[SCRIPT] Ship Claim System MK1 - v1.02 2007-02-21

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arcana75
Posts: 2165
Joined: Tue, 2. Dec 03, 09:28
x3tc

Post by arcana75 » Wed, 25. Apr 07, 03:55

Ooo I just discovered this, posted about wanting to write one myself, glad I didn't have to!

:thumb_up:

Grims
Posts: 83
Joined: Sat, 3. Jun 06, 08:25

Post by Grims » Fri, 15. Jun 07, 23:54

I bought the software, and it worked great. But then my ship with the software on it went and got him self killed with out me noticing.

I have waited 3 game days (and one all night SETA) and none of the pirate bases in the universe are restocking the product. The ware still shows up, named properly, but there is simply no stock.

Any ideas?

Gqqnbig
Posts: 66
Joined: Fri, 12. Jul 13, 14:08

Post by Gqqnbig » Wed, 31. Jul 13, 03:21

The script uses hard coded name of "no pilote".

In other languages, the script will not find any ships.

Besides, can you add a feature that if the second parameter is a ship with available docking bay, dock claimed ships to that ship? Ok, I find I can set a homebase of the claiming ship. Ignore this request.

I feel some of your functions are unnecessary. Ship can just start claiming in the current sector, which can eliminate the first parameter and after claimed all ships, the ship doesn't have to go back, which I think, can somewhat simipify your code.

What's more, the claiming time in your script is kind of random but actually if I go out of my ship and claim by myself, the time is relevant to the distance to the ship. Can you change it?

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