[ALPLUGIN] Xenon Migration V1.40 : Update 09/01/2007
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Invincible ships-again
Cycrow,
Any update on a fix for this problem? Someone has given me a tip for a workaround but obviously it would be nice if we could get rid of the little bu**ers permanently
As an aside, thanks for all the scripts. I'm using quite a few of yours (Guild Pack, Xenon Migration, Advanced Jumpdrive, etc.) and they do make a real difference to the game. It's almost impossible not to find something to do on the BBS's, whereas before it was often the other way round!
Jon
Any update on a fix for this problem? Someone has given me a tip for a workaround but obviously it would be nice if we could get rid of the little bu**ers permanently
As an aside, thanks for all the scripts. I'm using quite a few of yours (Guild Pack, Xenon Migration, Advanced Jumpdrive, etc.) and they do make a real difference to the game. It's almost impossible not to find something to do on the BBS's, whereas before it was often the other way round!
Jon
Re: Invincible ships-again
You should have probably specified what exactly is this problemjonzrx wrote:Cycrow,
Any update on a fix for this problem?
as i've mentioned previously, the latest version should be fixed.
but u just have to make sure u turn of the plugin so it can remove any of the ships that already exists.
the only problem is that some of the ships might not be removed, because basically the game wont let them be removed. The script does have a work around when trying to removing them, but it might not work on all of them
but u just have to make sure u turn of the plugin so it can remove any of the ships that already exists.
the only problem is that some of the ships might not be removed, because basically the game wont let them be removed. The script does have a work around when trying to removing them, but it might not work on all of them
Xenon Invasion
Hi Cycrow,
Any news yet on your possible "Xenon Invasion" script? You mentioned it quite a number of months ago now, not sure if you ever got it off the ground?
AG.
Any news yet on your possible "Xenon Invasion" script? You mentioned it quite a number of months ago now, not sure if you ever got it off the ground?
AG.
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is this script compatible with the Sector takeover script?
http://forum.egosoft.com/viewtopic.php? ... te+service
http://forum.egosoft.com/viewtopic.php? ... te+service
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the point is i dont't know exactly if the xenon of the xenon migration script are spawing out of the shipyards and so are bound to it or
if they are spawning out of nowhere causing trouble in a sektor allready belonging to my empire ^^
That xenon of nearby sector would try to recapture in great numbers the sektor i would think of being normal.
if they are spawning out of nowhere causing trouble in a sektor allready belonging to my empire ^^
That xenon of nearby sector would try to recapture in great numbers the sektor i would think of being normal.
learn from the past, live the moment, dream of the future
tc-ap minimax
tc-ap minimax
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Cycrow,
Have a strange problem, not with the script but with the .spk package. I downloaded v. 1.40 dated 9/01/07, but when I tried to open it I got a message saying "Unable to open script package". Got the same message when I tried to use your Script Packager program to access it as well.
Any thoughts on this?
Have a strange problem, not with the script but with the .spk package. I downloaded v. 1.40 dated 9/01/07, but when I tried to open it I got a message saying "Unable to open script package". Got the same message when I tried to use your Script Packager program to access it as well.
Any thoughts on this?
It's not that I don't trust you. I just don't trust you.
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