esd's Guide to MORTs

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esd's Guide to MORTs

Post by esd » Fri, 3. Aug 07, 15:09

What is a MORT?
MORT stands for Manually Operated Remote Trader. It's just like a UT, except you control it instead of a script doing it for you. This guide'll tell you how to set up and run a MORT in an unmodified, 2.0.2-patched version of X³ with the Bonus Pack.

Why a MORT? Why not an ST/UT?
Well there's no reason you can't run both, but personally I much rather the MORT.
  • The setup cost is a lot lower than with an ST/UT: No expensive software to buy.
  • There's no running costs (except energy cells)
  • They're more profitable because they (you!) make better decisions and can take more abstract reasoning into account.
  • They live longer. A MORT will not go into enemy territory unless you either tell it to, or you don't provide it with enough energy to jump past the territory. However, a MORT will not automatically try and jump out if attacked - it's reliant on your intervention or you giving it better defense.
  • You can give them escorts. Because you're controlling them personally, it's a trivial matter to keep their escorts topped up with energy.
  • You can focus reputation increase. Unlike a Universe Trader, you can restrict a MORT to a single race's space, and unlike a Sector Trader, it'll cover more than one sector in that space.
  • You can easily reassign MORTs to other tasks. Need an extra transport for that factory now? Just shunt a MORT over. You don't have to worry that it's carrying half a million credits' worth of software needlessly, because it's not.
  • They don't need training. A MORT is as effective 5 minutes after you've set it up as it is 5 days after you've set it up.
  • They give you something to do. I've seen a lot of people complain that they've not much to do while they're earning money in X. I blame this equally on SETA abuse and the ST/UT. A MORT engages you, requiring interaction. An ST/UT barely bothers you.
  • They allow you to easily monitor the state of the economy across the universe. You'll spot trends early, fill gaps before anyone else and find station opportunities.
  • They tend to keep your sector maps more up to date. Because you actually open the sector map while giving them commands, anything in the scanner range of any of your ships is mapped (eg, new or missing stations).
  • You'll spot enemies sooner. Because you've opened the sector map, you'll see those tell-tale red-marked ships that mean there's a profit opportunity waiting for you.
  • They don't muck your HQ's stock levels about by buying/selling without you wanting them to.
  • They can make zero credit purchases at your stations - just transfer the goods over.
Ok, that sounds good. There's got to be a catch...?
You mean other than wiring 1,000,000,000cr into my character's bank account and naming your first MORT "MORT esd 001" in my honour? Not really. MORTs aren't perfect, they do have their downsides too:
  • They will not act on their own under any circumstances (except defending themselves if equipped). If they're attacked, they're reliant on your defending them by either jumping in and saving them, sending someone else to do so, or by giving them sufficient escorts.
  • They will miss a deal if you're busy. If you don't answer that call because you're engaged in a XI, they'll just sit at the station. By the time you've got round to them, the deal they were there for may well be gone.
I'm sold, call me MORTy and send my ships a'trading. But what do I need?
The absolute basics are the following:
  • A ship. No, really. You can't MORT with a NavSat, not without some hefty scripting.
  • Standard equipment (shields, guns, trade, nav, fight and special command software)
  • Best Buys and Best Selling Price locators on the ship you are flying - not on the MORT unless you are playing Terran Conflict (which requires the equipment be on the MORT as well!). Otherwise you can't quickly scan sectors for the best buying/selling prices.
  • Trading System Extension on the ship you are flying - not on the MORT. Otherwise you can't trade remotely or see prices on remote stations.
And that's it. Not much is it? Ok, that's the bare essentials but really, you're going to need more for it to be an ultra-effective MORT. Add the following equipment:
  • A jumpdrive. A must for making long-range and/or fast trades.
  • A transporter device. Good for transferring cargo between ships, either another MORT, one of it's escorts, your personal ship or another.
  • Escorts. Protect your investment with as many ships as you think is worth it. There's no reason why you can't assign a destroyer or two to each MORT, though that's a bit overkill and will almost certainly slow things down a bit.
  • Explorer software. Have it map those asteroids for you while it's in a dense sector.
  • Ore Collector. Handy to have it hop over and help with Mobile Mining before returning to MORT duty.
  • Triplex Scanner. Spot ships and sector changes more easily
What ship should I use?
Depends on what your priorities are. I tend to use Caimen Superfreighters to maximise profits. Trading energy in Queen's Space is extremely profitable if you can hold 10k of energy cells, and you can also empty most silicon mines.

Right, that's what I need, but how do I actually MORT?
It's virtually identical to trading in your personal ship. The first thing you want to do is go to the MORT's command console and set "Notify when order complete" to yes. This'll contact you each time it lands and provide an easy interface route to perform the trade.
Send it to a Solar Power Plant. Buy 500 EC, this'll give it jumpdrive fuel to go anywhere in the universe and back again, pretty much. You don't want to run out of energy on the buying leg of a run, it leaves the MORT at too much risk. If you have escorts, have them buy their energy afterwards (so you pay less for the bulk of it), or buy the escorts' energy with the MORT and transfer it over (cheaper, but more complicated).

- Buying
Now you'll want to scout for it's first trade, unless you filled your cargo with energy at that SPP, in which case skip ahead to the selling. Open the ship's command console and find "Best buys". If you spot a good deal in the same sector as the MORT, order the MORT to that station.
If not, you need to scout further afield: Close the command console and open your property list. Find the MORT and highlight it, then press the comma key to open the Galaxy Map centered on the MORT. Start looking for deals (deployed satellites and scout ships help a lot here), then go back to the property screen, press C to communicate with the MORT and order it to "Jump and Dock At Station..." to the destination.

Now you need to wait until it gets there, so go do something else. After a while, you'll get an "Incoming message". Open the message log and there'll be the MORT saying it's arrived. Open the ship menu, then hit D to initiate the trade. Prices still good? Then buy.

- Selling
Almost exactly the same as buying, but opposite! :P
Open the console and see if there's a good deal locally. If not, scout further afield and then order the ship to the best deal. Do something else while it travels, and when it messages you, open the ship menu, hit D to initiate the trade and if the price is still good - sell! If you're selling energy, always keep at least 200EC in reserve for JD fuel.

Now simply go back to Buying, rinse and repeat.

Is that it? Is there any more advanced MORTing?
That was merely the basics, padawan. Be patient and ye shall learn to become a MORT Master! Well... it's not really that complicated.
You can perform several buying trips before you have to sell, particularly if you're buying small amounts of something expensive. Squirrel away all the PPC's within 10 sectors of Paranid Prime, for example, and then head off to the TCHQ and sell the lot.
Monitor trends, maybe record them with a pen and paper, so you can maximise your profits. They're running low on Nostropol in PTNI? That'll effect the production of other goods. Nostropol isn't the most profitable deal to be found, so look around and see if you can fill the gaps (Crystals, Microchips, etc) that the Nostropol shortage is causing. Don't fill the Nostropol shortage until you've catered to everyone else!

Can MORTs help out my HQ?
Absolutely. As well as not mucking your stock levels about, you can easily stockpile cheap goods using your MORT, a jumpdrive and the HQ. Rastar Oil going dirt cheap in Family Pride? Grab it with your MORT, send the MORT to the HQ and stock up - you'll only use it to build ships with later. They're great at finding the harder-to-get resources for the PHQ too, such as Microchips and Crystals.

Have you missed anything? Is this all there is to it?
Well I can't think of anything off the top of my head, but there's always going to be something. If there is, I'm sure someone will mention it and I can edit it into this guide.

Isn't calling this a guide giving it a bit too much credit?
Probably, but I don't care! :p

HAPPY MORTING!

*updated with TC info*
Last edited by esd on Sat, 1. Nov 08, 13:28, edited 3 times in total.
esd's Guides: X² Loops - X³ MORTs

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Re: esd's Guide to MORTs

Post by jlehtone » Fri, 3. Aug 07, 15:26

8) :thumb_up:
esd wrote:Best Buys and Best Selling Price locators on the ship you are flying - not on the MORT. Otherwise you can't see remote prices.
AFAIK, Trading Extension already shows the prices, but Price Locators let see the best offers within sector without checking every station.

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Post by XanII » Fri, 3. Aug 07, 15:26

morting is a very good way to learn the economics of different sectors. dock ts script with a TL is something i recomend warmly. 1 big mothership mort that moves from sector to sector and in every sector sells for the best price and buys for the best price. No better way to understand the supply and demand chains and how quickly markets saturate.
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Post by Bunny » Fri, 3. Aug 07, 15:36

Fight Command MKII software will allow it to automatically use the fighter drones it is carrying (IIRC) :thumb_up:

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Post by razorhead » Fri, 3. Aug 07, 17:27

that was quick!

Thanks alot esd! :D

Will have to live without the transporter device though, the Goner hate ever since i started my last game :(

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Post by ZzZGuy » Fri, 3. Aug 07, 19:27

I have one question.

-Can you view a list of best selling prices, the same as you do with best buying prices?

I have a trading network already set up, 95% of the universe explored, 65% satellite coverage and already have 6 ships equipped for remote trading and OOS mobile mining. But i do not use it for the purpose of your guide because manual trading is a pain, and just not fun. It's mainly to find something interesting or items such as weapons i wish to use.

So far i've only been able to view the best price to sell something in my cargo hold, otherwise i have to check each station one by one. Having such a list would make making a list of systems to sell whatever goods much easier and take a lot of pain out of remote trading.

As for killing time... as long as there are pirates to hunt, xenon to clear, kha'ak to battle and stations to build then i don't have free time when playing to do nothing better then remote trade.
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Post by esd » Fri, 3. Aug 07, 20:12

ZzZGuy wrote:I have one question.

-Can you view a list of best selling prices, the same as you do with best buying prices?
Yes, but only in the sector that ship's in. Go to the ship's command console and choose "Best selling price", it'll show the best selling price for that ship's goods.

If there were a way to put the Universe map as a menu-child of a ship's command console, I imagine it may allow you to do the best selling price locator for that ship in other sectors too.
Last edited by esd on Fri, 3. Aug 07, 21:03, edited 1 time in total.
esd's Guides: X² Loops - X³ MORTs

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Post by Nanook » Fri, 3. Aug 07, 20:43

Good guide. :) :thumb_up:
Maybe it'll ween some of those UT-aholics off of their 'free money machines'. Bunch'a Lay-Z-Boy armchair traders. :P :lol:
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Post by jlehtone » Fri, 3. Aug 07, 20:48

esd wrote:Yes, but only in the sector that ship's in. Go to the ship's command console and choose "Best selling price", it'll show the best selling price for that ship's goods.
With exception: If that ship is a Satellite (as Satellites do have the console too), then it will show the selling prices for the wares in the player ship. I used to have one of everything in personal Elephant just to see via satellites where the markets are.
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Post by ZzZGuy » Fri, 3. Aug 07, 20:49

I don't think you understand.

What i want is a list of best selling prices for goods NOT in your - or any of your properties - cargo hold. A list that displays all the wares in a sector such as the best buys list does.

And example would be to use the best sell command via a satellite, and see list of the selling prices of all wares in the sector (the prices the stations are going to buy from you).

Without this list, it is not worth the time for me to do serious remote trading.

Btw, i do not understand "I imagine it may all you to do".
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Post by ZzZGuy » Fri, 3. Aug 07, 20:52

jlehtone wrote:
esd wrote:Yes, but only in the sector that ship's in. Go to the ship's command console and choose "Best selling price", it'll show the best selling price for that ship's goods.
With exception: If that ship is a Satellite (as Satellites do have the console too), then it will show the selling prices for the wares in the player ship. I used to have one of everything in personal Elephant just to see via satellites where the markets are.
Great idea. I'll probably do it on a more limited scale with TS.

Thanks for that tip.
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Post by esd » Fri, 3. Aug 07, 21:04

ZzZGuy wrote:I don't think you understand.

What i want is a list of best selling prices for goods NOT in your - or any of your properties - cargo hold. A list that displays all the wares in a sector such as the best buys list does.

And example would be to use the best sell command via a satellite, and see list of the selling prices of all wares in the sector (the prices the stations are going to buy from you).
Other than the above tip, you'd need to go to the scripting forum.
Without this list, it is not worth the time for me to do serious remote trading.
Oh I dunno, I earn a fortune :D
Btw, i do not understand "I imagine it may all you to do".
A typo. Put "ow" on the end of "all" :wink:
esd's Guides: X² Loops - X³ MORTs

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Post by Nanook » Fri, 3. Aug 07, 21:05

ZzZGuy wrote:I don't think you understand.

What i want is a list of best selling prices for goods NOT in your - or any of your properties - cargo hold. A list that displays all the wares in a sector such as the best buys list does.
Yeah, I've wanted something similar since X-Tension. Always wondered why they restricted it to just what you're carrying. I'd like to be able plan ahead and see what's selling before I commit my cargo hold to some cheap product that has no buyers within 20 sectors. :roll:
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Post by MrBigTime » Fri, 3. Aug 07, 21:18

Great guide! I do have a couple of additions, however.

If you are not yet using the Manual Trade commands from the bonus pack, they will greatly increase your love of MORTing.

It requires the trading system extension be on the MORT itself in addition to your personal ship. You will get the command "Manual Trade Run" in the trade menu. It lets you pick a ware, a station to purchase at and a station to sell at and the MORT will fill its hold of the ware and sell as much of it to the destination as it can. Any excess can be sold using the Best Sell command (explained below)

Give the MORT Best Buy and Sell software and you get a couple of additional commands in the trade menu.

Best Buy - Like the name suggests, it finds the best purchase price of a specific ware in any sector that you have property within a certain jump radius. I use this even if it's in the same sector then the ship automatically buys the good when it docks at the station.

Best Sell - Pick a good that's in the MORT's cargo bay and it will sell the good for the best price it finds within the jump range

I love using the Manual Trade Commands because you won't miss a deal if you happen to be doing other things when the MORT reaches its destination. It will complete the purchase, then send you a message. It will also notify you if it didn't get to the station in time to get the deal.

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Post by esd » Fri, 3. Aug 07, 21:26

That's strictly not a MORT, that's somewhere in-between a MORT and a UT :wink:
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Post by Nanook » Fri, 3. Aug 07, 21:34

esd wrote:That's strictly not a MORT, that's somewhere in-between a MORT and a UT :wink:
It's a SMORT - Semi-Manually Operated Remote Trader. :D

Can't be any type of UT since it still relies on the player to make all the decisions on what to buy or sell. It simply strings those commands together, rather than waiting for player input at each individual stage.
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Post by jlehtone » Fri, 3. Aug 07, 21:41

MTC (Manual Trade Commands) is no MORT, because it is semi-automatic. :P

The 'Manual Trade Run' does have a safeguard that it will not sell at loss, but it may still sell at minimal win. True MORT would see that an be able to pick a better offer in changing economic climate.

And the 'Best ...'. Sure, they save you the trouble of checking several sectors manually. And it needs property in sectors. (Then again so do your eyes.) But you do not know (unless you watch ship details) where the ship will go. It might be a sector infested with red. A thing you prefer to know in advance.

And the "best price". Say you want GPPC. If the only GPPC in jumprange happens to be a Forge with one gun in stock, you will end up paying the highest possible price (and get only one gun). Hard to make profit on that.

As you see, MTC is convenient, because it does things for you. Very convenient. Last time I used it to buy ECells from my SPP. On purpose, as I hate to just take resources from my factories and fiddling with the account is boring too. But that automation brings in the element of uncertainty and risk, that true MORT avoids.


(me slow) :gruebel: SMORT does not sound nice. Initially I thought it as MTC-MORT, but since it is no MORT, I think MTC is enough to tell what it is.
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Post by MrBigTime » Sat, 4. Aug 07, 00:43

Wow, I guess I'll have to rename those freighters. (Currently MORT1 and 2)

In my mind, not having to make sure I answer the "I'm done" message quickly more than makes up for any times I may have bought 1 or 2 GPPC. (I think one of my SMORTs bought 2 BPPC's at a forge once). Usually, if the jumprange is high enough the best buy price ends up being an ED if all of the forges are sold out in which case the weapon gets sold back and the only cost is time and ecells.

Sorry for the misunderstanding. I should have realized that esd would have included the MTC if that's what he was writing about.

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Post by BugMeister » Sat, 4. Aug 07, 00:48

- it's great fun just trucking the space lanes looking for bargains..

- lots to observe on the way, too..
- especially if it's as a result of other ventures you're auto-controlling..

- watching your MTC's as they go about their remote business
- your CAG's shuttling goods to and fro between their home factories and the market..
- seeing your own patrols go by in formation..

- just brilliant! :D

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Post by soRahms » Thu, 11. Oct 07, 20:49

Noob alert but..

Can't find the bloomin' notify when order complete setting. It's not on the command console, or under any of the headings.... And it's annoying the shit out of me.

Help please :shock:

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