The Imperial Script Library
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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- Posts: 1
- Joined: Fri, 9. Dec 05, 03:06
Hi LV,
I installed your repawn Factories program, which did what it said on the tin, but the problem is the factories don't produce anything, they just sit there with whatever stock they spawned with.
I am running XTM 0.7, which supposedly has EMP packed in it so I have not loaded it seperately.
I really wanted this script to work because of the new dynamic it adds...can you advise what might be wrong.
Thx
I installed your repawn Factories program, which did what it said on the tin, but the problem is the factories don't produce anything, they just sit there with whatever stock they spawned with.
I am running XTM 0.7, which supposedly has EMP packed in it so I have not loaded it seperately.
I really wanted this script to work because of the new dynamic it adds...can you advise what might be wrong.
Thx
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
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- Posts: 12
- Joined: Sat, 27. Nov 04, 00:53
Hey, LV, I'm having a problem with the Arena 1.31 plugin... I've (twice now) got a message to go fight, I chose a side to accept, I've shown up, blasted the enemy to hell, but the match never ends, I never get paid or anything, I've SETAed for a time to see if there were survivors in some far flung part of the sector, but to no avail... After the first one, I downloaded that miniscript you posted in the Arena thread, the death2globals one, and ran that (set the name to lv.arena and when I ran it I hit null), but I don't know if it did anything.
I'm running the Xtended mod, and a Cycrow's script package with a bunch of the ones I don't like much disabled.
Any ideas?
(Redux DMA works fine it seems)
I'm running the Xtended mod, and a Cycrow's script package with a bunch of the ones I don't like much disabled.
Any ideas?
(Redux DMA works fine it seems)
[ external image ]
Click Pic For enlarge
I've installed what I consider to be my good stuff into one SPK file which when installed will put all the spk's in the pic in those respective folders
An Extras folder will be created in your main X3 directory.
Download The Pack
[ external image ]
Click Pic For enlarge
I've installed what I consider to be my good stuff into one SPK file which when installed will put all the spk's in the pic in those respective folders
An Extras folder will be created in your main X3 directory.
Download The Pack
[ external image ]
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
X2?
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
disregarde my last post on the script pack, i toyed with cycrows plugin manager and found a much easyier install method for the bundle
[ external image ]
Imperial respect to Cycrow
[ external image ]
Imperial respect to Cycrow
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
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- Posts: 74
- Joined: Sat, 9. Jun 07, 19:19
I am having the same problem as a lot of others in reference to the loading of the script package. I have found though the only way I can get it to load without crashing the Manager is to load it before anything else in a new setup. It is a pain but that is the only way, as well you must load all the scripts in the package for to try and de-select an item will again crash the Manager.
- Sandalpocalypse
- Posts: 4447
- Joined: Tue, 2. Dec 03, 22:28
hmn must have killed the code by accident, thanks for the Heads Up (fixing soon™)
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
LV,
Found a compatibility issue with this script... It does not work with the Transcend II mod. When you try to view the BBS, the game locks tight. After a LOT of lockups, adding and removing scripts, reloading and trying I was able to isolate and confirm the problem was this script.
I am thinking it may be related to the fact that Transcend II not only moves all sectors to different map positions but it also renames all sectors with new names as well. Just a guess there though..
Bummer too because it is one of the scripts I constantly used and played in all other mods and games in X3. The script is great to play and keeps X3 alive with things to do in my opinion. Dunno if you are going to fix it for Transcend but if you do, let me know and I will be happy to test it out.
Malakie
Found a compatibility issue with this script... It does not work with the Transcend II mod. When you try to view the BBS, the game locks tight. After a LOT of lockups, adding and removing scripts, reloading and trying I was able to isolate and confirm the problem was this script.
I am thinking it may be related to the fact that Transcend II not only moves all sectors to different map positions but it also renames all sectors with new names as well. Just a guess there though..
Bummer too because it is one of the scripts I constantly used and played in all other mods and games in X3. The script is great to play and keeps X3 alive with things to do in my opinion. Dunno if you are going to fix it for Transcend but if you do, let me know and I will be happy to test it out.
Malakie
Take it light.....
Malakie
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Malakie
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