[script] UT Protection v1.1 14/7/07
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[script] UT Protection v1.1 14/7/07
Universal Trader Protection
v 1.1
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I've put two scripts into one here
In your TS ships secondary command menu you should have 2 options if they have MK3 Software Installed
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1. Call UT Protection
2. Engage MK3 Enemy Detection
1. Call UTP
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run it on the TS (must be MK3 Trader) and it will send a ship to protect (see logbook) the ship will escort the UT and attack any ship that is set to attack the UT
To remove the ship from protecting the UT run the 'Call UT Protection' command again via the TS menu and choose the UTP Ship.
As the ship lasts it will upgrade itself over time to a higher class but the pilots hire rate will also increase
Costs :
Initial 20k fee
variable rates which you will be informed of (see pic above)
2. Engage Enemy Detection
This will just run in the menu and hail you if it picks up that as ship is set to attack the TS
Costs :
Initial 5k Start up
100cr per min
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Note the script is still beta code is ok (hopefully) i just need feedback on the costs and if they are too high/low ect
I also rename the UT's and the red (3 P) in the ship is the amount of UTP's that are protecting it. (i'm looking into better formatting here and feedback is welcome)
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This script also comes packaged with the Forum Name Library script which i have now bundled into a spk version as it sets the amount of names to use for most of my plugins by use of a setup script to go along with the tfile
install via cycrow installer
Commands
<t id="1226">COMMAND_TYPE_SHIP_26</t> - Conflicts with Unsigned version of Commodity Logistics Software MK1 by Lucike / Group Management System
<t id="1228">COMMAND_TYPE_SHIP_28</t> - Conflicts with Unsigned version of Commodity Logistics Software MK2 by Lucike
tfiles used
8829 (UTP Protection)
8830 (Warning Device)
7000 (forum name library)
LV™
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v 1.1
[ external image ]
I've put two scripts into one here
In your TS ships secondary command menu you should have 2 options if they have MK3 Software Installed
[ external image ]
1. Call UT Protection
2. Engage MK3 Enemy Detection
1. Call UTP
[ external image ]
[ external image ]
[ external image ]
run it on the TS (must be MK3 Trader) and it will send a ship to protect (see logbook) the ship will escort the UT and attack any ship that is set to attack the UT
To remove the ship from protecting the UT run the 'Call UT Protection' command again via the TS menu and choose the UTP Ship.
As the ship lasts it will upgrade itself over time to a higher class but the pilots hire rate will also increase
Costs :
Initial 20k fee
variable rates which you will be informed of (see pic above)
2. Engage Enemy Detection
This will just run in the menu and hail you if it picks up that as ship is set to attack the TS
Costs :
Initial 5k Start up
100cr per min
-----------------------
Note the script is still beta code is ok (hopefully) i just need feedback on the costs and if they are too high/low ect
I also rename the UT's and the red (3 P) in the ship is the amount of UTP's that are protecting it. (i'm looking into better formatting here and feedback is welcome)
------------------
This script also comes packaged with the Forum Name Library script which i have now bundled into a spk version as it sets the amount of names to use for most of my plugins by use of a setup script to go along with the tfile
install via cycrow installer
Commands
<t id="1226">COMMAND_TYPE_SHIP_26</t> - Conflicts with Unsigned version of Commodity Logistics Software MK1 by Lucike / Group Management System
<t id="1228">COMMAND_TYPE_SHIP_28</t> - Conflicts with Unsigned version of Commodity Logistics Software MK2 by Lucike
tfiles used
8829 (UTP Protection)
8830 (Warning Device)
7000 (forum name library)
LV™
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Last edited by LV on Sat, 14. Jul 07, 22:37, edited 1 time in total.
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I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
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si tacuisses, philosophus mansisses
- Jimmy Jazz
- Posts: 794
- Joined: Wed, 4. Jun 03, 17:20
Exactly what I have been looking for. I don't have UT's atm since they always got lost but as soon as I have leveled up a few I will try this out.
One small thing, could you reduce the price per minute? Please, please with sugar on top? Maybe 50cr?
One small thing, could you reduce the price per minute? Please, please with sugar on top? Maybe 50cr?
Pinky : "Gee, Brain what do you want to do tonight?"
Brain : "The same thing we do every night Pinky. Try to take over the world!"
Brain : "The same thing we do every night Pinky. Try to take over the world!"
How is Engaged Enemy Detection different from the N.O.S. system?
I really like the idea of hiring protection!! I'll be using that often. my UT's are always getting obliterated... how dumb to venture into Xenon sectors??? especially when they are known enemies. argh! ok, I'll stop preaching to the choir.
Great idea, Thanks for the time you put into this LV!!
I really like the idea of hiring protection!! I'll be using that often. my UT's are always getting obliterated... how dumb to venture into Xenon sectors??? especially when they are known enemies. argh! ok, I'll stop preaching to the choir.
Great idea, Thanks for the time you put into this LV!!
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I know your script does what it says in a more 'in depth' way but I get pretty much the same effect by assigning a couple of nova's to protect my TS ship(s) !
I may be missing the point but by doing it your way am I not just paying for something I can do myself at a cheaper rate ?
(When my ST moves up to UT I just assign a 'max'd out' Centaur ! has worked ok so far... )
I'll give your option a few more runs to compare, but I'm not totaly convinced the 'pay n display' way is the best option ?
(maybe a 'one off' payment depending on the class of ship you assign ? Then just deduct credits to pay for jump fees ? )
HTH
I may be missing the point but by doing it your way am I not just paying for something I can do myself at a cheaper rate ?
(When my ST moves up to UT I just assign a 'max'd out' Centaur ! has worked ok so far... )
I'll give your option a few more runs to compare, but I'm not totaly convinced the 'pay n display' way is the best option ?
(maybe a 'one off' payment depending on the class of ship you assign ? Then just deduct credits to pay for jump fees ? )
HTH
This looks like it's going to be good. I haven't play tested yet, but have looked through the script, and I believe will be just what the doctor ordered for UT's.
PhantomDG1 - I believe the script does more than you think. It does not simply assign a ship to follow and protect your UT. It will look after it's own energy cell requirements, and by the looks will make a pre-emptive strike on incoming enemy ships.
A maxed out Centaur will run out of energy after a while, and will only attack once the initial attack has been made, usualy too late.
This looks like it might be worth the credits. I'm going to test it over the next couple of days. I believe that the pricing is about right on first sight, but maybe there should be a lower standby fee, with a higher rate based on time fighting. Just a thought.
LV, do you foresee any issues with enhanced Mk3 on this?
PhantomDG1 - I believe the script does more than you think. It does not simply assign a ship to follow and protect your UT. It will look after it's own energy cell requirements, and by the looks will make a pre-emptive strike on incoming enemy ships.
A maxed out Centaur will run out of energy after a while, and will only attack once the initial attack has been made, usualy too late.
This looks like it might be worth the credits. I'm going to test it over the next couple of days. I believe that the pricing is about right on first sight, but maybe there should be a lower standby fee, with a higher rate based on time fighting. Just a thought.
LV, do you foresee any issues with enhanced Mk3 on this?
dunno seeing i have no idea what NOS is, if there's a better script with the same function (it took me all of 10 mins to write this part of it) then i can remove it from the betazfotoguy wrote:How is Engaged Enemy Detection different from the N.O.S. system?
what's an enhanced MK3?LV, do you foresee any issues with enhanced Mk3 on this?
the prices are subject to review but in my testing my mk3's still made a decent profit but i didn't go into finding out how many ships you can attach before profit is neutralised. Also these ships wont be able to anything other than die if they wander into a xenon sector as i've not touched the mk3 code and i believe there are scripts that cover the xenon issue
I can also substitute the startup cost by creating a ware via the EMP mod so you purchase the software to run UTP
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
- Jimmy Jazz
- Posts: 794
- Joined: Wed, 4. Jun 03, 17:20
The NOS I was talking about is part of the Xia Corp software.
N.O.S. Navigation Over-ride Software
Basically if pirate has the UT targetted, the UT begins evasive maneuvers... i.e. docks asap. You also get a message telling you the UT has been targetted. I think the distance is 5km???
I use NOS along with the Xia Corp auto-drone launcher and it works pretty good most of the time for the random wing of pirates. I found it depends on how many pirate M3's are involved and which type.
As for the hiring of pilots to protect the UT's I think is awesome. Much better than a drone.
N.O.S. Navigation Over-ride Software
Basically if pirate has the UT targetted, the UT begins evasive maneuvers... i.e. docks asap. You also get a message telling you the UT has been targetted. I think the distance is 5km???
I use NOS along with the Xia Corp auto-drone launcher and it works pretty good most of the time for the random wing of pirates. I found it depends on how many pirate M3's are involved and which type.
As for the hiring of pilots to protect the UT's I think is awesome. Much better than a drone.
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- Joined: Fri, 26. Jan 07, 17:42
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- Posts: 244
- Joined: Thu, 14. Nov 02, 18:16
This looks like a great script. Is it possible for you to create the ame funnction above but for your own ships ?? Is it possible for you to make it use the ships you bought yourself, that way you don't have to pay them wages since they are your ships right ??
System spec: Pentium (R) D 2.66 Ghz, Ram : 2048 DDR, HD : 250 GIG 7200 RPM intern 8 MB cash
Videocard : Nvidia Geforce 8800 GTS 320mb : Realtek
Laptop : AMD athlon 64 3200 + 1024 DDR 80 gig HD Conexant AMC Audio, Ati mobility Radeon Express 200
Videocard : Nvidia Geforce 8800 GTS 320mb : Realtek
Laptop : AMD athlon 64 3200 + 1024 DDR 80 gig HD Conexant AMC Audio, Ati mobility Radeon Express 200
Looks really good, sure makes sence that you can hire others now aswell, not only protect other people like it was before
Anywho, if the protection ships, say, four, somehow attack a bypassing Argon trader with, say, a little bump or stray fire at my ship (not as much as making it hostile), will I take the rep. hit for them destroying said ship? And will the whole argon navy come chasing me because of that? Or are they not bound to my property list, as it is with hired TLs?
And another thought- prehaps make these protectors either
A) only applieable to UTs with pilot level 25, thus making it a bit more balanced by not making the leveling over-easy, or
B) variable changes for say 12th level and 25th level UT, for higher level pilot's protection you must pay a higher fee (say, the current fees are for 20th level, and 5% higher for every level +the 20, and 5% less for every level below 20th level, how's that sound?)
Both of course are contradicting possibilities, so it's up to you wether you want to take up any of these, or choose with one is more..fitting.
And..perhaps you could make a "Disband UTP" command for more easier usage of function?
Anywho, if the protection ships, say, four, somehow attack a bypassing Argon trader with, say, a little bump or stray fire at my ship (not as much as making it hostile), will I take the rep. hit for them destroying said ship? And will the whole argon navy come chasing me because of that? Or are they not bound to my property list, as it is with hired TLs?
And another thought- prehaps make these protectors either
A) only applieable to UTs with pilot level 25, thus making it a bit more balanced by not making the leveling over-easy, or
B) variable changes for say 12th level and 25th level UT, for higher level pilot's protection you must pay a higher fee (say, the current fees are for 20th level, and 5% higher for every level +the 20, and 5% less for every level below 20th level, how's that sound?)
Both of course are contradicting possibilities, so it's up to you wether you want to take up any of these, or choose with one is more..fitting.
And..perhaps you could make a "Disband UTP" command for more easier usage of function?
[Script idea/request]Escort for UT/EST
After seeing an universe trader/EST for the umpteenth time destroyed in a too dangerous sector, I started to search for an escort script, but so far without success.
What I am looking for is a script that tells a variable amount of fighter ships to escort an UT/EST, meaning they copy any jumps made and form up as a defensive wing after.
To cope with the fuel requirements a second freighter follows the UT that only buys energy cells every time the UT/EST does and resupplies the fighters as needed.
Is anything like this even remotely feasible?
What I am looking for is a script that tells a variable amount of fighter ships to escort an UT/EST, meaning they copy any jumps made and form up as a defensive wing after.
To cope with the fuel requirements a second freighter follows the UT that only buys energy cells every time the UT/EST does and resupplies the fighters as needed.
Is anything like this even remotely feasible?
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- SymTec ltd.
- Posts: 5285
- Joined: Mon, 11. Apr 05, 21:11
PilotAI can do that
You create a group which the TS MK3 is the leader
And among the wingers you choose one to be a Energy supplier, (has to be of rank 8 and equiped with a transporter device). It will supply automatically the other wingers and the TS...
I have in project also to add a function allowing the trade ships in distress to call directly a task force
You create a group which the TS MK3 is the leader
And among the wingers you choose one to be a Energy supplier, (has to be of rank 8 and equiped with a transporter device). It will supply automatically the other wingers and the TS...
I have in project also to add a function allowing the trade ships in distress to call directly a task force