough.
Last edited by NeonSamurai on Sun, 29. Jul 07, 17:04, edited 1 time in total.
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Hi, I dont know much about modding and things, but what im trying to do is fix the khaak ship models (the nose triangle disappearing when viewed up close) and i read somewhere else (http://forum.egosoft.com/viewtopic.php? ... iangle+fix) that it just requires one number in one of the model files in the cat03 file to be changed.
I understand doubleshadow's program is the thing to do this with? But when I go to the text editor and open the file mentioned there, it says something like 'cannot open, invalid T file'
Be very grateful for any help.. what might the problem be? Is this even how to fix the ship models?
I understand doubleshadow's program is the thing to do this with? But when I go to the text editor and open the file mentioned there, it says something like 'cannot open, invalid T file'
Be very grateful for any help.. what might the problem be? Is this even how to fix the ship models?
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In short (you can find/ask the details): you need X3 ModManager to extract the body file. Then change the file as explained in the thread. Next you must put it back into catalog. The easy and dangerous way is to overwrite the original file. Better would be to make your own mod - instead of TShips, put inside the modified objects\v\00771.bod and activate the mod. That's all.Algoran wrote:Hi, I dont know much about modding and things, but what im trying to do is fix the khaak ship models (the nose triangle disappearing when viewed up close) and i read somewhere else (http://forum.egosoft.com/viewtopic.php? ... iangle+fix) that it just requires one number in one of the model files in the cat03 file to be changed.
...
I have no idea I'm lazy to download ~350MB just to get the TShips. Can you send it to me? Or ask the XTM crew to send me the file. Are you using the latest X3E version?Wesley Franken wrote:He,
I have a question, why is it not possible to change Tships files and all the other T-files in the XTM 0.7.2?? with the XTM 0.7 it was possible.
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Yes, I'm using the latest X3 Editor version (the 0.0.15 or something), and I can ask the XTM team to send you the T-ships file and where should I send it to??I have no idea Smile I'm lazy to download ~350MB just to get the TShips. Can you send it to me? Or ask the XTM crew to send me the file. Are you using the latest X3E version?
P.S.
You can change the T-files but it rejects to work in the game, its like you never changed it at all??
(just to be clear )
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- Joined: Fri, 12. Mar 04, 08:14
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Re
I have E-mailed the T-ships file.
Greetings,
Wes
You should try it, I think the XTM 0.7.2 mod is a !ReAl! improvement for X3.I never played XTM or DDRS or XFP. I never played any mod at all - beside my own.
Greetings,
Wes
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@Wesley Franken - It looks like we have some misunderstanding. I thought that you are unable to open the TShips when you wrote "unable to change". However I'm able to open/save the file without problems. So what exactly is your problem? When you make a change, it is not visible in the game? If so, I doubt this is error in X3E. Maybe you are changing wrong mod? (it's not that I'm underestimating you... )
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Re
(it's not that I'm underestimating you... Wink )
Haha
Realy, I already did try every types map with the T-ships file and others in it, but it doesn't infect the game, I changed everything, I tried to make a sector killing missile with the hornet but it still lacks power.
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TMissile version 47 is from BEFORE X3 2.0. 2.0 changed the number of offsets each entry has, and was unreadable by the current version of the Editor back then.
With a 2.0 compatible version of the Editor, it cannot READ the pre-2.0 X3 TMissiles file, as it has an extra offset per entry, and is not usable in 2.0 at all.
Try opening the TMissiles file in the 08 cat/dat, that's 2.0.
With a 2.0 compatible version of the Editor, it cannot READ the pre-2.0 X3 TMissiles file, as it has an extra offset per entry, and is not usable in 2.0 at all.
Try opening the TMissiles file in the 08 cat/dat, that's 2.0.
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I was having the same problem as Wesley, apparently altering the tships.pck but it having no effect in game.
After a lot of rooting around i discovered that Vista doesn't like programs that write information into certain folders (Program Files, Windows etc) and so it decides to create a copy of whatever your changing and stick it in to a virtual store. It tricks the app into thinking all is well but, of course, X3 reads from the correct folder while the editor is changing the dummy. I suppose its not really a problem with the editor more an issue with Vista.
I understand that if you have the editor set as 'run as admin' then it should alter the correct files but i didn't have much luck and had to disable UAC to allow it to work correctly.
Anyway just a heads up as more of us change over to microsofts latest offering its bound to catch a few people out.
After a lot of rooting around i discovered that Vista doesn't like programs that write information into certain folders (Program Files, Windows etc) and so it decides to create a copy of whatever your changing and stick it in to a virtual store. It tricks the app into thinking all is well but, of course, X3 reads from the correct folder while the editor is changing the dummy. I suppose its not really a problem with the editor more an issue with Vista.
I understand that if you have the editor set as 'run as admin' then it should alter the correct files but i didn't have much luck and had to disable UAC to allow it to work correctly.
Anyway just a heads up as more of us change over to microsofts latest offering its bound to catch a few people out.