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[S][03.06.08][1.2] Fight Command Software MK3
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X-Freak Cartman





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PostPosted: Sun, 8. Apr 07, 17:03    Post subject: [S][03.06.08][1.2] Fight Command Software MK3 Reply with quote Print

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Fight Command Software MK3 - Because wingmen are stupid


Description

Combat ships which have been equipped with the Fight Command Software MK3 will use new combat maneuvres which makes the ship fight more effectively in combat situations. This includes complex defensive maneuvres, an improved laser energy management, optimised missile management and much more.

Especially in fleets, the fight command software will show its full potential: while a single ship won't be much better, a fleet of 5 ships will be able to defeat the Xenon thread once and for all.



Wannahave! - How does it work?

After the installation, the upgrade can be found in Split equipment docks and pirate bases.

Ships which have the software installed and can use it, will have a red "Combat"-Submenu in the command console.



Additional

Since 1.2, the Fight Command Software MK3 is available in two versions:
- FCS MK3 with GAIUS
- FCS MK3 Light, without GAIUS, as GAIUS can cause lots of errors...

<=>

Subaluigi once made a video showing the improvements of the Fight Command Software 1.15, and since then, it has even improved. You can download the video >>here<<.
The software is used in some other of his videos as well, so feel free to visit his Videothread

Thanks for the videos, subaluigi.

<=>

I won't create a PluginManager version of my software, but you can feel free to create one. Just make sure that the uninstallation is possible.

<=>

Read the Readme!
The installation is complex, and the uninstallation is even more complex.
This script effects the X-Universe in a way that can cause heavy problems if installed or uninstalled incorrectly.



Update

Update to 1.16 or higher from 1.15 or lower
If you've got GAIUS 0.11a or the Fight Command Software MK3 1.0 to 1.15 installed, you have to perform a special update. Uninstalling the old version isn't possible, so you have to perform the update first and uninstall the new version afterwards.
I suggest installing the latest version on top after updating.
If you've got an old version and wich to install the Light-version of the FCS MK3, you'll have to update to the FCS MK3 GAIUS-Version, uninstall GAIUS then and install the Light-version afterwards.

Update-Package
Mirror 1 by Blacky_BPG
Mirror 2 by Mixel
Mirror 3 by -Ford-


Download

Fight Command Software MK3 with GAIUS

Fight Command Software MK3 1.2

Mirror 1 by Blacky_BPG
Mirror 2 by Mixel
Mirror 3 by -Ford-


Fight Command Software MK3 Light without GAIUS

Fight Command Software MK3 1.2

Mirror 1 by Blacky_BPG
Mirror 2 by Mixel
Mirror 3 by -Ford-


Enjoy the combat
- EL

Keywords: Fight Command Software MK3, improved AI, Combat behaviour, Wingmen, Support, stupid


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Last edited by X-Freak Cartman on Tue, 3. Jun 08, 16:12; edited 30 times in total
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SymTec ltd.





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PostPosted: Sun, 8. Apr 07, 17:14    Post subject: Reply with quote Print

nice one Wink

how about wareslots used?


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X-Freak Cartman





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PostPosted: Sun, 8. Apr 07, 17:24    Post subject: Reply with quote Print

I use the one-million-slot. In the german forum, it's registered, but i'll have to do this here, too...


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D_Zorro





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PostPosted: Sun, 8. Apr 07, 17:31    Post subject: Reply with quote Print

great will try this out. always looking for better ai.


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Jimmy Jazz





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PostPosted: Mon, 9. Apr 07, 12:43    Post subject: Reply with quote Print

@X-Freak Cartman: Does your script have an impact on performance?


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SymTec ltd.





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PostPosted: Mon, 9. Apr 07, 13:47    Post subject: Reply with quote Print

readme wrote:
WARNING
This script requires a lot of performance! You should never try using more than 3,000 fcs mk3 fight ships at the same time OOS. IS, there'll be the usual performance probs.


First read, then post Exclamation

Smile


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ezra-r





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PostPosted: Mon, 9. Apr 07, 21:08    Post subject: Reply with quote Print

SymTec ltd. wrote:
readme wrote:
WARNING
This script requires a lot of performance! You should never try using more than 3,000 fcs mk3 fight ships at the same time OOS. IS, there'll be the usual performance probs.


First read, then post Exclamation

Smile


Sounds like the 3.000 is an irony, how the heck can you get 3000 ships using it? Very Happy

very interesting script, downloading.


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Lancefighter





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PostPosted: Mon, 9. Apr 07, 21:27    Post subject: Reply with quote Print

mass production of m5 fighter craft.

especally the khaak ones... they are cheap.

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SymTec ltd.





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PostPosted: Mon, 9. Apr 07, 22:24    Post subject: Reply with quote Print

If you are a scripter and during a betatest trying to find out how many instances of your project you can run, it should be the least of problems to get 3.000 ships... I bet X-Freak did not spend a single credit on ships or equipment for at least 90% of those ships^^


Well, back to topic, guys... Very Happy


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russbo





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PostPosted: Wed, 11. Apr 07, 05:40    Post subject: Reply with quote Print

Any chance of getting a Cycrow spk file on this? It's a far easier way of managing these scripts, especially when you're running forty or fifty of them...

Thanks!


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X-Freak Cartman





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PostPosted: Sat, 14. Apr 07, 20:37    Post subject: Reply with quote Print

As I wrote (at least i think i wrote it) I'm overwriting original files with my ones to make the FCS MK3 compatible with every other fight management script.

I don't know if the ScriptInstaller renames or overwrites files wich exists twice... I'll have to try it out.

btw: I'll start writing a complete readme immediately. The current one is pretty ... holey...


<Edit>
SymTec ltd. wrote:
I bet X-Freak did not spend a single credit on ships or equipment for at least 90% of those ships


For the script tests, i gave every fight ship in the universe the software and the command to hold their current position. That was the only test i had to cheat the software into a cargo bay for.
Every other test at the software was done at my fleet in which every single ship has a FCS MK3 which i bought legally and without cheating. Wink


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Graxster





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PostPosted: Sun, 15. Apr 07, 21:15    Post subject: Reply with quote Print

This looks excellent, trying it out now. Already found a problem though:

Ship #1: Hyperion - 2 docking bays
Ship #2: LX
Ship #3: Medusa

All three have Fight Command Software MK 3. I first set as homebase the Hyperion for both fighters. I then ordered them to Protect the Hyperion. They both docked at the Hyperion, just as you said they would. I then spawned a Xenon P for testing. They launched themselves and attacked (and destroyed) the Xenon P, but after the fight was over, only the LX re-docked at the Hyperion. The Medusa flew up behind the Hyperion and turned off his engines and sat there. I ran SETA x10 for about 3-4 minutes, and he didn't re-dock. The only thing I can make a guess at is that perhaps they both tried to dock at the same time, and at the same docking bay, which "confused" the Medusa once the bay was made unavailable by the LX landing there (just a guess).

Interestingly, I then gave the Hyperion the order "Defend Position", and he waited for the Medusa to re-dock (which it now did), before moving to the designated position.

-G

P.S. I also think that:

Fight Command Software MK 1: 2,416 cr
Fight Command Software MK 2: 3,508 cr
Fight Command Software MK 3: 1,002,676 cr

Compared to the other two, a million+ credits is a bit much for this.

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X-Freak Cartman





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PostPosted: Sun, 15. Apr 07, 21:58    Post subject: Reply with quote Print

I know this problem... If you fly a few meters backwards, the ship docks. I'm already working on it.

And imho the prices are ok. The tests showed, that the new AI fights at least twice as good as the old one by Egosoft (IS). You could buy 2 M3s or 1 M3 with this software Wink

Well, another problem is that there were only two free wares when I started scripting:
One for 400 Credits and the one for 1 Million... According to the strenght of the Software, i chose the second one. I want to let the player choose if he really needs this software.
As i wrote, the scripts have a bad influence on the performance so having too many of them running at once could crash your system. The high price is to prevent this Wink

Actually, I'd like a ware that costs 150.000, which is, i think, a good price, but there was no one ^^


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DangerDave





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PostPosted: Sun, 15. Apr 07, 22:22    Post subject: Reply with quote Print

The docking thing I've experienced with stock game, you end up with a queue of dumb ships waiting to dock. Then, if you order the carrier to move somewhere, suddenly the queued ships move and start to dock. Stock egosoft bug IMO.


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DangerDave





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PostPosted: Sun, 15. Apr 07, 22:56    Post subject: Reply with quote Print

Also, it would be cool if another version was available that would replace the stock MK2 AI with this one. You could overcome the slowdown by having different behaviour for IS and OOS, like in the stock scripts (i.e. by checking 'if get SectorObject ID ...'). Just a thought.


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