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X-Freak Cartman

Joined: 02 Oct 2006 Posts: 3586 on topic Location: Deutschland

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Posted: Sun, 8. Apr 07, 17:03 Post subject: [S][03.06.08][1.2] Fight Command Software MK3 |
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German Topic
Russian Topic
Fight Command Software MK3 - Because wingmen are stupid
Description
Combat ships which have been equipped with the Fight Command Software MK3 will use new combat maneuvres which makes the ship fight more effectively in combat situations. This includes complex defensive maneuvres, an improved laser energy management, optimised missile management and much more.
Especially in fleets, the fight command software will show its full potential: while a single ship won't be much better, a fleet of 5 ships will be able to defeat the Xenon thread once and for all.
Wannahave! - How does it work?
After the installation, the upgrade can be found in Split equipment docks and pirate bases.
Ships which have the software installed and can use it, will have a red "Combat"-Submenu in the command console.
Additional
Since 1.2, the Fight Command Software MK3 is available in two versions:
- FCS MK3 with GAIUS
- FCS MK3 Light, without GAIUS, as GAIUS can cause lots of errors...
<=>
Subaluigi once made a video showing the improvements of the Fight Command Software 1.15, and since then, it has even improved. You can download the video >>here<<.
The software is used in some other of his videos as well, so feel free to visit his Videothread
Thanks for the videos, subaluigi.
<=>
I won't create a PluginManager version of my software, but you can feel free to create one. Just make sure that the uninstallation is possible.
<=>
Read the Readme!
The installation is complex, and the uninstallation is even more complex.
This script effects the X-Universe in a way that can cause heavy problems if installed or uninstalled incorrectly.
Update
Update to 1.16 or higher from 1.15 or lower
If you've got GAIUS 0.11a or the Fight Command Software MK3 1.0 to 1.15 installed, you have to perform a special update. Uninstalling the old version isn't possible, so you have to perform the update first and uninstall the new version afterwards.
I suggest installing the latest version on top after updating.
If you've got an old version and wich to install the Light-version of the FCS MK3, you'll have to update to the FCS MK3 GAIUS-Version, uninstall GAIUS then and install the Light-version afterwards.
Update-Package
Mirror 1 by Blacky_BPG
Mirror 2 by Mixel
Mirror 3 by -Ford-
Download
Fight Command Software MK3 with GAIUS
Fight Command Software MK3 1.2
Mirror 1 by Blacky_BPG
Mirror 2 by Mixel
Mirror 3 by -Ford-
Fight Command Software MK3 Light without GAIUS
Fight Command Software MK3 1.2
Mirror 1 by Blacky_BPG
Mirror 2 by Mixel
Mirror 3 by -Ford-
Enjoy the combat
- EL
Keywords: Fight Command Software MK3, improved AI, Combat behaviour, Wingmen, Support, stupid
_________________
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Last edited by X-Freak Cartman on Tue, 3. Jun 08, 16:12; edited 30 times in total |
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SymTec ltd.

Joined: 11 Apr 2005 Posts: 4389 on topic Location: Göttingen, Germany

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X-Freak Cartman

Joined: 02 Oct 2006 Posts: 3586 on topic Location: Deutschland

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Posted: Sun, 8. Apr 07, 17:24 Post subject: |
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I use the one-million-slot. In the german forum, it's registered, but i'll have to do this here, too...
_________________
MSCI Referenz
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D_Zorro
Joined: 06 Nov 2002 Posts: 1572 on topic Location: The Netherlands

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Posted: Sun, 8. Apr 07, 17:31 Post subject: |
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great will try this out. always looking for better ai.
_________________ System spec: Pentium (R) D 2.66 Ghz, Ram : 2048 DDR, HD : 250 GIG 7200 RPM intern 8 MB cash
Videocard : Nvidia Geforce 8800 GTS 320mb : Realtek
Laptop : AMD athlon 64 3200 + 1024 DDR 80 gig HD Conexant AMC Audio, Ati mobility Radeon Express 200 |
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Jimmy Jazz

Joined: 04 Jun 2003 Posts: 738 on topic Location: Berlin

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Posted: Mon, 9. Apr 07, 12:43 Post subject: |
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@X-Freak Cartman: Does your script have an impact on performance?
_________________ Pinky : "Gee, Brain what do you want to do tonight?"
Brain : "The same thing we do every night Pinky. Try to take over the world!" |
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SymTec ltd.

Joined: 11 Apr 2005 Posts: 4389 on topic Location: Göttingen, Germany

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Posted: Mon, 9. Apr 07, 13:47 Post subject: |
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| readme wrote: |
WARNING
This script requires a lot of performance! You should never try using more than 3,000 fcs mk3 fight ships at the same time OOS. IS, there'll be the usual performance probs. |
First read, then post

_________________ [INDEX] Scripts von SymTec ltd. |
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ezra-r

Joined: 14 Oct 2005 Posts: 1851 on topic

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Posted: Mon, 9. Apr 07, 21:08 Post subject: |
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| SymTec ltd. wrote: |
| readme wrote: |
WARNING
This script requires a lot of performance! You should never try using more than 3,000 fcs mk3 fight ships at the same time OOS. IS, there'll be the usual performance probs. |
First read, then post
 |
Sounds like the 3.000 is an irony, how the heck can you get 3000 ships using it?
very interesting script, downloading.
_________________ Please egosoft don't screw AI wing formation/collision for Rebirth! ;P
My mods:
Cap Ship Shielding Upgrade
Pirate Patrols & Khaa'k Invasions
My Steam & Linux Specs |
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Lancefighter
Joined: 19 Dec 2004 Posts: 2935 on topic

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Posted: Mon, 9. Apr 07, 21:27 Post subject: |
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mass production of m5 fighter craft.
especally the khaak ones... they are cheap.
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SymTec ltd.

Joined: 11 Apr 2005 Posts: 4389 on topic Location: Göttingen, Germany

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Posted: Mon, 9. Apr 07, 22:24 Post subject: |
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If you are a scripter and during a betatest trying to find out how many instances of your project you can run, it should be the least of problems to get 3.000 ships... I bet X-Freak did not spend a single credit on ships or equipment for at least 90% of those ships^^
Well, back to topic, guys... 
_________________ [INDEX] Scripts von SymTec ltd. |
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russbo
Joined: 12 Nov 2005 Posts: 824 on topic Location: Las Vegas

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Posted: Wed, 11. Apr 07, 05:40 Post subject: |
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Any chance of getting a Cycrow spk file on this? It's a far easier way of managing these scripts, especially when you're running forty or fifty of them...
Thanks!
_________________ www.russbo.com |
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X-Freak Cartman

Joined: 02 Oct 2006 Posts: 3586 on topic Location: Deutschland

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Posted: Sat, 14. Apr 07, 20:37 Post subject: |
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As I wrote (at least i think i wrote it) I'm overwriting original files with my ones to make the FCS MK3 compatible with every other fight management script.
I don't know if the ScriptInstaller renames or overwrites files wich exists twice... I'll have to try it out.
btw: I'll start writing a complete readme immediately. The current one is pretty ... holey...
<Edit>
| SymTec ltd. wrote: |
| I bet X-Freak did not spend a single credit on ships or equipment for at least 90% of those ships |
For the script tests, i gave every fight ship in the universe the software and the command to hold their current position. That was the only test i had to cheat the software into a cargo bay for.
Every other test at the software was done at my fleet in which every single ship has a FCS MK3 which i bought legally and without cheating. 
_________________
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Graxster

Joined: 14 Oct 2006 Posts: 801 on topic

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Posted: Sun, 15. Apr 07, 21:15 Post subject: |
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This looks excellent, trying it out now. Already found a problem though:
Ship #1: Hyperion - 2 docking bays
Ship #2: LX
Ship #3: Medusa
All three have Fight Command Software MK 3. I first set as homebase the Hyperion for both fighters. I then ordered them to Protect the Hyperion. They both docked at the Hyperion, just as you said they would. I then spawned a Xenon P for testing. They launched themselves and attacked (and destroyed) the Xenon P, but after the fight was over, only the LX re-docked at the Hyperion. The Medusa flew up behind the Hyperion and turned off his engines and sat there. I ran SETA x10 for about 3-4 minutes, and he didn't re-dock. The only thing I can make a guess at is that perhaps they both tried to dock at the same time, and at the same docking bay, which "confused" the Medusa once the bay was made unavailable by the LX landing there (just a guess).
Interestingly, I then gave the Hyperion the order "Defend Position", and he waited for the Medusa to re-dock (which it now did), before moving to the designated position.
-G
P.S. I also think that:
Fight Command Software MK 1: 2,416 cr
Fight Command Software MK 2: 3,508 cr
Fight Command Software MK 3: 1,002,676 cr
Compared to the other two, a million+ credits is a bit much for this.
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X-Freak Cartman

Joined: 02 Oct 2006 Posts: 3586 on topic Location: Deutschland

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Posted: Sun, 15. Apr 07, 21:58 Post subject: |
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I know this problem... If you fly a few meters backwards, the ship docks. I'm already working on it.
And imho the prices are ok. The tests showed, that the new AI fights at least twice as good as the old one by Egosoft (IS). You could buy 2 M3s or 1 M3 with this software
Well, another problem is that there were only two free wares when I started scripting:
One for 400 Credits and the one for 1 Million... According to the strenght of the Software, i chose the second one. I want to let the player choose if he really needs this software.
As i wrote, the scripts have a bad influence on the performance so having too many of them running at once could crash your system. The high price is to prevent this
Actually, I'd like a ware that costs 150.000, which is, i think, a good price, but there was no one ^^
_________________
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DangerDave
Joined: 24 Mar 2007
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Posted: Sun, 15. Apr 07, 22:22 Post subject: |
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The docking thing I've experienced with stock game, you end up with a queue of dumb ships waiting to dock. Then, if you order the carrier to move somewhere, suddenly the queued ships move and start to dock. Stock egosoft bug IMO.
_________________ Dave. |
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DangerDave
Joined: 24 Mar 2007
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Posted: Sun, 15. Apr 07, 22:56 Post subject: |
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Also, it would be cool if another version was available that would replace the stock MK2 AI with this one. You could overcome the slowdown by having different behaviour for IS and OOS, like in the stock scripts (i.e. by checking 'if get SectorObject ID ...'). Just a thought.
_________________ Dave. |
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